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==Irina Davidson==
 
==Irina Davidson==
[[image:tally.jpg|right|200px]]
 
 
'''Player:''' Deamon  
 
'''Player:''' Deamon  
  
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* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
 
* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
  
'''Social Background:'''  
+
'''Social Background:''' TL7; Cultural Adaptability [+10]; ''Languages:'' Language Talent [+10]; Armenian, Czech, Danish, Dutch, English, Finnish, German, Greek, Hungarian, Italian, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, and Swedish (all at Native/Educated); Burmese, Cambodian, Hebrew, Hindi, Japanese, Korean, Lao, Mandarin, Turkish, and Vietnamese (all at Accented/Literate); American Sign Language (Native) [+90]; Social Stigma (Woman) [-5].
* Tech Level 7; Social Stigma (Woman) [-5].
 
* Cultural Adaptability [+10].
 
* ''Languages:'' Language Talent [+10]; Armenian, Czech, Danish, Dutch, English, Finnish, German, Greek, Hungarian, Italian, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, and Swedish (all at Native/Educated); Burmese, Cambodian, Hebrew, Hindi, Japanese, Korean, Lao, Mandarin, Turkish, and Vietnamese (all at Accented/Literate); American Sign Language (Native) [+90].
 
  
 
'''Relationships:'''
 
'''Relationships:'''
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* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
 
* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
  
'''Disadvantages:'''  
+
'''Disadvantages:''' Charitable sometimes [-15]; Curious sometimes [-5]; Phobia (Loss of Memory) sometimes [-5]; Sense of Duty (U.S. Government) [-10].
* Charitable sometimes [-15]; Curious sometimes [-5]; Phobia (Loss of Memory) sometimes [-5]; Sense of Duty (U.S. Government) [-10].
 
  
 
'''Perks & Quirks:'''
 
'''Perks & Quirks:'''
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In her personal life, she was almost engaged, but ended it when he started hinting that she would have to give up her job as a "U.N. interpreter." Her mother hasn't quite given up on the dream of a white wedding, but she is definitely starting to worry that Irina may have been left on the shelf. Her father, of course, totally understands that she can't have a normal career and marriage. (Their relationship is not unlike that of the Miss and Mister Parker in the early seasons of ''The Pretender.'')
 
In her personal life, she was almost engaged, but ended it when he started hinting that she would have to give up her job as a "U.N. interpreter." Her mother hasn't quite given up on the dream of a white wedding, but she is definitely starting to worry that Irina may have been left on the shelf. Her father, of course, totally understands that she can't have a normal career and marriage. (Their relationship is not unlike that of the Miss and Mister Parker in the early seasons of ''The Pretender.'')
  
== Anastasia "Stacey" Houston ==
+
==George Fredrickson==
[[image:staceyhouston.jpg|right|200px]]
+
'''Player:''' O'Borg
'''Player:''' suedenim
 
  
'''Status:''' SCIENCE
+
'''Status:''' COMBAT
  
'''Physical Description:''' Female; 6' 5".
+
'''Physical Description:''' Male; age 37; red-haired, big mustache.  
  
 
'''Attributes:'''
 
'''Attributes:'''
* ''Strength'' 14 [+40]; Dmg: thr 1d / sw 2d; BL 39 lbs.; HP 14.
+
* ''Strength'' 13 [+30]; Dmg: thr 1d / sw 2d-1; BL 34 lbs.; HP 13.
* ''Dexterity'' 14 [+80]; Speed 7.0, Move 8 [+5].
+
* ''Dexterity'' 16 [+120]; Speed 7.25, Move 8 [+5].
* ''Intelligence'' 14 [+80]; Will 18 [+20]; Perception 18 [+20].
+
* ''Intelligence'' 13 [+60]; Will 17 [+20]; Perception 17 [+20].
* ''Health'' 14 [+40]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 14.
+
* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
  
'''Social Background:'''  
+
'''Social Background:''' TL7; ''Cultures:'' Western, Mediterranean [+1]; ''Languages:'' English (Native/Educated), American Sign Language (Fluent), French (Fluent/Educated), German (Fluent/Educated) [+15].
* Tech Level 7; Social Stigma (Woman) [-5].
 
* ''Cultural Familiarities:'' Western (Native); Eastern Europe [+1].
 
* ''Languages:'' English (Native/Educated) [0]; Czech (Native/Educated) [+6]; Russian (Native/Educated) [+6]; American Sign Language (Native) [+3].
 
