Editing Blue Giant Alternates Never Cease
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− | My general philosophy on the die rolling in this game...do what you need to do, be as outrageous as you need to be, and we'll play it out in a truly cinematic fashion | + | My general philosophy on the die rolling in this game...do what you need to do, be as outrageous as you need to be, and we'll play it out in a truly cinematic fashion. |
==Characters== | ==Characters== | ||
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==Generation Rules== | ==Generation Rules== | ||
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==Important Things== | ==Important Things== | ||
− | + | [[The Blue Giant]] | |
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+ | ==Characters and Generation== | ||
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+ | [[Character Types]] | ||
+ | [[Stats and Descriptions]] | ||
+ | [[Derived Stats]] | ||
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==Equipment== | ==Equipment== | ||
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+ | 1. Pick a character type. | ||
+ | 2. Distribute 20 points into stats. Stats are Agility, Dexterity, Strength, Perception, intelligence, and Willpower. | ||
+ | 3. Determine Derived Stats, Initiative (PER+AGL), Save (STR+WILL)(resilient to bodily harm), and Shrug (STR+WILL), which the "John Wayne" ability to shrug off damage. | ||
+ | 4. Take your one (1) Destiny point. This lets you reroll a skill check or wound save. You get it back in the next scenario, but if you use it in a comically appropriate or heroic manner, you might just get another one. Might. Don't bet on it. | ||
+ | 5. Distribute 30 points into skills. No skill is unimportant, so choose wisely. No more than 4 points in a single skill, and if you have to pick a category, then do so - but fit it to your character concept. | ||
+ | 6. Choose assets, liabilities and behavioral tags. (see the list. please keep it playable.) | ||
+ | 7. Fill out the Space Corps Personnel file. | ||
+ | 8. Create a history and relationships. That means talk to other players. | ||
+ | 9. Gear up. |