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== Blue Numidia, the Witch of Shellstone Island == | == Blue Numidia, the Witch of Shellstone Island == | ||
− | *'''Level:''' | + | *'''Level:''' 1 |
− | *'''Goal:''' To | + | *'''Goal:''' To Force The Forge Goddess Ninegana to Kneel Before Her |
− | *'''Urge:''' To Starve | + | *'''Urge:''' To Starve Gods of the Sea and Storm of Worship |
*'''Sub-Type:''' Defiler | *'''Sub-Type:''' Defiler | ||
*'''Sub-Type Bonus:''' Command of Magic. Once per scene, they may either dispel a theurgic invocation or low magic spell as an instant action, or use their action to immediately cast a theurgic invocation known to them without the usual cost for quick casting. They can sense magic in an object or area with a round's attention. | *'''Sub-Type Bonus:''' Command of Magic. Once per scene, they may either dispel a theurgic invocation or low magic spell as an instant action, or use their action to immediately cast a theurgic invocation known to them without the usual cost for quick casting. They can sense magic in an object or area with a round's attention. | ||
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*Past Career: ''Witch of Shellstone Island (Curse-Eater Thaumaturgy)'' | *Past Career: ''Witch of Shellstone Island (Curse-Eater Thaumaturgy)'' | ||
*Relationship: ''Filled with a Boundless Rage at the Gods'' | *Relationship: ''Filled with a Boundless Rage at the Gods'' | ||
− | * | + | *Others: |
== Attributes == | == Attributes == | ||
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| '''Score''' | | '''Score''' | ||
| 13 | | 13 | ||
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| 10 | | 10 | ||
| 16 | | 16 | ||
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| 8 | | 8 | ||
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| '''Check''' | | '''Check''' | ||
| 8 | | 8 | ||
− | | | + | | 7 |
| 11 | | 11 | ||
| 5 | | 5 | ||
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| 13 | | 13 | ||
|} | |} | ||
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|- | |- | ||
| '''Essence''' | | '''Essence''' | ||
− | | | + | | 2 |
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|- | |- | ||
| '''Influence''' | | '''Influence''' | ||
− | | | + | | 2 |
− | | | + | | 2 |
| '''Earned per Month''' | | '''Earned per Month''' | ||
|- | |- | ||
| '''Dominion''' | | '''Dominion''' | ||
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| 0 | | 0 | ||
− | | | + | | 0 |
+ | | 0 | ||
|- | |- | ||
| '''Wealth''' | | '''Wealth''' | ||
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|- | |- | ||
| '''Hardiness''' | | '''Hardiness''' | ||
− | | | + | | 14 |
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− | | | + | | 14 |
|- | |- | ||
| '''Evasion''' | | '''Evasion''' | ||
− | | | + | | 13 |
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− | | | + | | 13 |
|- | |- | ||
| '''Spirit''' | | '''Spirit''' | ||
− | | | + | | 14 |
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− | | | + | | 14 |
|} | |} | ||
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! Maximum | ! Maximum | ||
|- | |- | ||
− | | | + | | 8 |
− | | | + | | 8 |
|} | |} | ||
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== Attacks == | == Attacks == | ||
− | *Base Attack Bonus: + | + | *Base Attack Bonus: +1 |
*Fray Die: 1d8 | *Fray Die: 1d8 | ||
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! Damage | ! Damage | ||
|- | |- | ||
− | | | + | | The Claws That Catch |
| Strength | | Strength | ||
− | | + | + | | +2 |
− | | 1d10+1 | + | | 1d10+1 (Magic Weapon; Commit Effort for Scene to make all attacks in Scene deadly/incapacitating to lesser foes or do straight damage to mobs of lesser foes) |
|} | |} | ||
== Lesser Magics == | == Lesser Magics == | ||
− | |||
'''Curse-Eater Thaumaturgy (Archmage)''' - Detect, dispel, redirect, and create curses. | '''Curse-Eater Thaumaturgy (Archmage)''' - Detect, dispel, redirect, and create curses. | ||
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== Words and Divine Gifts == | == Words and Divine Gifts == | ||
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===Divine Gifts=== | ===Divine Gifts=== | ||
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; Transmuter (Action) : Commit Effort for the scene and turn one 10 x 10 x 10 foot cube of material per hero level from one physical substance into another. Items being used or held by a creature cannot be changed. If the effect is used to somehow harm targets, they take a 1d6 damage die for every two character levels of the hero, rounded up. If the substance being created is rare or precious, Effort must be committed for the day. Extremely rare and magical substances cannot be created this way, though mountains of gold can be fabricated. See the Wealth Word for limits on the use of this newfound treasure, as it is all too easy to inflate a region’s mundane economy into chaos. | ; Transmuter (Action) : Commit Effort for the scene and turn one 10 x 10 x 10 foot cube of material per hero level from one physical substance into another. Items being used or held by a creature cannot be changed. If the effect is used to somehow harm targets, they take a 1d6 damage die for every two character levels of the hero, rounded up. If the substance being created is rare or precious, Effort must be committed for the day. Extremely rare and magical substances cannot be created this way, though mountains of gold can be fabricated. See the Wealth Word for limits on the use of this newfound treasure, as it is all too easy to inflate a region’s mundane economy into chaos. | ||
; Body of Water (Constant) : Your flesh flows around dangers and encapsulates toxins. Your natural armor class is 3 and you are immune to poisons. You can apply a poison by touch if you’ve previously swallowed or been struck by a dose, thus ejecting the toxin. This AC isn't improved by shields or armor. | ; Body of Water (Constant) : Your flesh flows around dangers and encapsulates toxins. Your natural armor class is 3 and you are immune to poisons. You can apply a poison by touch if you’ve previously swallowed or been struck by a dose, thus ejecting the toxin. This AC isn't improved by shields or armor. | ||
; Tsunami Hand (Smite) Action : Commit Effort for the scene. You strike a blow which becomes a crashing wave, rushing up to 200 feet in width, 30 feet in height and 100 feet in length before it drains away. Small buildings and fragile structures are destroyed, and creatures take your level in points of damage, tripled for Mobs. The wave can be cast in a smaller area if desired, does not harm targets you wish preserved, and vanishes after it breaks so as not to leave the area inundated. | ; Tsunami Hand (Smite) Action : Commit Effort for the scene. You strike a blow which becomes a crashing wave, rushing up to 200 feet in width, 30 feet in height and 100 feet in length before it drains away. Small buildings and fragile structures are destroyed, and creatures take your level in points of damage, tripled for Mobs. The wave can be cast in a smaller area if desired, does not harm targets you wish preserved, and vanishes after it breaks so as not to leave the area inundated. | ||
; Adept of the Gate (Constant) : You have been initiated into the Gate, the humblest level of theurgy, albeit still one beyond all but the mightiest mortal wizards. You may choose four invocations of the Gate to master as part of this learning and may learn more as you find them. | ; Adept of the Gate (Constant) : You have been initiated into the Gate, the humblest level of theurgy, albeit still one beyond all but the mightiest mortal wizards. You may choose four invocations of the Gate to master as part of this learning and may learn more as you find them. | ||
− | ; | + | ; The Will That Burns (Instant) : When struck while maintaining concentration, such as while casting a theurgy invocation, you may Commit Effort for the scene to maintain your concentration, prevent the loss of the spell, and inflict a 1d8 straight damage die on the foe that struck you as a mystic backlash. |
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− | + | ==XP and Dominion Log== |