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__NOTOC__
 
__NOTOC__
==Fletcher Ben :: Halfliing Cleric==
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=Fletcher Ben :: Halfliing Cleric=
 
[[File:FletcherBenSticks.png]]
 
[[File:FletcherBenSticks.png]]
  
==ATTRIBUTES==
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=ATTRIBUTES=
 
'''Base'''
 
'''Base'''
 
* || '''Race''' Halfling || '''Gender''' Male || '''Ht/Wt''' 4'0"/80 lbs || '''Age''' 35 ||
 
* || '''Race''' Halfling || '''Gender''' Male || '''Ht/Wt''' 4'0"/80 lbs || '''Age''' 35 ||
* || '''Alignment''' Neutral Good ||
 
  
 
'''Stats'''
 
'''Stats'''
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'''Sub-Stats'''
 
'''Sub-Stats'''
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
* || HP '''[38]''' || Initiative '''[13]''' || Speed '''[20]''' || Languages - Common; Halfling ||
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* || HP '''[32]''' || Initiative '''[13]''' || Speed '''[20]''' || Lang" Commong; Halfling ||
  
==CLASS==
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 +
----
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=CLASS=
 
'''Cleric''' [L7] '''XP''' 21,000 ['''NXP''' 28,000]
 
'''Cleric''' [L7] '''XP''' 21,000 ['''NXP''' 28,000]
* || '''Deity:''' The Raven || Deity Alignment: '''Chaotic Good''' || Domains: '''Travel/Trickery''' ||
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* || '''Deity:''' The Raven || Deity Alignment '''NG''' || Domains: '''Travel/Trickery''' ||
* || '''Weapons:''' All Simple || '''Armor:''' All Armor/Shields ||
 
  
'''Class Skills:''' Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
 
  
'''Granted Powers'''
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==Magic==
* '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
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'''Magic Stats'''
* '''Bluff''' (Cha), '''Disguise''' (Cha), '''Hide''' (Dex), and '''Wilderness Lore''' (Wis) are class skills.
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* || Spell Slots '''[4/L1] [3/L2] [3/L3]''' || Spell Attack Modifier: '''+7''' || Spell Save DC: '''15''' ||
* '''Turn Undead:''' A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[3]'''.
 
* '''Spontaneous Casting''' (Cure Spells)
 
  
==MAGIC==
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'''Natural Recovery''' slots equal to half druid level rounded up.
  
===Spell Stats===
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'''Wild Shape''' 2x/rest (L/S) CR 1/2; 2hrs at a time. Action to initiate/bonus to resume goblin form.
|| Spell Slots '''[6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4]''' || Spell Save DC: '''14 + SpLv''' ||
 
  
===Prepared Spells===
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'''Cantrips'''
'''Orisons''' [6]
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* '''Druidcraft'''
* || Create Water ||Detect Magic x2 || Light x2 || Mending || Read Magic ||
 
  
'''L1''' [5]
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* '''Mending [Household Magic]'''  
*|| Command || Comprehend Languages || Inflict Light Wounds [1d8+7] x2 || Obscuring Mist ||
 
  
'''L2''' [4]
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* '''Poison Spray''' Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
* || Darkness 20'r || Inflict Moderate Wounds [2d8+7] x2 || Silence 15'r ||
 
  
'''L3''' [3]
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* '''Produce Flame''' Action/10 min/2d8 if used as an attack
* || Inflict Serious Wounds [3d8+7] x2 || Meld With Stone ||
 
  
'''L4''' [2]
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* '''Shillelagh''' Bonus/1 minute - Staff/Club becomes d8 weapon with hit/damage based off of wisdom [+7/+4]
* || Inflict Critical Wound [4d8+7] x2 ||
 
  
'''Domain Spells'''
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'''Prepared Spells'''
* || Change Self || Invisibility || Fly || Dimension Door ||
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* '''Mirror Image''' [circle L2]
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* '''Misty Step''' [circle L2]
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* '''Water Breathing [circle L3]
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* '''Water Walk''' [circle L3]
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* '''Cure Wounds''' 1d8 (per spell slot) + 4
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* '''Entangle'''
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* '''Jump'''
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* '''Fog Cloud'''
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* '''Heat Metal'''
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* '''Flame Blade'''
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* '''Hold Person'''
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* '''Conjure Animals'''
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* '''Meld Into stone'''
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* '''Wind Wall'''
  
