Editing Bolthorn
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== '''Bolthorn''' == | == '''Bolthorn''' == | ||
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* Acclimated: You are automatically acclimated to life at high altitude. You do not lose this ability even if you spend a long time at a lower elevation. | * Acclimated: You are automatically acclimated to life at high altitude. You do not lose this ability even if you spend a long time at a lower elevation. | ||
− | ==Maneuvers | + | ==Maneuvers== |
− | * Wind Stride (R) (Desert Wind): +10-ft. bonus to speed | + | *Wind Stride (R) (Desert Wind): +10-ft. bonus to speed |
− | * Moment of Perfect Mind (R) (Diamond Mind): Use Concentration check in place of Will save | + | *Moment of Perfect Mind (R) (Diamond Mind): Use Concentration check in place of Will save |
− | * Sapphire Nightmare Blade (R) (Diamond Mind): Opponent flat-footed, +1d6 damage with Concentration check. | + | *Sapphire Nightmare Blade (R) (Diamond Mind): Opponent flat-footed, +1d6 damage with Concentration check. |
* Mighty Throw (R) (Setting Sun): Grab foe, throw him up to 10 ft. | * Mighty Throw (R) (Setting Sun): Grab foe, throw him up to 10 ft. | ||
* Devastating Throw (R) (Setting Sun): Grab foe, throw him using leverage, strength. | * Devastating Throw (R) (Setting Sun): Grab foe, throw him using leverage, strength. | ||
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==Stances== | ==Stances== | ||
− | * Stance of Clarity (Diamond Mind) : Gain +2 AC against one | + | * Stance of Clarity (Diamond Mind) : Gain +2 AC against one for, -2 against all others. |
* Step of the Wind (Setting Sun): Ignore difficult terrain, gain bonus against foes in such terrain. | * Step of the Wind (Setting Sun): Ignore difficult terrain, gain bonus against foes in such terrain. | ||
− | * | + | * Roots of the Mountain (Stone Dragon): +10 bonus on checks against bull rush, trip, and others, and gain DR 2/–. |
== Equipment == | == Equipment == |