  
 
'''Relationships:'''
 
'''Relationships:'''
 
* The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30].
 
* The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30].
 +
* British Intelligence (Enemy: Watcher, sometimes) [-8].
  
 
'''Advantages:'''
 
'''Advantages:'''
 
* ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].
 
* ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].
 
* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
 
* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
* Intuitive Mathematician [+5].
+
* Ambidextrous [+5]; Daredevil [+15].
  
'''Disadvantages:'''  
+
'''Disadvantages:''' Addiction: Tobacco [-5]; Code of Honour (Soldier's) [-10]; Overconfidence sometimes [-5]; Phobia (Rats) sometimes [-5]; Sense of Duty: Squad [-5].
* Absent-Mindedness (except for trained activities, -33%) [-10]; Code of Honor (Athlete's) [-5]; Delusion (Minor): I am an examplar of Amazon ideals [-5]; Loner sometimes (12-) [-5]; Shyness (Mild) [-5].
 
  
 
'''Perks & Quirks:'''
 
'''Perks & Quirks:'''
* Always seeking new physical sensations [-1].
+
* Distinctive Appearance: Bushy mustache and sideburns [-1].
* Fascinated by motion [-1].
+
* Expression: Uses Cockney rhyming slang frequently [-1].
* Hobby: Huge "Wonder Woman" fan [-1].
 
* Hobby: Nutrition fanatic [-1].
 
* Jewish [-1].
 
  
 
'''Skills:'''
 
'''Skills:'''
* ''Wildcard Skills:'' Aerospace! 13 [+12]; Athlete! 14 [+24]; Cowgirl! 13 [+12]; Guns! 14 [+24]; Scholar! 13 [+12]; Science! 15 [+36].
+
* ''Wildcard Skills:'' Explosives! 13 [+24]; Guns! 17 [+36].
* ''Specialty & Personal Skills:'' Body Language (Human) 17 [+1]; Housekeeping 14 [+1]; Intimidation 16 [+1†]; Mathematics/TL7 (Applied) 15 [+1]; Physics/TL7 20 [+20]; Physiology/TL8 (Human) 20 [+20]; Sewing/TL7 14 [+1]; Wrestling 15 [+4].
+
* ''Combat Skills:'' Acrobatics 16 [+4]; Garrote 18 [+4]; Guns/TL7 (Rifle) 19 [+8]; Judo 18 [+8]; Jumping 16 [+1]; Karate 18 [+8]; Knife 19 [+8]; Throwing 16 [+2].
* ''Basic Training:'' Area Knowledge (Earth) 16 [+4]; Driving/TL7 (Automobile) 13 [+1]; Expert Skill: Greys 14 [+4]; First Aid 14 [+1]; Games (Chess) 14 [+1]; Leadership 15 [+8†]; Mind Block 19 [+4]; Soldier/TL7 15 [+4]; Swimming 15 [+2].  
+
* ''Occupational Skills:'' Camouflage 16 [+8]; Climbing 16 [+2]; Driving/TL7 (Automobile) 16 [+2]; Driving/TL7 (Motorcycle) 16 [+2]; Electronics Operation/TL7 (Communications) 15 [+4]; Electronics Repair/TL7 (Communications) 14 [+2]; Fast Talk 12 [+1]; Hiking 14 [+2]; Holdout 13 [+2]; Lockpicking/TL7 14 [+4]; Parachuting 16 [+1]; Scrounging 17 [+1]; Search 17 [+2]; Stealth 18 [+4]; Survival (Terrestrial) 17 [+4]; Traps/TL7 14 [+4].
 +
* ''Basic Training:'' Area Knowledge (Earth) 13 [+4]; Expert Skill: Greys 13 [+4]; First Aid 15 [+4]; Games (Chess) 13 [+1]; Leadership 15 [+8]; Mind Block 17 [+4]; Soldier/TL7 15 [+6]; Swimming 13 [+2].
  
