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[[File:witch.jpg | thumb]] Back to [https://wiki.rpg.net/index.php/The_Gate The Gate Main Page] ==Black Zsofika== '''L3 Magic-User''' (XP: ooooo ooooo ooooo ooooo) '''Appearance:''' gnarled hands, high forehead, dark violet skin '''Traits:''' boastful, irritable, honest '''Heritage:''' Human - when you ''Wrap Up'', mark 1 additional XP '''Alignment:''' Chaotic '''Bonds:''' '''Mark XP''' *Overcome a challenge with magic *Act according to your traits *Disrupt a prevailing order ===Attributes=== {|class="wikitable" |- !STR !CON !DEX !INT !WIS !CHA !LUCK |- |6/6 |8/8 |7/7 |17/17 |9/9 |10/10 |9/9 |- |(-1) |(-1) |(-1) |(+2) | | | |- |xxooo |xoooo |ooooo |xxxoo |xxxxo |ooooo | |} ===Combat=== *Hit Die d4 *Armor: *HP: X/Y ====Weapons==== *Knife: 1d4, ''precise, hand'' ===Magic-User Moves=== Spell Power: 5 * Spellcaster * '''Study Spellbook:''' When you ''spend a few hours studying your spellbook'', you forget all memorized spells and memorize a number of spells equal to your level +1. Make a note of which those are. * '''Inscribe:''' When you ''spend 1 week of downtime copying a new spell from another source'', add it to your own spellbook. * '''Cast Spell:''' When you ''cast a memorized spell'', say what effect you want to create within the scope of the spellโs name, spend power to define it, and roll +INT, +1 per point of unspent power: on a 10+, it does what you want; on a 9-, you suffer an arcane accident according to your roll. When you ''successfully cast a spell of duration greater than your INT'', you suffer -1 ongoing to all rolls until you choose to end the spell, are forced to do so, or its duration runs out. ===Advanced Moves=== * '''Sorcerer:''' When you ''Cast a Spell'', you may burn 1 Constitution to recombine words from all the spell names in your spellbook to make a new spell on the spot, using any spell name template of your choice. However, you take -1 to cast that spell. * '''Necromancer:''' When you ''Perceive'', on a 7+ you sense any spirits of the dead in the vicinity in addition to the usual result, and may ask your questions directly of them. In addition, when you ''make any move against the dead or undead'', take +1. ===Spells & Spell Notes=== * ''Many-Colored Youth'' * ''Health Sword'' * ''Incredible Claw'' * ''Windun's Mighty Smoke'' ===Gear=== Capacity: 3 | Weight Carried: 3 *Worn ** knife ** common robes ** shoulder bag *Shoulder Bag ** Spell Components (ooooo) ** Pointy Hat ** Rations (xxooo) [wt 1] ** Spellbook [wt 1] ** waterskin ** sack of jerky (oooo) [wt 1] Silver in Hand: 217sp ===Notes=== [https://forum.rpg.net/index.php?threads/freebooters-on-the-frontier-the-gate.841945/post-22513464 Books] *''The Erudite Rescript for Iron Truth'', a book of drawings on cloth made by a cave ascetic scribing truths for their apprentice on the field of Divination, which also uses a history of smithing as parable and metaphor *''An Accursed Libram of Silver Experience'', a 'book' of intricate sculptings in silver that weave and flow together, crafted by an unknown author of remarkable brilliance. Working with the sculptings is a theoretical treatise on mathematics, but also one of emotion.
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