Editing Brahnamin's Characters: Knightsbane

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 33: Line 33:
 
| '''Blood'''
 
| '''Blood'''
 
|
 
|
| +1
+
|
 
|
 
|
 
|-
 
|-
Line 138: Line 138:
  
 
'''Grim Reaper:''' Your death has long whispered to you about the proper methods of execution; on occasion, it helps directly. Gain the Kill skill. Your death’s attentions now function as the following weapon: (D8, Ranged, One-Shot).
 
'''Grim Reaper:''' Your death has long whispered to you about the proper methods of execution; on occasion, it helps directly. Gain the Kill skill. Your death’s attentions now function as the following weapon: (D8, Ranged, One-Shot).
 
'''Survivor:''' Gain +1 Protection in the Blood, Echo, Fortune or Supplies resistance. You can take this advance more than once.
 
  
 
==Background, Bonds, and Notes==
 
==Background, Bonds, and Notes==
Line 145: Line 143:
 
* Windchime fled the spire after her murder. What she misses most about the world above is the sensation of the wind in her face and running through the rough tall grass of the savanah.
 
* Windchime fled the spire after her murder. What she misses most about the world above is the sensation of the wind in her face and running through the rough tall grass of the savanah.
  
*Waking and sleeping the '''Heart''' is always with her.
+
*Waking and sleeping the heart is always with her.
 
**The blood raven is the most common guise in which the Heart visits her dreams, but there are also the scarabs. Flesh eating scarabs that taste like copper and dust.
 
**The blood raven is the most common guise in which the Heart visits her dreams, but there are also the scarabs. Flesh eating scarabs that taste like copper and dust.
 
**Windchime knows where the Heart is strongest. She has but to look for the black veins. The more there are, the thicker and longer they grow, the stronger the Heart is in that place.
 
**Windchime knows where the Heart is strongest. She has but to look for the black veins. The more there are, the thicker and longer they grow, the stronger the Heart is in that place.
 
**Her connection with the Heart changed her eyes from green to amber.
 
**Her connection with the Heart changed her eyes from green to amber.
 
**Windchime recently witnessed another Deadwalker die the final death. His blood was a malevolent black stain on the earth. Bas was with her when it happened. He smiled.
 
**Windchime recently witnessed another Deadwalker die the final death. His blood was a malevolent black stain on the earth. Bas was with her when it happened. He smiled.
*The Death that Follows: Windchime is accompanied everywhere by a spectre of Death. It appears to her as a roughly manshaped, mansized creature of grey stone with a face like a jackal and hands like massive curved swords. She has never successfully pronounced the name he gave her for himself and has settled on calling him Flint. He seems amenable to that.
+
*The Death that Follow: Windchime is accompanied everywhere by a spectre of Death. It appears to her as a roughly manshaped, mansized creature of grey stone with a face like a jackal and hands like massive curved swords. She has never successfully pronounced the name he gave her for himself and has settled on calling him Flint. He seems amenable to that.
 
*The Grove [Landmark]: The Grove is a shalow cavern festooned with stalagtites and stalagmites nearly as old as the world itself, calling to mind the trunks of great trees. The grove is dark to the eyes of the living, but to any who have died the stones glow with warm light. It is a place of rest to her kind, but treacherous to living souls who take refuge there, for the stone of that place swallows the living as they sleep.
 
*The Grove [Landmark]: The Grove is a shalow cavern festooned with stalagtites and stalagmites nearly as old as the world itself, calling to mind the trunks of great trees. The grove is dark to the eyes of the living, but to any who have died the stones glow with warm light. It is a place of rest to her kind, but treacherous to living souls who take refuge there, for the stone of that place swallows the living as they sleep.
 
*The Commune of the Red Hand [Haven]: A small community of Gnolls, the Commune banshed Kish and gave her the sobriquet 'the Mad' for attempting to eat a clergyman of the Commune.
 
*The Commune of the Red Hand [Haven]: A small community of Gnolls, the Commune banshed Kish and gave her the sobriquet 'the Mad' for attempting to eat a clergyman of the Commune.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)