 
===Background===
 
===Background===
Both Stacey's parents are the children of immigrants from Eastern Europe. Marina Smirnoff was the daughter of Russian immigrants who became a star athlete in multiple sports, not unlike the real-life Babe Didrikson. Known in the press as "Million-Dollar Marina" (not for being a millionaire, which, though comfortably well-off, she never was, but for being "like a million bucks.")
+
An apprentice radio repairman on the eve of the war, George joined the Home Guard in 1941 at the age of 17, and served as a volunteer until joining the Army in 1942. He was selected for the Commando course after completing basic training. He saw active service in the Italian campaign of 1943 and early '44. Due to his skill with radios, and command of French and German, he was seconded to SOE, and parachuted into France in April 1944 to work with the French Resistance prior to D-Day. He returned to his unit after the breakout from Normandy in August of 1944, and served with them until the Army Commandos were demobilized at the end of the war.  
  
Her husband was born to immigrants from Bohemia as Jacob Hochfelder. Young Jacob went out west, and found himself working in the burgeoning movie industry in Westerns. When he achieved some minor stardom in B-Westerns, he changed his name to the more appropriate-sounding "Jack Houston." Unusual for Western stars, Jack Houston was more notable for his size and strength than shooting or singing skills (though he did those too!) Starting out as a "heavy," he eventually played "white hat" roles, either as sidekick to a more conventional hero, or as the hero himself in a few movies and one serial.
+
Postwar, George returned to his civilian job working in a radio repair shop until late 1949, when old friends from SOE, now MI6, came calling. In 1958, he left MI6 and joined the Company. British Intelligence is still curious about what he's doing these days, and will shadow him or, sometimes, overtly stop by and say hello, if they see him around and have spare manpower.
 
 
Jack and Marina met at a celebrity golf tournament in California, hit it off, and eventually married and had Stacey in 1938. Both parents, incidentally, were Jewish, though (as typical for Jews in the entertainment industry at the time) while they didn't hide their religion, they didn't especially advertise it. Marina died of cancer in 1946, when Stacey was only 8. Obviously, this had a profound effect on her.
 
  
[Other notes: Recruited by company out of Olympic trials—going for the ''bigger'' game.]
 
  
 
==Michael Livingston==
 
==Michael Livingston==
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* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
 
* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
  
'''Social Background:'''  
+
'''Social Background:''' TL7; ''Cultures:'' Western, African, East Asian, Mesoamerican [+3]; ''Languages:'' English (Native/Educated), American Sign Language (Fluent), Arabic (Accented/Illiterate), Grey Code (Accented), Spanish (Fluent/Educated), Swahili (Fluent/Educated) [+19].
* Tech Level 7.
 
* ''Cultures:'' Western, African, East Asian, Mesoamerican [+3].
 
* ''Languages:'' English (Native/Educated), American Sign Language (Fluent), Arabic (Accented/Illiterate), Grey Code (Accented), Spanish (Fluent/Educated), Swahili (Fluent/Educated) [+19].
 
  
 
'''Relationships:'''
 
'''Relationships:'''
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* ''Telepathy:'' Talent 4 [+20]; Animal Empathy [+5]; Detect Life (very common) [+27]; Empathy [+14].
 
* ''Telepathy:'' Talent 4 [+20]; Animal Empathy [+5]; Detect Life (very common) [+27]; Empathy [+14].
  
'''Disadvantages:'''  
+
'''Disadvantages:''' Code of Honor (Psi Op's Code) [-5]; Curious sometimes [-5]; Guilt Complex [-5]; Obsession: Find my father [-5]; Overconfidence sometimes [-5]; Sense of Duty: Team [-5].
* Code of Honor (Psi Op's Code) [-5]; Curious sometimes [-5]; Guilt Complex [-5]; Obsession: Find my father [-5]; Overconfidence sometimes [-5]; Sense of Duty: Team [-5].
 
  
 
'''Perks & Quirks:'''
 
'''Perks & Quirks:'''
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Michael has arranged to be on nearly every mission near the region where his father had vanished; so far, nothing has turned up. But he refuses to give up.
 
Michael has arranged to be on nearly every mission near the region where his father had vanished; so far, nothing has turned up. But he refuses to give up.
 
==Chuck Williams==
 
[[image:chuck.jpg|right|200px]]
 
'''Player:''' robbiem
 
 
'''Status:''' COMBAT
 
 
'''Physical Description:''' Male, blonde, blue-eyed, handsome, swimmer's build.
 
 
'''Attributes:'''
 
* ''Strength'' 12 [+20]; Dmg: thr 1d-1 / sw 1d+2; BL 29 lbs.; HP 12.
 
* ''Dexterity'' 15 [+100]; Speed 7.0, Move 8 [+5].
 
* ''Intelligence'' 16 [+120]; Will 20 [+20]; Perception 20 [+20].
 
