Editing Bludstein House Rules
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3. '''I want players to have fun.''' As much as possible, I will endeavour to say "yes" to your ideas or creative role-play, as long as it doesn't break the story. If you say something like, "hey, my character knows a guy who can get us that" or "hey, my character has an acquaintance who lives in this town", I'll try to roll with it. Something like, "hey, we may be nearly dead in the bottom of this dungeon, but my healer buddy just showed up", that might be pushing it too far. | 3. '''I want players to have fun.''' As much as possible, I will endeavour to say "yes" to your ideas or creative role-play, as long as it doesn't break the story. If you say something like, "hey, my character knows a guy who can get us that" or "hey, my character has an acquaintance who lives in this town", I'll try to roll with it. Something like, "hey, we may be nearly dead in the bottom of this dungeon, but my healer buddy just showed up", that might be pushing it too far. | ||
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4. '''Bonus XP:''' While scenario XP will be evenly distributed amongst PCs, with half-shares to NPCs, I will often reserve 5-10% of scenario XP as bonus XP for one or more characters who had a critical role in resolving the scenario. | 4. '''Bonus XP:''' While scenario XP will be evenly distributed amongst PCs, with half-shares to NPCs, I will often reserve 5-10% of scenario XP as bonus XP for one or more characters who had a critical role in resolving the scenario. | ||
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6. '''Down 2+ players:''' To keep everyone engaged with the story, I'll usually recommend taking a break and either cancelling or switching to boardgames for an evening if we're down 2+ players. | 6. '''Down 2+ players:''' To keep everyone engaged with the story, I'll usually recommend taking a break and either cancelling or switching to boardgames for an evening if we're down 2+ players. | ||
− | 7. '''It's an | + | 7. '''It's an expecially dangerous corner of a generally dangerous world:''' The Sepia Uplands are dangerous. The worst monsters may not sit around and wait until your characters are powerful enough to take them on. There could be situation where the wisest course of action is to run swiftly in the opposite direction. I generally won't spring TPKs on the party, but if you decide to charge into a foolish situation despite (usually) warnings, bad things can happen. |
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