Editing Brahnamin's Characters - Tik

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__NOTOC__
 
__NOTOC__
==Fletcher Ben :: Halfliing Cleric==
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=Fletcher Ben :: Halfliing Cleric=
 
[[File:FletcherBenSticks.png]]
 
[[File:FletcherBenSticks.png]]
  
==ATTRIBUTES==
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=ATTRIBUTES=
 
'''Base'''
 
'''Base'''
 
* || '''Race''' Halfling || '''Gender''' Male || '''Ht/Wt''' 4'0"/80 lbs || '''Age''' 35 ||
 
* || '''Race''' Halfling || '''Gender''' Male || '''Ht/Wt''' 4'0"/80 lbs || '''Age''' 35 ||
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'''Sub-Stats'''
 
'''Sub-Stats'''
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
* || HP '''[38]''' || Initiative '''[13]''' || Speed '''[20]''' || Languages - Common; Halfling ||
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* || HP '''[32]''' || Initiative '''[13]''' || Speed '''[20]''' || Lang" Commong; Halfling ||
  
==CLASS==
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 +
----
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=CLASS=
 
'''Cleric''' [L7] '''XP''' 21,000 ['''NXP''' 28,000]
 
'''Cleric''' [L7] '''XP''' 21,000 ['''NXP''' 28,000]
 
* || '''Deity:''' The Raven || Deity Alignment: '''Chaotic Good''' || Domains: '''Travel/Trickery''' ||  
 
* || '''Deity:''' The Raven || Deity Alignment: '''Chaotic Good''' || Domains: '''Travel/Trickery''' ||  
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'''Granted Powers'''
 
'''Granted Powers'''
 
* '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
 
* '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
* '''Bluff''' (Cha), '''Disguise''' (Cha), '''Hide''' (Dex), and '''Wilderness Lore''' (Wis) are class skills.  
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* '''Bluff, Disguise, Hide,''' and '''Wilderness Lore''' are class skills.  
 
* '''Turn Undead:''' A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[3]'''.
 
* '''Turn Undead:''' A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[3]'''.
 
* '''Spontaneous Casting''' (Cure Spells)
 
* '''Spontaneous Casting''' (Cure Spells)
  
==MAGIC==
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==Magic==
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'''Magic Stats'''
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* || Spell Slots '''[6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4''' || Spell Save DC: '''14 + Spell Level''' ||
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'''Prepared Spells'''
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*'''Orisons'''
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** || Create Water ||Detect Magic x2 || Light x2 || Mending || Read Magic ||
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*'''L1'''
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*** ||
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'''Prepared Spells'''
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* '''Mirror Image''' [circle L2]
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* '''Misty Step''' [circle L2]
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* '''Water Breathing [circle L3]
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* '''Water Walk''' [circle L3]
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* '''Cure Wounds''' 1d8 (per spell slot) + 4
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* '''Entangle'''
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* '''Jump'''
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* '''Fog Cloud'''
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* '''Heat Metal'''
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* '''Flame Blade'''
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* '''Hold Person'''
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* '''Conjure Animals'''
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* '''Meld Into stone'''
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* '''Wind Wall'''
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==Combat==
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'''Armor/Weapon Stats'''
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* || '''Armor:''' Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored '''[13/18]''' ||
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* || '''Weapon:''' Quarterstaff || '''[1d20 + 3 (7) ''to hit'']''' || '''[1d6/1d8 + 0 (4) ''damage'']''' ||
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* || '''Weapon''' Blowgun || '''[1d20 + 6 ''to hit'']''' || '''[1 ''damage'']''' ||
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* || '''Weapon''' Net || '''[1d20 + 6 ''to hit'']''' || '''[Restrained condition on a hit]'''
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* || '''Weapon:''' Dagger || '''[1d20 + 6 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
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==Non-Combat==
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'''Skills'''
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* || Animal Handling || Insight || Perception [Expertise] || Survival ||
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'''Proficiencies'''
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* || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
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* || Armor: Light, Medium, Shield (natural hide or wood only) ||
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* || Tools: Herbalism Kit; Land Vehicles ||
  
===Spell Stats===
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'''Languages'''
|| Spell Slots '''[6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4]''' || Spell Save DC: '''14 + SpLv''' ||
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* || Common || Goblin || Undercommon || Druidic ||
  