* ''Health'' 12 [+20]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
 
 
'''Social Background:'''
 
* Tech Level 7.
 
* ''Cultures:'' Western, East Asian [1].
 
* ''Languages:'' English (Native/Educated), American Sign Language (Fluent), Mandarin (Fluent/Educated), Korean (Fluent/Educated) [15].
 
 
'''Relationships:'''
 
* The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30].
 
 
'''Advantages:'''
 
* ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].
 
* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
 
* Handsome [+12]; Less Sleep 4 [+8].
 
 
'''Disadvantages:'''
 
* Curious sometimes [-5]; Weirdness Magnet [-15]; Workaholic sometimes [-5]; Xenophilia sometimes [-10].
 
 
'''Perks & Quirks:'''
 
* Trivial Addiction: M&Ms [-1].
 
* Habit: Likes to play musical instruments while thinking.[-1].
 
 
'''Skills:'''
 
* ''Wildcard Skills:'' Doctor! 16 [+24]; Explosives! 15 [+12]; Guns! 16 [+36]; Martial Arts! 15 [+24]; Music! 15 [+12]; Science! 15 [+12].
 
* ''Specialty & Personal Skills:'' Acting 17 [+4]; Carousing 13 [+2]; Fast Talk 15 [+1]; Sex Appeal 13 [+4].
 
* ''Basic Training:'' Area Knowledge (Earth) 18 [+4]; Driving/TL7 (Automobiles) 14 [+1]; Expert Skill: Greys 16 [+4]; Games (Chess) 16 [+1]; Leadership 18 [+8]; Mind Block 21 [+4]; Soldier/TL7 17 [+4]; Swimming 14 [+2].
 
 
===Background===
 
A multi-talented wunderkind, Chuck Williams breezed through university, getting a double doctorate in Medicine and the Sciences, leading the swim team, and incidentally making waves as a world class violinist.
 
 
He could have been or done anything after Uni – doctor, researcher, sports star, musician, even (with his leading man good looks) movie star. Yet he left the western world to study martial arts in China and Korea.
 
 
He keeps quiet about his experiences in the Orient that brought him to the attention of the Company, but he threw himself into Special Forces training with the same ferocious energy he had previously applied to his studies…
 
  
 
=Retired Operatives=
 
=Retired Operatives=
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Techniques: Neck Snap {H} +4 [+5]; Disarm {H} +3 [+4]
 
Techniques: Neck Snap {H} +4 [+5]; Disarm {H} +3 [+4]
  
==George Fredrickson==
+
==Kenneth Fairbank==
'''Player:''' O'Borg
 
  
'''Status:''' COMBAT
+
''Player: Prince Facestab. KIA.''
  
'''Physical Description:''' Male; age 37; red-haired, big mustache.  
+
Department: Science
 +
Basic Attributes: ST 11 [+10]; DX 13 [+60]; IQ 17 [+140]; HT 13 [+30].
 +
Secondary Characteristics: Will +3 [+15]; Per +3 [+15]; Move +1 [+5].
 +
Social Background: TL7; Cultures: Western [0], Eastern European [+1]; Languages: English (Native/Educated) [0], American Sign Language (Native) [+3], German (Native/Educated) [+6], Russian (Native/Educated) [+6].
 +
Advantages: Combat Reflexes [+15]; Damage Resistance 1 (Bulletproof Nudity* -60%) [+2]; Gizmo 1 [+5]; Hard to Kill 2 [+4]; Hard to Subdue 2 [+4]; High Pain Threshold [+10]; Patron: The Company [+225]; Schtick: Dark Glasses* [+1]; Style Adaptation (All) [+1]; Truly Badass* [+75]; Very Fit [+15]; Wild Talent 1 (Retention +25%, Thou Shalt Not Steal Thunder* -25%) [+20]; Zeroed [+10]; Attractive [+4]; Eidetic Memory 2 [+10]
 +
Disadvantages: Duty: The Company (always; extremely hazardous) [-20]; Secret: The Company (risk possible death) [-30]. Bloodlust (12-) [-10], Callous [-5], Intolerance (Working class or lower) [-5]; Jealousy [-10]; Overconfidence (12-) [-5]
 +
Quirks: Wants to gain psychic powers [-1]; Dislikes natural psychics, especially those opposed to The Company [-1]; Almost always uses a pistol instead of other guns [-1]
 +
Wildcard Skills: Science! 18 [+36]; Doctor! 17 [+24]; Detective! 17 [+24]; Guns! 13 [+24]; Scholar! 17 [+24]; Martial arts! 12 [+12]
 +
Skills: Area Knowledge (Earth) {E} 19 [+4]; Expert Skill: Greys {H} 17 [+4]; Games (Chess) {E} 17 [+1]; Leadership {A} 19 [+8]; Mind Block {A} 22 [+4]; Soldier/TL7 {A} 17 [+4]; Swimming {A} 13 [+2]; Expert skill: Psionics {H} 18 [+8]; Knife {E} 14 [+2]; Fast draw (knife) {E} 13 [+1]; Fast talk {A} 16 [+1]; Acting {A} 16 [+1] Physician 19 [+12]
  
