Editing Bloodless: Mods

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All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP
 
All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP
 
   
 
   
[[file:d6a.png|20px]] has scale over mortals (Free at chargen)
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[[file:d6a.png|20px]] has scale over mortals (Free)
  
[[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures (+3xp)
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[[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures (3xp)
  
[[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures (+6xp)
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[[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures (6xp)
  
[[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures (+9xp)
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[[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures (9xp)
  
 
==Stress==
 
==Stress==
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:Vampires gain no benefit from the blood of their own coterie.
 
:Vampires gain no benefit from the blood of their own coterie.
 
===Blood Drain===
 
Vampires are vulnerable to both fire and sunlight. Taking stress from fire devours two blood dice on top of the Blood stress it inflicts. Taking stress from sunlight devours three blood dice on top of the Blood stress it inflicts.
 
  
 
===Savagery===  
 
===Savagery===  
If Blood stress exceeds [[file:d12a.png|20px]] (where a character would normally be taken out) the beast within takes over.  
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If Blood stress exceeds [[file:d12a.png|20px]] (where a character would normally be taken out) the beast takes over.  
  
 
During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage.  
 
During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage.  
  
If your two highest rolled dice would constitute an extraordinary success while feeding in this state, the human being fed on will perish. Regardless, this feeding only steps Blood stress back to  to [[file:d12a.png|20px]] and no expended blood dice are recovered.
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Rolling an extraordinary success while feeding in this state will always kill the human being fed on. Regardless, this feeding only steps Blood stress back to  to [[file:d12a.png|20px]]
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No expended blood dice are recovered in this feeding.
  
 
If the character feeds on/from another vampire in this state, step Blood stress back to [[file:d10a.png|20px]] and step up the resulting '''Thrall''' complication.  
 
If the character feeds on/from another vampire in this state, step Blood stress back to [[file:d10a.png|20px]] and step up the resulting '''Thrall''' complication.  
  
One expended blood die is restored.
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One expended blood die is restored in this feeding.

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