===Prepared Spells===
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'''Background'''
'''Orisons''' [6]
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* || Wilderness Caravan Guide || Well Traveled Feature: ''You are familiar with the shadier travel routes and have a web of contacts among caravaners.'' ||
* || Create Water ||Detect Magic x2 || Light x2 || Mending || Read Magic ||
 
  
'''L1''' [5]
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'''Wealth'''
*|| Command || Comprehend Languages || Inflict Light Wounds [1d8+7] x2 || Obscuring Mist ||
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* || Gold '''100''' || Silver '''0''' || Copper '''0''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
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* || Banked Gold '''400''' ||
  
'''L2''' [4]
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'''Magic Items'''
* || Darkness 20'r || Inflict Moderate Wounds [2d8+7] x2 || Silence 15'r ||
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* '''Staff of the Adder''' Bonus action to animate. Melee attack 1d6 piercing save v DC15 CONor take 3d6 poison. Snake AC 15/ 20 HP
  
'''L3''' [3]
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* '''Circlet of Blasting''' Cast Scorching Ray 1x/day +5
* || Inflict Serious Wounds [3d8+7] x2 || Meld With Stone ||
 
  
'''L4''' [2]
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* '''Bag of Tricks [Gray]''' d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
* || Inflict Critical Wound [4d8+7] x2 ||  
 
  
'''Domain Spells'''
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* '''Figurine of Power, Silver Raven'''
* || Change Self || Invisibility || Fly || Dimension Door ||
 
  
==COMBAT==
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* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
'''Armor/Weapon Stats'''
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* || '''Armor:''' Chain Shirt [+4 AC] [+3 Dex] [+1 Small] (-2 Penalty) ||
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* '''Shield +1'''
* || Small Shield [+1 AC] (-1 Penalty) ||
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* || AC Unarmored/Armored '''[13/19]''' (Total Penalty -4) ||
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* '''Anima Pouch''' 100 lb capacity
* || '''Weapon:''' Short Spear || '''[1d20 +6 (+10 Thrown) ''to hit'']''' || '''[1d8 + 0 ''damage'']''' Crit x3 || Qty [6]
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* || '''Weapon:''' Dagger || '''[1d20 +6 (+9 Thrown) ''to hit'']''' || '''[1d4 + 0 ''damage'']''' Crit 19-20/x2 || Qty [3]
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* '''Healing Potion [7hp]''' [4]  
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* '''Druidic Focus - Totem'''
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* '''Drow Poison [5 darts coated]'''  
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'''Equipment'''
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* '''Weapons''' Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
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* '''Armor''' Bone Studded Leather
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* '''Anima Pouch''' 100 lb capacity [1]
  
==NON-COMBAT==
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* '''Rations''' [14 days]
===Skills===
 
'''Bolded''' Skills are Class Skills.
 
* Climb [2] (+2)
 
* '''Concentration''' [8] (+0)
 
* Hide [7] (+3/+4)
 
* Jump [2] (+2)
 
* Listen [6] (+4/+2)
 
* Move Silently [5] (+3/+2)
 
* '''Profession''' (Cook) [8] (+4)
 
* Spellcraft [8] (+0)
 
* Spot [4] (+4)
 
  
===Equipment===
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* '''Anima Water Flask''' [1]
'''Magic'''
 
*1 Wooden Holy Symbol
 
  
'''Arms/Armor'''
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* '''Rope, Silk''' [50']
*1 Chain Shirt
 
*1 Small Shield
 
*6 Short Spears
 
*3 Daggers
 
*1 Whetstone
 
  
'''Gear'''
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==[[Brahnamins_Characters | Back to Main Page]]==
*1 Backpack
 
*6 Pouches
 
*1 Bedroll
 
*14 Days Rations
 
*2 Waterskins
 
*1 Iron Pot
 
*50' Silk Rope
 
*1 Grappel
 
*1 Hooded Lantern
 
*2 Pints Oil
 
*1 Flint/Steel
 
  
'''Clothing'''
 
*1 Explorer's Outfit
 
  
===Wealth===
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* || Gold '''4''' || Silver '''6''' || Copper '''8''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
 

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