'''Attributes:'''
+
Background:
* ''Strength'' 13 [+30]; Dmg: thr 1d / sw 2d-1; BL 34 lbs.; HP 13.
 
* ''Dexterity'' 16 [+120]; Speed 7.25, Move 8 [+5].
 
* ''Intelligence'' 13 [+60]; Will 17 [+20]; Perception 17 [+20].
 
* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
 
  
'''Social Background:'''
+
Kenneth Fairbank was born into a life of privellege. The only son of wealthy New England parents, he always had the best of everything. The only condition from his parents is that he always be the best at everything.
* Tech Level 7.
 
* ''Cultures:'' Western, Mediterranean [+1].
 
* ''Languages:'' English (Native/Educated), American Sign Language (Fluent), French (Fluent/Educated), German (Fluent/Educated) [+15].
 
  
'''Relationships:'''
+
He went from exclusive private school to Harvard, to the CIA, whom he joined not out of any great feelings of patriotism, but simply because they were doing research he was interested in. There he attempted work on truth drugs, and eventually became involved in experiments Project MKULTRA, and mind control drugs. His work impressed Argus enough that he was recruited out of the CIA. His parents were nonissues at this point, with his father dead from stroke, and Kenneth had minimal contact with his mother. He is currently 32 years old.
* The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30].
 
* British Intelligence (Enemy: Watcher, sometimes) [-8].
 
  
'''Advantages:'''
+
In The Company, Kenneth became a science department operative, specialised in Psionics and Mind Control research. He was often resentful of the special privelege that the psi-ops received. He has a special grudge against psychic groups with money or political power; although he doesn't phrase it as such, it irritates him that they were born with a gift that he doesn't have.
* ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].
 
* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
 
* Ambidextrous [+5]; Daredevil [+15].
 
 
 
'''Disadvantages:'''
 
* Addiction: Tobacco [-5]; Code of Honour (Soldier's) [-10]; Overconfidence sometimes [-5]; Phobia (Rats) sometimes [-5]; Sense of Duty: Squad [-5].
 
 
 
'''Perks & Quirks:'''
 
* Distinctive Appearance: Bushy mustache and sideburns [-1].
 
* Expression: Uses Cockney rhyming slang frequently [-1].
 
 
 
'''Skills:'''
 
* ''Wildcard Skills:'' Explosives! 13 [+24]; Guns! 17 [+36].
 
* ''Combat Skills:'' Acrobatics 16 [+4]; Garrote 18 [+4]; Guns/TL7 (Rifle) 19 [+8]; Judo 18 [+8]; Jumping 16 [+1]; Karate 18 [+8]; Knife 19 [+8]; Throwing 16 [+2].
 
* ''Occupational Skills:'' Camouflage 16 [+8]; Climbing 16 [+2]; Driving/TL7 (Automobile) 16 [+2]; Driving/TL7 (Motorcycle) 16 [+2]; Electronics Operation/TL7 (Communications) 15 [+4]; Electronics Repair/TL7 (Communications) 14 [+2]; Fast Talk 12 [+1]; Hiking 14 [+2]; Holdout 13 [+2]; Lockpicking/TL7 14 [+4]; Parachuting 16 [+1]; Scrounging 17 [+1]; Search 17 [+2]; Stealth 18 [+4]; Survival (Terrestrial) 17 [+4]; Traps/TL7 14 [+4].
 
* ''Basic Training:'' Area Knowledge (Earth) 13 [+4]; Expert Skill: Greys 13 [+4]; First Aid 15 [+4]; Games (Chess) 13 [+1]; Leadership 15 [+8]; Mind Block 17 [+4]; Soldier/TL7 15 [+6]; Swimming 13 [+2].
 