==COMBAT==
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==Combat==
 
'''Armor/Weapon Stats'''
 
'''Armor/Weapon Stats'''
* || '''Armor:''' Chain Shirt [+4 AC] [+3 Dex] [+1 Small] (-2 Penalty) ||
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* || '''Armor:''' Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored '''[13/18]''' ||  
* || Small Shield [+1 AC] (-1 Penalty) ||
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* || AC Unarmored/Armored '''[13/19]''' (Total Penalty -4) ||  
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* || '''Weapon:''' Quarterstaff || '''[1d20 + 3 (7) ''to hit'']''' || '''[1d6/1d8 + 0 (4) ''damage'']''' ||  
* || '''Weapon:''' Short Spear || '''[1d20 +6 (+10 Thrown) ''to hit'']''' || '''[1d8 + 0 ''damage'']''' Crit x3 || Qty [6]
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* || '''Weapon:''' Dagger || '''[1d20 +6 (+9 Thrown) ''to hit'']''' || '''[1d4 + 0 ''damage'']''' Crit 19-20/x2 || Qty [3]
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* || '''Weapon''' Blowgun || '''[1d20 + 6 ''to hit'']''' || '''[1 ''damage'']''' ||
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* || '''Weapon''' Net || '''[1d20 + 6 ''to hit'']''' || '''[Restrained condition on a hit]'''
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* || '''Weapon:''' Dagger || '''[1d20 + 6 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
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==Non-Combat==
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'''Skills'''
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* || Animal Handling || Insight || Perception [Expertise] || Survival ||
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'''Proficiencies'''
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* || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
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* || Armor: Light, Medium, Shield (natural hide or wood only) ||
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* || Tools: Herbalism Kit; Land Vehicles ||
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'''Languages'''
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* || Common || Goblin || Undercommon || Druidic ||
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'''Background'''
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* || Wilderness Caravan Guide || Well Traveled Feature: ''You are familiar with the shadier travel routes and have a web of contacts among caravaners.'' ||
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'''Wealth'''
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* || Gold '''100''' || Silver '''0''' || Copper '''0''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
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* || Banked Gold '''400''' ||
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'''Magic Items'''
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* '''Staff of the Adder''' Bonus action to animate. Melee attack 1d6 piercing save v DC15 CONor take 3d6 poison. Snake AC 15/ 20 HP
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* '''Circlet of Blasting''' Cast Scorching Ray 1x/day +5
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* '''Bag of Tricks [Gray]''' d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
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* '''Figurine of Power, Silver Raven'''
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* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
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* '''Shield +1'''
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* '''Anima Pouch''' 100 lb capacity
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* '''Healing Potion [7hp]''' [4]
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* '''Druidic Focus - Totem'''
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* '''Drow Poison [5 darts coated]'''
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'''Equipment'''
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* '''Weapons''' Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
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* '''Armor''' Bone Studded Leather
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* '''Anima Pouch''' 100 lb capacity [1]
  
==NON-COMBAT==
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* '''Rations''' [14 days]
===Skills===
 
'''Bolded''' Skills are Class Skills.
 
* Climb [2] (+2)
 
* '''Concentration''' [8] (+0)
 
* Hide [7] (+3/+4)
 
* Jump [2] (+2)
 
* Listen [6] (+4/+2)
 
* Move Silently [5] (+3/+2)
 
* '''Profession''' (Cook) [8] (+4)
 
* Spellcraft [8] (+0)
 
* Spot [4] (+4)
 
  
===Equipment===
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* '''Anima Water Flask''' [1]
'''Magic'''
 
*1 Wooden Holy Symbol
 
  
'''Arms/Armor'''
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* '''Rope, Silk''' [50']
*1 Chain Shirt
 
*1 Small Shield
 
*6 Short Spears
 
*3 Daggers
 
*1 Whetstone
 
  
'''Gear'''
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==[[Brahnamins_Characters | Back to Main Page]]==
*1 Backpack
 
*6 Pouches
 
*1 Bedroll
 
*14 Days Rations
 
*2 Waterskins
 
*1 Iron Pot
 
*50' Silk Rope
 
*1 Grappel
 
*1 Hooded Lantern
 
*2 Pints Oil
 
*1 Flint/Steel
 
  
'''Clothing'''
 
*1 Explorer's Outfit
 
  
===Wealth===
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* || Gold '''4''' || Silver '''6''' || Copper '''8''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
 

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