Editing Brahnamin's Characters - Ban Sidhe
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | [[ | + | [[DFA: Leylines | < < < Back To Main Page]] |
− | ==Alice | + | ==Alice VanPelt== |
[[File:Alice001.png|500px]] | [[File:Alice001.png|500px]] | ||
− | ==''" | + | ==''"T̥̩͎̹̗̈ͫ̀̍͂̂̐h͇̯̥̹̒̀̓̽ͅe͍̣̘͑̑̒ ̤̣͕ͩ̍͂̏̂̿d̰̻̭̤ͩ̾ͦ̈́̽ͥ̚e̟̚ạ͍͔͓̱̱̔d̪̦ͨ̎͒̾ ͍̳̱̦̻̽̀̈́́ͣs̱̲̝̤͈̻̦ͩ̉̈́͗̆̿͐ṕ͍̰͎̱̥͓̣̊ͭea̭̥͉̼̦̼k̬͖͈͈̜͙ͮͮ̚ ̲̘̼̝̟͕̤̈̊w͖̹̭̙̿ỏr̳̻̳̗̆̾ͭ̒ͥ̏͒d̓̄s̫̬̟ͭͤ̿̑͒ͅ ̾̐͐ͬ̆ͅt͕̼͉̹͇͒h͉̲͇̦̮̹̮͌̒͐̌̈́ḛ̅ͥ̿̓̓̆ ̬̬͉̎̋ͪͪ̂l̹̫̜̫͎̠͇i̹̥̎͂̃̓͐v̹̯i̗͈͓̖̖̜ͦ͗ͮͬ̒ͥn̟̠͚̫̪ͫ́̆̇̉̈ͯg̩̹ͣͯͣͯͧ̚ ̞̞̖̹͖̔̎ͨ͆c̦̰͚̣͆͛ͬ͆ͪ͐ͅͅa̺̥͆̅n͗nọ̲͇̟ͨ̀tͭ̌ͮ͗ͧͪ ̥̝̪͇͖̟b̯͈͈̝̻͛̂̿ͯe̬̓̍͂͒ͥ̈̔a̮ͪr̗͔͖͎͕̟̍"''== |
==Mantle :: Ban Sidhe (Banshee)== | ==Mantle :: Ban Sidhe (Banshee)== | ||
− | + | Believed by many to be Harbingers of Death, the Ban Sidhe are in fact creatures of the Wyld Fae. Drenched in the eldritch energy of the Ways and the Wild Places of the Nevernever, one foot perpetually in the Mortal Realm and one in the Realm of the Fae, the Ban Sidhe find themselves natural mouthpieces, mediators between the lost and the found, the living and the dead. | |
− | |||
==Unique Conditions== | ==Unique Conditions== | ||
− | + | '''Truth-Bound:''' (special) [[File:DXb.png|24px]] You are incapable of outright lies. If you wish, you may carefully omit information, speak your opinions, or utter something you believe true that is later proven false. This condition is always marked. | |
− | + | '''Ferroburned:''' (sticky) [[File:d0a.png|24px]] If you suffer a condition inflicted by an iron weapon, mark this condition as well. You must recover this condition before healing from any other physical injury. Begin recovery by recuperating in Faerie or receiving medical care from a character versed in supernatural healing. If you seek medical attention outside Faerie, the healer must overcome a Great (+4) obstacle to succeed at the recovery action. | |
− | + | '''Oathbreaker:''' (sticky) [[File:d0a.png|24px]] Mark this condition when an agreement between you and someone else has been violated by either party. All actions taken by the aggrieved party against the violating party gain a +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement. | |
− | |||
− | == | + | ==High Concept== |
− | + | '''Walker of the Ways Between''' | |
− | |||
− | |||
− | |||
− | |||
+ | ==Trouble== | ||
+ | '''Reckless to a Fault''' | ||
− | + | ==Free Aspect== | |
− | + | '''TBD''' | |
− | |||
− | |||
+ | ==Free Aspect== | ||
+ | '''The Spirits Speak to Me''' | ||
− | + | ==Free Aspect== | |
− | + | '''I Know a Guy''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Approaches== | ==Approaches== | ||
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] | [[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] | ||
− | ''' | + | '''Intellect''' |
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] | [[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] | ||
− | ''' | + | '''Guile / Haste''' |
[[File:Blackfate.png|24px]] | [[File:Blackfate.png|24px]] | ||
− | '''Focus/ | + | '''Focus/ Flair''' |
[[File:Blackfatezero.png|24px]] | [[File:Blackfatezero.png|24px]] | ||
− | ''' | + | '''Force''' |
==Core Stunts== | ==Core Stunts== | ||
'''Glamour:''' You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt. | '''Glamour:''' You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt. | ||
− | |||
− | ''' | + | '''Ban Sidhe's Scream:''' As a Ban Sidhe, you are able to perceive ghosts and specters, spirits of the dead who still inhabit the Mortal Realm. You are able to speak freely with such spirits and they can speak to you. Once per session you can concentrate and let out a scream that reverberates across the Veil, drawing the spirits around you closer to the Mortal Realm where they can be seen and heard by all, granting you an additional level of scale on any action where the presence of the dead might affect the outcome by calling up a response in the minds of the Ban Sidhe's opposition. |
− | |||
==Additional Stunts== | ==Additional Stunts== | ||
− | '''Wild Magic:''' | + | '''Wild Magic:''' As a Ban Sidhe, you can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in-your-face, often leaving behind obvious signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent, and those who witnessed it tend to mentally rewrite whatever they think they saw with something more plausible. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ''' | + | '''Pathfinder:''' You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal. |
− | |||
==Stress & Conditions== | ==Stress & Conditions== | ||
Line 109: | Line 79: | ||
'''<u>Refresh</u>''' | '''<u>Refresh</u>''' | ||
− | [[File: | + | [[File:d3b.png|24px]] |
− | |||
==Personal Details== | ==Personal Details== | ||
− | |||
− | ==[[ | + | ==[[DFA: Leylines | Back To Main Page]]== |