 
 
===Background===
 
An apprentice radio repairman on the eve of the war, George joined the Home Guard in 1941 at the age of 17, and served as a volunteer until joining the Army in 1942. He was selected for the Commando course after completing basic training. He saw active service in the Italian campaign of 1943 and early '44. Due to his skill with radios, and command of French and German, he was seconded to SOE, and parachuted into France in April 1944 to work with the French Resistance prior to D-Day. He returned to his unit after the breakout from Normandy in August of 1944, and served with them until the Army Commandos were demobilized at the end of the war.
 
 
 
Postwar, George returned to his civilian job working in a radio repair shop until late 1949, when old friends from SOE, now MI6, came calling. In 1958, he left MI6 and joined the Company. British Intelligence is still curious about what he's doing these days, and will shadow him or, sometimes, overtly stop by and say hello, if they see him around and have spare manpower.
 
 
 
 
 
==Karl Victor Mazon==
 
'''Player:''' Dr. Xaos
 
 
 
'''Status:''' SCIENCE
 
 
 
'''Physical Description:''' Male; huge and hulking, twisted and scarred.
 
 
 
'''Attributes:'''
 
* ''Strength'' 20 [+100]; Dmg: thr 2d-1 / sw 3d+2; BL 80 lbs.; HP 20.
 
* ''Dexterity'' 12 [+40]; Speed 6.25, Move 7 [+5].
 
* ''Intelligence'' 12 [+40]; Will 16 [+20], Fearless +4 [+8]; Perception 16 [+20].
 
* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
 
 
 
'''Social Background:'''
 
* Tech Level 7.
 
* ''Cultures:'' Western, Orthodox [1].
 
* ''Languages:'' German (Native/Educated), American Sign Language (Fluent), English (Fluent/Educated), French (Fluent/Educated) [15].
 
 
 
'''Relationships:'''
 
* The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30].
 
 
 
'''Advantages:'''
 
* ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].
 
* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
 
* ''Weird Biology (-10%):'' Biology Power Talent +4 [+40]; Catfall [+9]; Night Vision 9 [+8]; Perfect Balance [+13]; Resistant to Disease +8 [+4]; Resistant to Poison +3 [+4].
 
 
 
'''Disadvantages:'''
 
* ''Psychological Scars:'' Bad Temper sometimes [-10]; Bloodlust sometimes [-10]; Delusion: "I'm possessed by a demon" (Severe; Mitigator, special, daily, -65%) [-5]; Obsession: Cure my condition [-5].
 
* ''Weird Biology:'' Dependency (Common, weekly) [-20]; Frightens Animals [-10]; Ugly [-8]; Unusual Biochemistry [-5].
 
* Klutz [-5].
 
 
 
'''Perks & Quirks:'''
 
* Dislikes and avoids mirrors [-1].
 
* Dislikes open flames [-1].
 
* Expression: Curses in German [-1].
 
* Habit: Orders all meat rare [-1].
 
* Hulking and tall [-1].
 
 
 
'''Skills:'''
 
* ''Wildcard Skills:'' Bad Cop! 11 [+12]; Doctor! 12 [+24]; Guns! 11 [+12]; Intrusion! 11 [+12]; Pro Wrestling! 12 [+24]; Science! 13 [+36].
 
* ''Specialty & Personal Skills:'' Biology (Biochemistry)/TL7 16 [+20]; Intimidation 15 [+1]; Pharmacy (Synthetic)/TL7 16 [+20].
 
* ''Basic Training:'' Area Knowledge (Earth) 14 [+4]; Driving/TL7 (Automobiles) 11 [+1]; Expert Skill: Greys 12 [+4]; Games (Chess) 12 [+1]; Leadership 14 [+8]; Mind Block 17 [+4]; Soldier/TL7 13 [+4]; Swimming 13 [+2].
 
 
 
===Background===
 
Dr. Karl Viktor Mazon was a researcher for a Company subsidiary, studying Grey biochemistry and various other cryptids. He had secret research going on to synthesize various elements that would make a human stronger, faster, etc. After a few animal tests seemed to go OK, he tested the serum on a human subject: himself. It drove him mad. He wrecked his lab, starting a fire. He was eventually subdued, and counseled back to relative sanity.
 
