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All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP | All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP | ||
− | [[file:d6a.png|20px]] has scale over mortals (Free | + | [[file:d6a.png|20px]] has scale over mortals (Free) |
− | [[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures ( | + | [[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures (3xp) |
− | [[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures ( | + | [[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures (6xp) |
− | [[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures ( | + | [[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures (9xp) |
==Stress== | ==Stress== | ||
We will be using a single stress track for this game: '''Blood'''. | We will be using a single stress track for this game: '''Blood'''. | ||
− | + | '''Recovering Stress:''' You have the body of a supernaturally animated corpse. It cannot be healed by normal means, and the savage spirit that animates it cannot be soothed by therapy or relaxing pursuits. | |
− | You have the body of a supernaturally animated corpse. It cannot be healed by normal means | ||
Only consuming blood will do. | Only consuming blood will do. | ||
− | + | *'''Animal and Bagged Blood:''' These sources only step back Blood stress one step regardless of how much is consumed across an entire scene. They cannot restore expended blood dice at all. | |
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− | *'''Animal and Bagged Blood:''' These sources only step back Blood stress one step | ||
:A vampire can survive on these blood sources, but they will be hard pressed to thrive. | :A vampire can survive on these blood sources, but they will be hard pressed to thrive. | ||
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*'''Human Blood''' (non-lethal)''':''' Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them. | *'''Human Blood''' (non-lethal)''':''' Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them. | ||
− | *'''Human Blood''' (lethal)''':''' Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates [[file:d6a.png| | + | *'''Human Blood''' (lethal)''':''' Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates [[file:d6a.png|20px]] or steps up the complication, '''Draws Attention''', which attaches to your entire coterie. |
− | *'''Vampire Blood:''' Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication | + | *'''Vampire Blood:''' Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication Thrall at whatever that vampire's scale is ranked. |
:Vampires gain no benefit from the blood of their own coterie. | :Vampires gain no benefit from the blood of their own coterie. | ||
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