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All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP
 
All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP
 
   
 
   
[[file:d6a.png|20px]] has scale over mortals (Free at chargen)
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[[file:d6a.png|20px]] has scale over mortals (Free)
  
[[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures (+3xp)
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[[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures (3xp)
  
[[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures (+6xp)
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[[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures (6xp)
  
[[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures (+9xp)
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[[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures (9xp)
  
 
==Stress==
 
==Stress==
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*'''Blood Dice:''' A character may expend one blood die per step to reduce Blood stress. Of course, this method does not restore expended blood dice.
 
*'''Blood Dice:''' A character may expend one blood die per step to reduce Blood stress. Of course, this method does not restore expended blood dice.
  
*'''Animal and Bagged Blood:''' These sources only step back Blood stress one step and only once per scene, regardless of how much is consumed across that scene. They cannot restore expended blood dice at all.
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*'''Animal and Bagged Blood:''' These sources only step back Blood stress one step regardless of how much is consumed across an entire scene. They cannot restore expended blood dice at all.
  
 
:A vampire can survive on these blood sources, but they will be hard pressed to thrive.
 
:A vampire can survive on these blood sources, but they will be hard pressed to thrive.
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*'''Human Blood''' (non-lethal)''':''' Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them.
 
*'''Human Blood''' (non-lethal)''':''' Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them.
  
*'''Human Blood''' (lethal)''':''' Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates [[file:d6a.png|16px]] or steps up the complication, '''Unwanted Attention''', which attaches to your entire coterie.
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*'''Human Blood''' (lethal)''':''' Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates [[file:d6a.png|20px]] or steps up the complication, '''Draws Attention''', which attaches to your entire coterie.
  
 
*'''Vampire Blood:''' Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication '''Thrall''' at whatever that vampire's scale is ranked.
 
*'''Vampire Blood:''' Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication '''Thrall''' at whatever that vampire's scale is ranked.
  
 
:Vampires gain no benefit from the blood of their own coterie.
 
:Vampires gain no benefit from the blood of their own coterie.
 
===Blood Drain===
 
Vampires are vulnerable to both fire and sunlight. Taking stress from fire devours two blood dice on top of the Blood stress it inflicts. Taking stress from sunlight devours three blood dice on top of the Blood stress it inflicts.
 
  
 
===Savagery===  
 
===Savagery===  
If Blood stress exceeds [[file:d12a.png|20px]] (where a character would normally be taken out) the beast within takes over.  
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If Blood stress exceeds [[file:d12a.png|20px]] (where a character would normally be taken out) the beast takes over.  
  
 
During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage.  
 
During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage.  
  
If your two highest rolled dice would constitute an extraordinary success while feeding in this state, the human being fed on will perish. Regardless, this feeding only steps Blood stress back to  to [[file:d12a.png|20px]] and no expended blood dice are recovered.
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Rolling an extraordinary success while feeding in this state will always kill the human being fed on.  
  
If the character feeds on/from another vampire in this state, step Blood stress back to [[file:d10a.png|20px]] and step up the resulting '''Thrall''' complication.  
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If the character feeds on/from another vampire in this state, step up the resulting '''Thrall''' complication.
  
One expended blood die is restored.
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Regardless of the source, no expended blood dice are restored in this feeding.

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