Editing Bill's special rule requests

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* The rules say that the [[http://darknessfalls.leaderdesslok.com/hp-giantblooded.htm Giantblooded]] heroic path isn't open to dwarves.  I'm fine playing a giantblooded Erenlander, but I'd ''really'' like to have that character a dwarf.  It seems the main reason the rules say this is due to dwarves being mostly a small-sized creature, and the 'path eventually makes the character Large-sized.  But, I really like the idea of a large dwarf, who looks like a more-burly version of Blob (remember that he was Large?) who gains most of his size from being '''thick'''.<br>'''Update:''' Giantblooded for this dwarf was allowed
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* [[http://www.againsttheshadow.org/index.php?page=28 Foundling]] is a new heroic path from the Against the Shadow fansite.  I'd like to choose this for my necromancy-focused channeler.  Basically, the path is for a person who is born somewhat apart from reality.  Less than totally alive.  At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction.  That's the main reason I like it so much.  If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about.<br>'''Update:'''  Foundling was allowed
 
* [[http://www.againsttheshadow.org/index.php?page=28 Foundling]] is a new heroic path from the Against the Shadow fansite.  I'd like to choose this for my necromancy-focused channeler.  Basically, the path is for a person who is born somewhat apart from reality.  Less than totally alive.  At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction.  That's the main reason I like it so much.  If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about.<br>'''Update:'''  Foundling was allowed
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* [[http://www.againsttheshadow.org/index.php?page=36 Bloodletter]] is a new heroic path from the Against the Shadow fansite.  I thought this would be really strange but fun, for a dwarven barbarian.  A very front-line fighter who acts as a literal meat shield, taking hits frequently and just barely scraping through.  Very reckless and dangerously fun!<br>'''Note:''' This may be used for a future character (assuming a current character dies)
  
 
==Spells==
 
==Spells==
  
''A Note on Selection''<br>The following spells aren't just "all of the spells Kyuad could cast out of the books."  The selection process was pretty strict, limiting the spells selected to most Necromancy spells (even a couple or three that are written as cleric-only spells), protective Abjuration spells, and Conjuration spells that aren't in the Summoning or Calling subcategories that also aren't straight combat spells.  For an example, most of the Conjuration spells in the ''Spell Compendium'' were combat spells that deal damage, and very few of those are listed here.<br>I'm not expecting all of these (or even most) to show up in the game, or to become available for Kyuad to learn.  But this gives the GM a lot more options for introducing spells into the game for this character's use, and some of these are very cool to boot.
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''A Note on Selection''<br>The following spells aren't just "all of the spells Kyuad could cast out of the books."  The selection process was pretty strict, limiting the spells selected to most Necromancy spells, protective Abjuration spells, and Conjuration spells that aren't in the Summoning or Calling subcategories that also aren't straight combat spells.  For an example, most of the Conjuration spells in the ''Spell Compendium'' were combat spells that deal damage, and very few of those are listed here.<br>I'm not expecting all of these (or even most) to show up in the game, or to become available for Kyuad to learn.  But this gives the GM a lot more options for introducing spells into the game for this character's use, and some of these are very cool to boot.
  
 
* ''Spells from the Spell Compendium''  (''C'' = Conjuration, ''A'' = Abjuration, ''N'' = Necromancy; the number is the spell level)
 
* ''Spells from the Spell Compendium''  (''C'' = Conjuration, ''A'' = Abjuration, ''N'' = Necromancy; the number is the spell level)
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** '''Absorption''' A9 - absorbs the power of targeted ranged spells directed at you (it's written to absorb 1d4+6 spell levels, but in Midnight this would most likely be changed straight to spell energy)
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** '''Armor of Darkness''' A4 - grants +4 deflection AC, darkvision, bonuses vs. holy, good, light, turning
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** '''Arrow of Bone''' N7 - turns object into bone missile, causing death or damage
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** '''Aura Against Flame''' A1 - protects from fire, snuffs out nonmagical fires, can dispell other fires
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** '''Aura of Evasion''' A6 - grants the target Evasion, but only versus breath weapons
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** '''Aura of Terror''' N6 - gives you an aura of fear (perfect for the character, huh?)
 
** '''Avasculate''' N7 - ray attack, target reduced to half its HP
 
** '''Avasculate''' N7 - ray attack, target reduced to half its HP
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** '''Backbiter''' N1 - Next attack made by weapon hits wielder
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** '''Bestow Curse, Greater''' N8 - better than the original
 
** '''Blackfire''' N8 - ray attack creates flames of negative energy that do Con damage
 
** '''Blackfire''' N8 - ray attack creates flames of negative energy that do Con damage
 
** '''Bottle of Smoke''' C3 - creates a horse-shaped being of smoke
 
** '''Bottle of Smoke''' C3 - creates a horse-shaped being of smoke
 
** '''Burning Blood''' N4 - causes acid, then fire damage 1 round/level
 
** '''Burning Blood''' N4 - causes acid, then fire damage 1 round/level
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** '''Buzzing Bee''' C1 - creates a distracting bee to annoy people
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** '''Caltrops''' C0 - fills a 5-ft. square with caltrops for a short time
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** '''Clarity of Mind''' A3 - bonus vs. mind-affecting
 