 
 
The serum worked, to a point. He is tremendously strong and agile, resistant to most pathogens and toxins, and practically able to see in the dark. The Company decided that he was no longer just suitable for research, pushed him into the full field training program. Karl found that it suited him, especially as he was able to gather specimens in the field for his ongoing work to ‘cure’ himself.
 
 
 
==Wade==
 
[[image:crispin_man.jpg|right|200px]]
 
'''Player:''' Ernst-Jan
 
 
 
'''Status:''' INTEL
 
 
 
'''Physical Description:''' Male, dark haired, unhealthy-looking.  
 
 
 
'''Attributes:'''
 
* ''Strength'' 11 [+10]; Dmg: thr 1d-1 / sw 1d+11; BL 24 lbs.; HP 11.
 
* ''Dexterity'' 12 [+40]; Speed 6.25, Move 7 [+5].
 
* ''Intelligence'' 15 [+100]; Will 19 [+20]; Perception 19 [+20].
 
* ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13.
 
 
 
'''Social Background:'''
 
* Tech Level 7.
 
* ''Cultures:'' Cultural Adaptability [+10].
 
* ''Languages:'' English (Native/Educated), American Sign Language (Fluent), Russian (Fluent/Educated), Icelandic (Fluent/Educated) [+15].
 
 
 
'''Relationships:'''
 
* The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30].
 
 
 
'''Advantages:'''
 
* ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10].
 
* ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1].
 
* Quick Gadgeteer (Solder and Duct Tape, -50%) [+25].
 
 
 
'''Disadvantages:'''
 
* Overconfidence sometimes [-5].
 
 
 
'''Perks & Quirks:'''
 
* Expression: Makes up non-existent words [-1].
 
* Penetrating Voice: Soft voice, but always audible, even in the loudest din [+1].
 
 
 
'''Skills:'''
 
* ''Wildcard Skills:'' Assassin! 12 [+24]; Guns! 12 [+24]; Jury Rigger! 11 [+12]; Martial Arts! 11 [+12]; Spy Master! 16 [+36].
 
* ''Specialty & Personal Skills:'' Brainwashing/TL7 20 [+24]; Observation 22 [+12]; Psychology/TL7 16 [+8]; Sports (Golf) 11 [+2].
 
* ''Basic Training:'' Area Knowledge (Earth) 17 [+4]; Driving/TL7 (Automobiles) 14 [+1]; Expert Skill: Greys 15 [+4]; First Aid/TL8 15 [+1]; Games (Chess) 15 [+1]; Leadership 17 [+8]; Mind Block 20 [+4]; Soldier/TL7 16 [+4]; Swimming 13 [+2].
 
 
 
===Background===
 
A notorious and ruthless operative of the Intelligence Department, the real name of the man known simply as Agent Wade has long ago been lost to the Company's document shredders, for reasons not entirely known and/or understood. A relatively young and somewhat unhealthy-looking man, Agent Wade is an unpleasant man to be around: he seems firmly aware of every tiny detail, and he has trouble fitting his ego in any room.
 
  
There are no details available of his past, nor an explanation about his excellent command of the Icelandic tongue. He is a highly valued operative within the Intelligence Department because of his skilled handling of cover-up situations. Occasionally referring to himself as the 'conspiracy architect', he is in fact the brain behind many recent and decidedly minor urban legends, such as the 'Chicago Gas Leak', and the harmless nuclear residue gas pockets that sometimes combust in the air, giving the impression of flying lights. He sees the practice of brainwashing as a form of skill and art and administers this personally to people who have confronted what they should not have.
+
Description: Kenneth stands at just short of six feet, and has dark hair a few inches long. His eyes are a soft brown, but are usually hidden behind The Company's trademark black shades.
  
Agent Wade has also been employed on several occasions as an Inter- and Intradepartmental assassin, clearing out 'rogue elements'. His overzealous extermination of five 'suspected' operatives in '58 has not improved his reputation since, though these assassinations are not uncommon. While preferring behind-the-scenes work, Wade can be very much a man of action and can easily hold his own in a fight, frequently confirming this fact himself by referencing the 'Reykjavik Incident' or 'that business in Russia'.
+
On ops, Kenneth tends to act in a confident, cerebral way. However, he does often issue bitter remarks if he feels that another op is receiving too much praise or privelege. It has also been noted that while he tends regard the use of force as secondary, when he does use force it is always with lethal intent.
  
 
=Mission Notes=
 
=Mission Notes=

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