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====Weapons====
 
====Weapons====
*Knife: 1d4, ''precise, hand''
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*Weapon 1 Attack +X to hit, +X damage, tags
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*Weapon 2 Attack +Y to hit, +Y damage, tags
  
 
===Magic-User Moves===
 
===Magic-User Moves===
Spell Power: 5
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Spell Power Level: 5
 
 
 
* Spellcaster
 
* Spellcaster
* '''Study Spellbook:''' When you ''spend a few hours studying your spellbook'', you forget all memorized spells and memorize a number of spells equal to your level +1. Make a note of which those are.
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* Study Spellbook
* '''Inscribe:''' When you ''spend 1 week of downtime copying a new spell from another source'', add it to your own spellbook.
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* Inscribe
* '''Cast Spell:''' When you ''cast a memorized spell'', say what effect you want to create within the scope of the spell’s name, spend power to define it, and roll +INT, +1 per point of unspent power: on a 10+, it does what you want; on a 9-, you suffer an arcane accident according to your roll. When you ''successfully cast a spell of duration greater than your INT'', you suffer -1 ongoing to all rolls until you choose to end the spell, are forced to do so, or its duration runs out.
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* Cast Spell
  
 
===Advanced Moves===
 
===Advanced Moves===
  
* '''Sorcerer:''' When you ''Cast a Spell'', you may burn 1 Constitution to recombine words from all the spell names in your spellbook to make a new spell on the spot, using any spell name template of your choice. However, you take -1 to cast that spell.
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* Sorcerer
* '''Necromancer:''' When you ''Perceive'', on a 7+ you sense any spirits of the dead in the vicinity in addition to the usual result, and may ask your questions directly of them. In addition, when you ''make any move against the dead or undead'', take +1.
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* Necromancer
  
 
===Spells & Spell Notes===
 
===Spells & Spell Notes===

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