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[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| < < < Back to Main page]]
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[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]
 
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|style="padding: 7px"|'''Name:''' D'mitri "Doc" Lev
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|style="padding: 7px"|'''Name:''' Callister
 
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|style="padding: 7px"|'''Archetype:''' Ship's Doc/Hacker
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|style="padding: 7px"|'''Archetype:''' Covert Operative
 
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|style="padding: 7px"|'''Professions:''' Academic Technocrat
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|style="padding: 7px"|'''Professions:''' Clandestine Explorer
 
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|style="padding: 7px"|'''Background:'''  Advanced
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|style="padding: 7px"|'''Background:'''  Colonist
 
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|style="padding: 7px"|'''Player:''' [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
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|style="padding: 7px"|'''Player:'''  
 
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|style="padding: 7px"|'''Appearance:''' ''Kind Hearted, Carefree, Intense
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|style="padding: 7px"|'''Appearance:''' Wiry, Ferrety, Sleek
 
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=== Stats ===
 
=== Stats ===
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:'''Armor:''' +2
 
:'''Armor:''' +2
  
:'''Advancement Trigger:''' A system’s security is breached
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:'''Advancement Trigger:''' Make a leap of faith.
  
 
=== Skills ===
 
=== Skills ===
:'''AI:''' You have the loyalty of a digital, artificial intelligence NPC. Give it a name and a 2-4 word description of its personality. It can enter, unlock and activate systems at your Command. Your AI can only be in one system at a time.  
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:'''Resourceful:''' You’re good at making do with limited resources, and getting the most out of what you have, making you a bit of a hoarder. You gain +1 to your Expertise stat, to a maximum of +2.
::'''AI Name:''' Jax
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:'''Stealth:''' Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there.
::'''AI Personality:''' Sharp, Concise, and Sarcastic
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:'''Sabotage:''' When you tamper with something (information, machinery, social situations, tactical plans, etc), describe how you go about it and Roll+[Stat].
:'''Hijack:''' When you Access a system, it locks out everyone else. You can open the system to anyone you wish.
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*''On a 10+'' - The target of your tampering is doomed to fail, just as you planned.
:'''Program:''' When you Access a system, choose a behavior that the system could perform and a condition that will trigger that behavior
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*''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion.
:'''Surgery:''' When using a medical facility, your Patch Up can be used to install prosthetics and perform surgical reconstruction on living beings. This treats critical injuries.
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:'''Survivalist:''' After experiencing a wilderness first-hand, tell the GM one strange, unusual or interesting fact about an aspect of that wilderness (animals, plants, weather, terrain, hazards, etc). You gain 3 Data Points about that wilderness.
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:'''Recklessness:''' When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences.
  
 
=== Debt ===
 
=== Debt ===
:'''The Order [3]'''
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:To the Invisible Hand, for picking him out of the ruck of frontier rats, and giving him special training and advantages.
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:To the Invisible Hand
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:To the Invisible Hand
  
 
=== Favor ===
 
=== Favor ===
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:The Invisible Hand overreached on your last job, and left you exposed as their asset, in a little-known but very volatile frontier outpost. They owe you backup or some intervention - not least because you've now got as much on them as anyone else has on you.
  
 
=== Assets ===
 
=== Assets ===
  
:'''Body Armor '''(Class 1; Uniform, +2 Armor, Armored)  
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*''Body Armor (Class 1 Uniform, +2 Armor, Armored)
::'''Rig: Medical Kit''' + Medic Insignia visible on outer armor.
 
  
:'''Computer Kit''' (Class 1; Tools to access, program, diagnose and repair computer systems. Laptops, diagnostic tools, wires, handheld power sources, portable data drives, etc.)
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*''Career Kit'' (Explorer: Wilderness kit. Climbing tools, grappling line, deployable tent, heat/light sticks, water filter, etc.)
  
:'''Melee Weapon''' (Class 2; Horse Tranquilizer Hypospray - Penetrating + Stun)
 
  
=== Workspace===
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:'''Ranged Weapon''' (Class 2 Laser Rifle (Two handed ranged weapon, Optimal Ranges: Close, Far), Laser (+Melt, +Cut), Conspicuous, Stabilized (No recoil, can be used in micro-gravity environments)), Silenced (+Silent), Long Barrel (Ranged: Distant)
:''' Medical:''' Sterile environment. Medbay, cryotubes, surgical servo arms, isolation chamber, recovery ward.
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*''Shotgun (Class 0, Two-handed, Close/Far)
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=== Workspaces ===
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:'''Clandestine:''' Private Comms: Private room with a secure communication array on an encoded channel
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:'''Explorer:''' Probe Station: Capable of launching small telemetry probes and receiving their readings.
  
 
=== Data Points ===
 
=== Data Points ===
*
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1 DP on Revern
*
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1 DP on Stealth
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1 DP on planetary environment
  
 
=== Injuries/Debilities/Scars ===
 
=== Injuries/Debilities/Scars ===
  
 
=== Background ===
 
=== Background ===
:Adopted by wealthy parents, D'mitri grew up in an opulent environment, where money was never an obstacle and the best schools and trade training were his for the asking. But D'mitri has a heart for the broken and the lost and upon completing his education in computer sciences, he left his homeworld in search of needier souls  to care from than could be found among the wealthy. In the course of his exodus, he quickly became entangled with emissaries of The Order. They eagerly sponsored his training, first as a field medic, then as a surgeon, and he remains deeply indebted to them.
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Callister grew up on a frontier colony world, and distinguished himself early on by his resourcefulness and his curiosity, ferreting out new resource caches and habitable zones out on the fringes of civilization. He picked up the explorer bug, hiking out into uncharted territory and leading expeditions into the wilderness. Those talents brought him to the attention of the Invisible Hand, who decided he could be used to explore - or destabilize - other people's frontier worlds. Callister jumped at the chance to go places in secret, and took their offer. With a few more years behind him, he's come to realize that it was a devil's bargain, but he hasn't yet worked out how to get out of the IH's clutches. Meantime, they do keep feeding him fascinating missions and top-class gear; he just doesn't want to be around when they finally decide to burn him.
 
 
:D'mitri always introduces himself by his surname, Lev, rather than his given name, but most folk just call him "Doc" anyway.  
 
 
 
:While not a true pacifist, Lev does his best to adhere to the ancient vow of do no harm, but he keeps a hypospray full of horse tranquilizer that's been modified to penetrate armor for those rare occasions when fighting is just necessary.
 
 
 
[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings|< < < Back to Main page]]
 

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