** '''Cloud of Bewilderment''' C2 - thick cloud nausiates
 
** '''Cloud of Bewilderment''' C2 - thick cloud nausiates
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** '''Contagion, Mass''' N6 - ''contagion'' for everybody!
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** '''Contagious Touch''' N4 - causes disease
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** '''Corpse Candle''' C3 - makes candle that illuminates ghosts
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** '''Create Magical Tattoo''' C2 - creates a tattoo that grants bonuses
 
** '''Curse of Impending Blades''' N2 - curses for: -2 atk
 
** '''Curse of Impending Blades''' N2 - curses for: -2 atk
 
** '''Curse of Impending Blades, Mass''' N3 - area version
 
** '''Curse of Impending Blades, Mass''' N3 - area version
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** '''Dance of the Unicorn''' A5 - Cloud protects against inhaled stuff
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** '''Dawn''' A0 - wakes unconscious creatures
 
** '''Death Ward, Mass''' N9 - makes more than one subject immune to death spells, negative energy drain, etc.
 
** '''Death Ward, Mass''' N9 - makes more than one subject immune to death spells, negative energy drain, etc.
 
** '''Decomposition''' N2 - Makes wounds fester
 
** '''Decomposition''' N2 - Makes wounds fester
 
** '''Deep Breath''' C1 - lungs fill with air
 
** '''Deep Breath''' C1 - lungs fill with air
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** '''Delay Death''' N4 - extends death limit past -9hp
 
** '''Desiccating Bubble''' N2 - bubble of dry air sucks moisture out of creatures it touches
 
** '''Desiccating Bubble''' N2 - bubble of dry air sucks moisture out of creatures it touches
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** '''Dispel Ward''' A1 - as ''dispel magic'', except it affects only wards
 
** '''Disrupt Undead, Greater''' N3 - ray deals more damage to undead than the 0-level version
 
** '''Disrupt Undead, Greater''' N3 - ray deals more damage to undead than the 0-level version
 
** '''Distracting Ray''' A2 - forces spellcasters to make a Concentration check during spellcasting (works like a counterspell)
 
** '''Distracting Ray''' A2 - forces spellcasters to make a Concentration check during spellcasting (works like a counterspell)
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** '''Ectoplasmic Armor''' A1 - armor bonus to AC versus incorporeal touch attacks
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** '''Effulgent Epuration''' A9 - floating silver spheres absorb magic
 
** '''Energy Ebb''' N7 - causes a negative level each round, 1 round/level
 
** '''Energy Ebb''' N7 - causes a negative level each round, 1 round/level
 
** '''Energy Immunity''' A7 - absorbs all hp damage from one source of energy for a day
 
** '''Energy Immunity''' A7 - absorbs all hp damage from one source of energy for a day
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** '''Indomitability''' A5 - protects subject from the next incapacitating attack against it
 
** '''Indomitability''' A5 - protects subject from the next incapacitating attack against it
 
** '''Infestation of Maggots''' N3 - touch attack infests target with maggots that deal Con damage
 
** '''Infestation of Maggots''' N3 - touch attack infests target with maggots that deal Con damage
** '''[[Shadowkillers - New Spells#Ironguard, Lesser|Ironguard, Lesser]]''' A5 - you become immune to nonmagical metal - it passes through you like prunes
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** '''Ironguard, Lesser''' A5 - you become immune to nonmagical metal - it passes through you like prunes
 
** '''Ironguts''' A1 - +5 Fort vs. poison
 
** '''Ironguts''' A1 - +5 Fort vs. poison
 
** '''Junglerazer''' N3 - fey, vermin, plants, animals caught in an area take damage
 
** '''Junglerazer''' N3 - fey, vermin, plants, animals caught in an area take damage
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** '''[[Shadowkillers - New Spells|Bestow Curse, Lesser]]''' N3 - bestows a minor curse
 
** '''[[Shadowkillers - New Spells|Bestow Curse, Lesser]]''' N3 - bestows a minor curse
 
** '''[[Shadowkillers - New Spells|Prowess Siphon]]''' N2 - drains 3 Str from target to caster
 
** '''[[Shadowkillers - New Spells|Prowess Siphon]]''' N2 - drains 3 Str from target to caster
 
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** '''[[Shadowkillers - New Spells|Necrotic Spell Growth]]''' N4 - creates a necrotic growth that can store spells
== Feats ==
 
 
 
=== Daunting Presence ===
 
'''''Source:''''' ''Libris Mortis'', pg. 25<br>
 
You are skilled at inducing feat in your opponents.<br>
 
'''Prerequisites:''' Cha 13, base attack bonus +1.<br>
 
'''Benefit:''' You may take a standard action to awe an opponent.  The opponent must be within 30 feet, have line of sight to you, and have an Intelligence score.  If the opponent fauls a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier), it is shaken for 10 minutes.  This feat has no effect on a creature that is already shaken.<br>
 
'''Special:''' A fighter may select Daunting Presence as one of his fighter bonus feats.
 
 
 
  
  

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