Editing Brahnamin's Characters - Ban Sidhe

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==Mantle :: Ban Sidhe (Banshee)==
 
==Mantle :: Ban Sidhe (Banshee)==
 
:Believed by many to be Harbingers of Death, the Ban Sidhe are in fact creatures of the Wyld Fae. Drenched in the eldritch energy of the Ways and the Wild Places of the Nevernever, one foot perpetually in the Mortal Realm and one in the Realm of the Fae, the Ban Sidhe find themselves natural mouthpieces, mediators between the lost and the found, the living and the dead.
 
:Believed by many to be Harbingers of Death, the Ban Sidhe are in fact creatures of the Wyld Fae. Drenched in the eldritch energy of the Ways and the Wild Places of the Nevernever, one foot perpetually in the Mortal Realm and one in the Realm of the Fae, the Ban Sidhe find themselves natural mouthpieces, mediators between the lost and the found, the living and the dead.
So for the most part, using the straight up True Fae Mantle, flavored towards a specific type of unaligned Fae from the Wilds.
 
  
 
==Unique Conditions==
 
==Unique Conditions==
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:'''Oathbreaker:''' (sticky) [[File:d0a.png|24px]] Mark this condition when an agreement between you and someone else has been violated by either party. All actions taken by the aggrieved party against the violating party gain a +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement.
 
:'''Oathbreaker:''' (sticky) [[File:d0a.png|24px]] Mark this condition when an agreement between you and someone else has been violated by either party. All actions taken by the aggrieved party against the violating party gain a +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement.
Using the conditions from True Fae Mantle.
 
  
 
==Character Aspects==
 
==Character Aspects==
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:'''Invoke:''' When using the Ways themselves or tapping into the Wild Magic of the Ways and the Wild Nevernever. When travelling or planning to travel. When dealing with things ''in-between''.
 
:'''Invoke:''' When using the Ways themselves or tapping into the Wild Magic of the Ways and the Wild Nevernever. When travelling or planning to travel. When dealing with things ''in-between''.
 
:'''Compel:''' When the lure of the Ways might lead you astray
 
:'''Compel:''' When the lure of the Ways might lead you astray
The Compel on this one feels a little weak to me, but I'm having trouble coming up with better.
 
  
  
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:'''Invoke:''' When you want to bring tech crashing down.  
 
:'''Invoke:''' When you want to bring tech crashing down.  
 
:'''Compel:''' when you need tech to ''not'' come crashing down.
 
:'''Compel:''' when you need tech to ''not'' come crashing down.
Not gonna lie, this is my favorite Aspect on this character.
 
  
  
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:'''Invoke:''' When you need to locate a specialist in a given task or field.
 
:'''Invoke:''' When you need to locate a specialist in a given task or field.
 
:'''Compel:''' When the specialist is shadier than you thought they'd be.
 
:'''Compel:''' When the specialist is shadier than you thought they'd be.
This one is here in part to give Alice a distinct, if tenuous connection to the Undercity and other criminal elements without straight up throwing her headfirst into that mix.
 
  
 
==Approaches==
 
==Approaches==
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==Core Stunts==
 
==Core Stunts==
 
'''Glamour:''' You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.
 
'''Glamour:''' You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.
As True Fae Mantle.
 
  
'''Banshee's Scream:''' As a Ban Sidhe, you are able to perceive ghosts and specters, spirits of the dead who still inhabit the Mortal Realm. You are able to speak freely with such spirits and they can speak to you. Once per session you can concentrate and let out a scream that reverberates across the Veil, drawing the spirits around you closer to the Mortal Realm where they can be seen and heard by all, granting you an additional level of scale on any action where the presence of the dead might affect the outcome.
+
'''Ban Sidhe's Scream:''' As a Ban Sidhe, you are able to perceive ghosts and specters, spirits of the dead who still inhabit the Mortal Realm. You are able to speak freely with such spirits and they can speak to you. Once per session you can concentrate and let out a scream that reverberates across the Veil, drawing the spirits around you closer to the Mortal Realm where they can be seen and heard by all, granting you an additional level of scale on any action where the presence of the dead might affect the outcome.
For a Mantle specific to Banshees, this felt like it had to be a Core stunt.
 
  
 
==Additional Stunts==
 
==Additional Stunts==
'''Wild Magic:''' [Bonus Stunt] You can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in-your-face, often leaving behind obvious signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent, and those who witnessed it tend to mentally rewrite whatever they think they saw with something more plausible.
+
'''Wild Magic:''' You can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in-your-face, often leaving behind obvious signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent, and those who witnessed it tend to mentally rewrite whatever they think they saw with something more plausible.
I modeled this stunt on the Seelie/Unseelie Magic stunts for Summer and Winter Court Fae, and I ratcheted down how the magic descriptively manifests.
 
 
Basically, this is the sort of magic Jaala did in your last Urban Fantasy game - tiny shifts in reality that immediately reset - but being Fae rather than an actual Wizard, it doesn't get access to all the bonus modifiers an actual Wizard could tap into. Again, trying to keep the power level in line with the Seelie/Unseelie Magic stunts.
 
  
'''Pathfinder:''' [Refresh Stunt] You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.
+
'''Pathfinder:''' You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.
  
'''Wings:''' [Refresh Stunt] You can fly, rendering inconsequential certain movement-related obstacles. Gain +2 to rolls in any situation in which wings are advantageous.
+
'''Wings:''' You can fly, rendering inconsequential certain movement-related obstacles. Gain +2 to rolls in any situation in which wings are advantageous.
These are both options for Additional Stunts under the True Fae Mantle. FWIW the wings are of the gossamer dragonfly sort and are pretty much perpetually hidden under glamour while in the Mortal Realm.
 
  
 
==Stress & Conditions==
 
==Stress & Conditions==
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[[File:d1b.png|24px]]
 
[[File:d1b.png|24px]]
Spent two of my three refresh on additional stunts.
 
  
 
==Personal Details==
 
==Personal Details==
I'll do this bit after I know she's locked in mechanically.
 
  
 
==[[Brahnamin's_Characters | Back To Main Page]]==
 
==[[Brahnamin's_Characters | Back To Main Page]]==

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