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Please reread my notes on "how to" bluebook.
 
My requests for subject line, and email address, etc...
 
Below describes the process of Bluebooking.  If you want to include another PLAYER please email the request BEFORE
 
starting the bluebook conversations. I don't want any player to
 
participate that doesn't want to, or doesn't have time. So get
 
confirmation first.
 
  
Please include the GM (me) on ANY/EVERY email for bluebooking,
 
including the initial request.
 
 
We can develop PRIVATE wiki posts for your Bluebooking once done.
 
 
Anyone interested can go ahead and start emailing me, please allow me
 
2-3 days minimum time to read/reply.
 
 
 
==BLUEBOOKING XP==
 
'''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
 
 
 
 
==BLUEBOOK ROLEPLAYING==
 
 
'Bluebooking' was first described by Aaron Allston in the Champions
 
supplement "Strike Force". The 'blue book' in question is a standard
 
(in the U.S.) blue book used to answer essay questions during exams.
 
Instead of using it to figure out whether you passed or failed, the
 
blue book was used for in-character dialogues, especially of the sort
 
that many (presumably male) gamers might find uncomfortable.
 
 
Bluebooking describes short gaming sessions that do not involve the
 
entire group, but which instead focus on the actions of one or a few
 
characters.
 
 
Bluebooking is nothing more than writing out roleplaying and conversations between characters, rather than acting them out. Usually, this takes place between game sessions. These scenes could include:
 
* thoughts or plans the character is having
 
* private conversations with NPCs
 
* private conversations between other PCs
 
* past history (or future?!!) scenes
 
* questions to the GM
 
* etc...
 
 
 
Sometimes players feel uncomfortable acting out some scenes, or will
 
want to keep some scenes private. We also use it to flesh out
 
background events. Roleplaying character romances, for example, can be
 
very uncomfortable to do verbally in a game session setting,
 
especially if there's a gender difference between the player/GM and
 
the character. Admittedly modern e-mail can replace a lot of this type
 
of interaction. This presents a perfect opportunity to use
 
bluebooking. Bluebooking also has the advantage of permanence; you
 
keep the written records of what went on, and can use them to create
 
future scenarios.
 
 
I encourage players interested in bluebooking type activities to set
 
up PBeM "side games" outside of the regular tabletop game, which could
 
satisfy the desire for writing out solo character stuff without it
 
eating up face-to-face game time.
 
 
Mostly for those that seem to have a lot of in game down time. This
 
helps me keep track of everything that the players are trying to do by
 
looking over their books. That is if the player is actually trying to
 
accomplish something.
 
 
I've also found it useful for the GM to convey information to a player
 
that he doesn't want the whole group to be aware of right away, such
 
as when the PC has had his mind taken over or the like (for a player
 
willing to roleplay such an event himself).
 
 
Blue booking also allows for roleplaying which is important to the
 
character, but not for the troupe, or the main plot line. These could
 
be personal investigations, interaction with the cast of characters
 
around the character's secret ID (Jimmy Olsen, Lois Lane, Perry White,
 
and Clark's neighbors when dealing with Superman), research
 
activities, or even just introspective roleplaying. All of these
 
things would bogg down a game if the player did them durring a session
 
(in most cases), so by doing them via a bluebook (or scene journal,
 
which is another name for them), allows the player to explore these
 
areas without bogging down the game.
 
 
In short, the player writes out a play session of what their character
 
does solo (or with the permission of another player) or with other
 
characters. It should be in story format, but does not have to be. The
 
GM reads over what is done and either approves it, approves it
 
conditionally (needs changes), or denys that it could happen. Approved
 
blue book entries become part of the campaign's continuity. Most GM's
 
will award experience, luck, or some kind of reward for blue book
 
activities.
 
 
Players with characters who have deep secrets will also be fertile
 
fodder for blue booking. The occasional tactician will also use it to
 
direct their investigations. It can add a great deal to a group
 
campaign, when the characters also opperate solo most of the time "off
 
camera".
 
 
It is not the "End all" of game tools, but it is a useful one in your
 
gaming arsenal.
 
 
==So how can we use it for MIDNIGHT?==
 
 
Bluebooking form: [[Midnight RPG - Chapter 00.000]]
 
 
Well any of the above are open. Any questions and details you wanna
 
go over (some of you have had these conversations with me already -
 
Andrew and Bill recently for example regarding Dragon-lore!)
 
 
Normally I do WANT to KEEP all "normal" email/questions/thought that
 
CAN be shared with the group here on the Yahoo Club. I want to do
 
that to avoid having to retell things.
 
However for this idea, for this special circumstance of our LARGE
 
group and the infrequent games I think it could work well...
 
Especially with the holiday and surgery for me (typing ideas/RPing
 
isn't hard when in rehab).
 
 
 
 
 
So...
 
WHY do it??
 
* FUN!
 
* development and exploration of your character
 
* secrets and paranoia!
 
* xp (see below)
 
 
 
If this is something some folks want to do here are my thoughts for
 
specifics...
 
 
 
===EMAIL ADDRESS===
 
Try to keep your email list solid, email me to/from whichever account
 
you want it to be permanent. I'll be keeping a folder for each of you.
 
Use my kevperrine@ yahoo.com account ONLY. I will not reply to others.
 
 
===SUBJECT LINE===
 
Potentially I'd be dealing with ALOT of bluebooking emails. Please
 
USE the subject line well. For example, I'd like to see something
 
like thess...
 
 
 
'''EXAMPLES''' <br> "SOUTH Chapter 4.1 - KYUAD: Researching Dragons" (in which Bill asks
 
details about what he knows about dragons from his lorebook) <br> <br> "SOUTH Chapter 4.1 - KYUAD & DURGAZ: Dragon-Lore" (in which Andrew
 
initiates a role-played conversation between Durgaz and Kyuad about
 
Dragons)  <br> <br> So...
 
* Campaign Group
 
* Chapter it takes place in
 
* Character(s) involved
 
* Your sub-title for the chapter
 
* then the email is the details
 
 
 
Make sense??
 
 
 
 
==EXPERIENCE POINTS REWARDS!==
 
If you do the role-playing/storytelling you deserve and WILL get xp
 
for it! This will be rewarded in one sum following the next game in
 
with your regular xp sum. (I'll be posting xp rewards on the wiki
 
soon to show how I'll do it). Yes, this will make rewards differences
 
if players choose NOT to bluebook. But I'm okay with that. It
 
WILLNOT depend on HOW MUCH bluebooking you do. I'll give one xp sum,
 
the same for everyone each chapter. So the first time it might be an
 
extra +300 xp, next time it might be more/less. Depending on how the
 
game's going.
 
 
 
 
 
 
 
 
 
 
 
----
 
[[Midnight: North & South Portal]]
 

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