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− | Please reread my notes on "how to" bluebook.
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− | My requests for subject line, and email address, etc...
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− | Below describes the process of Bluebooking. If you want to include another PLAYER please email the request BEFORE
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− | starting the bluebook conversations. I don't want any player to
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− | participate that doesn't want to, or doesn't have time. So get
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− | confirmation first.
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− | Please include the GM (me) on ANY/EVERY email for bluebooking,
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− | including the initial request.
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− | We can develop PRIVATE wiki posts for your Bluebooking once done.
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− | Anyone interested can go ahead and start emailing me, please allow me
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− | 2-3 days minimum time to read/reply.
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− | ==BLUEBOOKING XP==
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− | '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
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− | ==BLUEBOOK ROLEPLAYING==
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− | 'Bluebooking' was first described by Aaron Allston in the Champions
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− | supplement "Strike Force". The 'blue book' in question is a standard
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− | (in the U.S.) blue book used to answer essay questions during exams.
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− | Instead of using it to figure out whether you passed or failed, the
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− | blue book was used for in-character dialogues, especially of the sort
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− | that many (presumably male) gamers might find uncomfortable.
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− | Bluebooking describes short gaming sessions that do not involve the
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− | entire group, but which instead focus on the actions of one or a few
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− | characters.
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− | Bluebooking is nothing more than writing out roleplaying and conversations between characters, rather than acting them out. Usually, this takes place between game sessions. These scenes could include:
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− | * thoughts or plans the character is having
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− | * private conversations with NPCs
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− | * private conversations between other PCs
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− | * past history (or future?!!) scenes
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− | * questions to the GM
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− | * etc...
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− | Sometimes players feel uncomfortable acting out some scenes, or will
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− | want to keep some scenes private. We also use it to flesh out
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− | background events. Roleplaying character romances, for example, can be
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− | very uncomfortable to do verbally in a game session setting,
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− | especially if there's a gender difference between the player/GM and
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− | the character. Admittedly modern e-mail can replace a lot of this type
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− | of interaction. This presents a perfect opportunity to use
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− | bluebooking. Bluebooking also has the advantage of permanence; you
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− | keep the written records of what went on, and can use them to create
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− | future scenarios.
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− | I encourage players interested in bluebooking type activities to set
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− | up PBeM "side games" outside of the regular tabletop game, which could
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− | satisfy the desire for writing out solo character stuff without it
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− | eating up face-to-face game time.
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− | Mostly for those that seem to have a lot of in game down time. This
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− | helps me keep track of everything that the players are trying to do by
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− | looking over their books. That is if the player is actually trying to
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− | accomplish something.
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− | I've also found it useful for the GM to convey information to a player
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− | that he doesn't want the whole group to be aware of right away, such
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− | as when the PC has had his mind taken over or the like (for a player
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− | willing to roleplay such an event himself).
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− | Blue booking also allows for roleplaying which is important to the
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− | character, but not for the troupe, or the main plot line. These could
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− | be personal investigations, interaction with the cast of characters
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− | around the character's secret ID (Jimmy Olsen, Lois Lane, Perry White,
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− | and Clark's neighbors when dealing with Superman), research
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− | activities, or even just introspective roleplaying. All of these
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− | things would bogg down a game if the player did them durring a session
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− | (in most cases), so by doing them via a bluebook (or scene journal,
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− | which is another name for them), allows the player to explore these
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− | areas without bogging down the game.
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− | In short, the player writes out a play session of what their character
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− | does solo (or with the permission of another player) or with other
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− | characters. It should be in story format, but does not have to be. The
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− | GM reads over what is done and either approves it, approves it
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− | conditionally (needs changes), or denys that it could happen. Approved
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− | blue book entries become part of the campaign's continuity. Most GM's
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− | will award experience, luck, or some kind of reward for blue book
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− | activities.
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− | Players with characters who have deep secrets will also be fertile
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− | fodder for blue booking. The occasional tactician will also use it to
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− | direct their investigations. It can add a great deal to a group
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− | campaign, when the characters also opperate solo most of the time "off
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− | camera".
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− | It is not the "End all" of game tools, but it is a useful one in your
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− | gaming arsenal.
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− | ==So how can we use it for MIDNIGHT?==
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− | Bluebooking form: [[Midnight RPG - Chapter 00.000]]
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− | Well any of the above are open. Any questions and details you wanna
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− | go over (some of you have had these conversations with me already -
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− | Andrew and Bill recently for example regarding Dragon-lore!)
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− | Normally I do WANT to KEEP all "normal" email/questions/thought that
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− | CAN be shared with the group here on the Yahoo Club. I want to do
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− | that to avoid having to retell things.
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− | However for this idea, for this special circumstance of our LARGE
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− | group and the infrequent games I think it could work well...
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− | Especially with the holiday and surgery for me (typing ideas/RPing
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− | isn't hard when in rehab).
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− | So...
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− | WHY do it??
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− | * FUN!
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− | * development and exploration of your character
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− | * secrets and paranoia!
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− | * xp (see below)
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− | If this is something some folks want to do here are my thoughts for
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− | specifics...
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− | ===EMAIL ADDRESS===
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− | Try to keep your email list solid, email me to/from whichever account
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− | you want it to be permanent. I'll be keeping a folder for each of you.
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− | Use my kevperrine@ yahoo.com account ONLY. I will not reply to others.
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− |
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− | ===SUBJECT LINE===
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− | Potentially I'd be dealing with ALOT of bluebooking emails. Please
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− | USE the subject line well. For example, I'd like to see something
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− | like thess...
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− | '''EXAMPLES''' <br> "SOUTH Chapter 4.1 - KYUAD: Researching Dragons" (in which Bill asks
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− | details about what he knows about dragons from his lorebook) <br> <br> "SOUTH Chapter 4.1 - KYUAD & DURGAZ: Dragon-Lore" (in which Andrew
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− | initiates a role-played conversation between Durgaz and Kyuad about
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− | Dragons) <br> <br> So...
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− | * Campaign Group
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− | * Chapter it takes place in
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− | * Character(s) involved
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− | * Your sub-title for the chapter
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− | * then the email is the details
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− | Make sense??
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− | ==EXPERIENCE POINTS REWARDS!==
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− | If you do the role-playing/storytelling you deserve and WILL get xp
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− | for it! This will be rewarded in one sum following the next game in
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− | with your regular xp sum. (I'll be posting xp rewards on the wiki
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− | soon to show how I'll do it). Yes, this will make rewards differences
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− | if players choose NOT to bluebook. But I'm okay with that. It
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− | WILLNOT depend on HOW MUCH bluebooking you do. I'll give one xp sum,
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− | the same for everyone each chapter. So the first time it might be an
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− | extra +300 xp, next time it might be more/less. Depending on how the
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− | game's going.
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− | ----
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− | [[Midnight: North & South Portal]]
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