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*Past Career: ''Witch of Shellstone Island (Curse-Eater Thaumaturgy)''
 
*Past Career: ''Witch of Shellstone Island (Curse-Eater Thaumaturgy)''
 
*Relationship: ''Filled with a Boundless Rage at the Gods''
 
*Relationship: ''Filled with a Boundless Rage at the Gods''
*Level 1: ''Mender of Reality''
+
*Others:
  
 
== Attributes ==
 
== Attributes ==
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! Maximum
 
! Maximum
 
|-
 
|-
| 12
+
| 8
| 12
+
| 8
 
|}
 
|}
  
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== Attacks ==
 
== Attacks ==
*Base Attack Bonus: +2
+
*Base Attack Bonus: +1
 
*Fray Die: 1d8
 
*Fray Die: 1d8
  
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| Double Kukris
 
| Double Kukris
 
| Strength
 
| Strength
| +3
+
| +2
 
| 1d10+1
 
| 1d10+1
 
|}
 
|}
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===Divine Gifts===
 
===Divine Gifts===
; Faultless Repair (Action) : You can fix anything with the available materials and tools. Up to a 10 x 10 x 10 foot cube per level worth of objects or constructions can be made like new each round, provided it is not completely destroyed. Every form of rot, decay, damage, and corruption is fixed, even for perishables such as foodstuff. If repairing magical or enchanted things, Effort is Committed for the scene with each use of the gift.
 
; Command the Wheels (Action) : Commit Effort. You can seize control of any visible vehicle, mechanism, door, or other object with moving parts up to the size of a small ship. If the item was created by you, there is no size limit on what can be controlled. While the Effort remains committed, the object will function exactly as if it were being manipulated, driven or piloted by you. Each new directive requires an action, and worthy foes can save versus Spirit to negate the gift for items they’re using.
 
 
; Transmuter (Action) : Commit Effort for the scene and turn one 10 x 10 x 10 foot cube of material per hero level from one physical substance into another. Items being used or held by a creature cannot be changed. If the effect is used to somehow harm targets, they take a 1d6 damage die for every two character levels of the hero, rounded up. If the substance being created is rare or precious, Effort must be committed for the day. Extremely rare and magical substances cannot be created this way, though mountains of gold can be fabricated. See the Wealth Word for limits on the use of this newfound treasure, as it is all too easy to inflate a region’s mundane economy into chaos.
 
; Transmuter (Action) : Commit Effort for the scene and turn one 10 x 10 x 10 foot cube of material per hero level from one physical substance into another. Items being used or held by a creature cannot be changed. If the effect is used to somehow harm targets, they take a 1d6 damage die for every two character levels of the hero, rounded up. If the substance being created is rare or precious, Effort must be committed for the day. Extremely rare and magical substances cannot be created this way, though mountains of gold can be fabricated. See the Wealth Word for limits on the use of this newfound treasure, as it is all too easy to inflate a region’s mundane economy into chaos.
 
; Body of Water (Constant) : Your flesh flows around dangers and encapsulates toxins. Your natural armor class is 3 and you are immune to poisons. You can apply a poison by touch if you’ve previously swallowed or been struck by a dose, thus ejecting the toxin. This AC isn't improved by shields or armor.
 
; Body of Water (Constant) : Your flesh flows around dangers and encapsulates toxins. Your natural armor class is 3 and you are immune to poisons. You can apply a poison by touch if you’ve previously swallowed or been struck by a dose, thus ejecting the toxin. This AC isn't improved by shields or armor.
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; Wizard’s Wrath (Instant) : Commit Effort. Your Fray die can harm even worthy foes, those enemies of greater hit dice than you have levels. This power also affects those gifts that allow you to apply your Fray die as part of their effects, increasing the potency of such powers.
 
; Wizard’s Wrath (Instant) : Commit Effort. Your Fray die can harm even worthy foes, those enemies of greater hit dice than you have levels. This power also affects those gifts that allow you to apply your Fray die as part of their effects, increasing the potency of such powers.
  
== XP Log ==
+
==XP and Dominion Log==
{| class="wikitable"
 
! Incident
 
! XP Gained
 
! Dominion Gained
 
|-
 
| Assault on Paragon
 
| 3
 
| 2
 
|}
 
 
 
== Influence Log ==
 
{| class="wikitable"
 
! Influence Committed
 
! Type of Change
 
! Effect
 
! Specific Notes
 
|-
 
| 3
 
| Major City, Implausible
 
| Destabilizing the Salt Wards of Chiaroscuro
 
| Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Coda
 
|}
 
 
 
== Dominion Log ==
 
 
 
{| class="wikitable"
 
! Dominion Spent
 
! Type of Change
 
! Fact Generated
 
! Specific notes
 
! Word(s) Used
 
|-
 
| 2
 
| Implausible, Village-Sized
 
| Crystal and Salt-Infused Dragon Lines
 
| A combination of She Who Lives in Her Name's perfect crystalline order and Kimbery's eroding sea salt has permanently halted the spread of Paragon's shadowland, shrouding only half the city in deathly darkness.
 
| Artifice, Sea
 
|}
 
  
 
==Additional Notes==
 
==Additional Notes==

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