Editing Blue Numidia
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*Past Career: ''Witch of Shellstone Island (Curse-Eater Thaumaturgy)'' | *Past Career: ''Witch of Shellstone Island (Curse-Eater Thaumaturgy)'' | ||
*Relationship: ''Filled with a Boundless Rage at the Gods'' | *Relationship: ''Filled with a Boundless Rage at the Gods'' | ||
− | * | + | *Others: |
== Attributes == | == Attributes == | ||
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| '''Influence''' | | '''Influence''' | ||
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| '''Earned per Month''' | | '''Earned per Month''' | ||
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| '''Hardiness''' | | '''Hardiness''' | ||
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| '''Evasion''' | | '''Evasion''' | ||
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| '''Spirit''' | | '''Spirit''' | ||
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|} | |} | ||
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! Maximum | ! Maximum | ||
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|} | |} | ||
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== Attacks == | == Attacks == | ||
− | *Base Attack Bonus: + | + | *Base Attack Bonus: +1 |
*Fray Die: 1d8 | *Fray Die: 1d8 | ||
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| Double Kukris | | Double Kukris | ||
| Strength | | Strength | ||
− | | + | + | | +2 |
| 1d10+1 | | 1d10+1 | ||
|} | |} | ||
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===Divine Gifts=== | ===Divine Gifts=== | ||
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; Transmuter (Action) : Commit Effort for the scene and turn one 10 x 10 x 10 foot cube of material per hero level from one physical substance into another. Items being used or held by a creature cannot be changed. If the effect is used to somehow harm targets, they take a 1d6 damage die for every two character levels of the hero, rounded up. If the substance being created is rare or precious, Effort must be committed for the day. Extremely rare and magical substances cannot be created this way, though mountains of gold can be fabricated. See the Wealth Word for limits on the use of this newfound treasure, as it is all too easy to inflate a region’s mundane economy into chaos. | ; Transmuter (Action) : Commit Effort for the scene and turn one 10 x 10 x 10 foot cube of material per hero level from one physical substance into another. Items being used or held by a creature cannot be changed. If the effect is used to somehow harm targets, they take a 1d6 damage die for every two character levels of the hero, rounded up. If the substance being created is rare or precious, Effort must be committed for the day. Extremely rare and magical substances cannot be created this way, though mountains of gold can be fabricated. See the Wealth Word for limits on the use of this newfound treasure, as it is all too easy to inflate a region’s mundane economy into chaos. | ||
; Body of Water (Constant) : Your flesh flows around dangers and encapsulates toxins. Your natural armor class is 3 and you are immune to poisons. You can apply a poison by touch if you’ve previously swallowed or been struck by a dose, thus ejecting the toxin. This AC isn't improved by shields or armor. | ; Body of Water (Constant) : Your flesh flows around dangers and encapsulates toxins. Your natural armor class is 3 and you are immune to poisons. You can apply a poison by touch if you’ve previously swallowed or been struck by a dose, thus ejecting the toxin. This AC isn't improved by shields or armor. | ||
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; Wizard’s Wrath (Instant) : Commit Effort. Your Fray die can harm even worthy foes, those enemies of greater hit dice than you have levels. This power also affects those gifts that allow you to apply your Fray die as part of their effects, increasing the potency of such powers. | ; Wizard’s Wrath (Instant) : Commit Effort. Your Fray die can harm even worthy foes, those enemies of greater hit dice than you have levels. This power also affects those gifts that allow you to apply your Fray die as part of their effects, increasing the potency of such powers. | ||
− | == XP | + | ==XP and Dominion Log== |
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==Additional Notes== | ==Additional Notes== |