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'''Sub-Stats'''
 
'''Sub-Stats'''
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
* || HP '''[38]''' || Initiative '''[13]''' || Speed '''[20]''' || Languages - Common; Halfling ||
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* || HP '''[32]''' || Initiative '''[13]''' || Speed '''[20]''' || Lang" Commong; Halfling ||
  
 
==CLASS==
 
==CLASS==
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'''Granted Powers'''
 
'''Granted Powers'''
 
* '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
 
* '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
* '''Bluff''' (Cha), '''Disguise''' (Cha), '''Hide''' (Dex), and '''Wilderness Lore''' (Wis) are class skills.  
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* '''Bluff''' (Cha), '''Disguise''' (Cha), '''Hide''' (Dex),''' and '''Wilderness Lore''' (Int) are class skills.  
 
* '''Turn Undead:''' A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[3]'''.
 
* '''Turn Undead:''' A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[3]'''.
 
* '''Spontaneous Casting''' (Cure Spells)
 
* '''Spontaneous Casting''' (Cure Spells)
  
 
==MAGIC==
 
==MAGIC==
 
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==Magic Stats==
===Spell Stats===
 
 
|| Spell Slots '''[6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4]''' || Spell Save DC: '''14 + SpLv''' ||
 
|| Spell Slots '''[6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4]''' || Spell Save DC: '''14 + SpLv''' ||
  
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* || Change Self || Invisibility || Fly || Dimension Door ||
 
* || Change Self || Invisibility || Fly || Dimension Door ||
  
==COMBAT==
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==Combat==
 
'''Armor/Weapon Stats'''
 
'''Armor/Weapon Stats'''
* || '''Armor:''' Chain Shirt [+4 AC] [+3 Dex] [+1 Small] (-2 Penalty) ||
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* || '''Armor:''' Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored '''[13/18]''' ||  
* || Small Shield [+1 AC] (-1 Penalty) ||
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* || AC Unarmored/Armored '''[13/19]''' (Total Penalty -4) ||  
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* || '''Weapon:''' Quarterstaff || '''[1d20 + 3 (7) ''to hit'']''' || '''[1d6/1d8 + 0 (4) ''damage'']''' ||  
* || '''Weapon:''' Short Spear || '''[1d20 +6 (+10 Thrown) ''to hit'']''' || '''[1d8 + 0 ''damage'']''' Crit x3 || Qty [6]
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* || '''Weapon:''' Dagger || '''[1d20 +6 (+9 Thrown) ''to hit'']''' || '''[1d4 + 0 ''damage'']''' Crit 19-20/x2 || Qty [3]
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* || '''Weapon''' Blowgun || '''[1d20 + 6 ''to hit'']''' || '''[1 ''damage'']''' ||
 +
 
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* || '''Weapon''' Net || '''[1d20 + 6 ''to hit'']''' || '''[Restrained condition on a hit]'''
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* || '''Weapon:''' Dagger || '''[1d20 + 6 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
 +
 
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==Non-Combat==
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'''Skills'''
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* || Animal Handling || Insight || Perception [Expertise] || Survival ||
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'''Proficiencies'''
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* || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
 +
 
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* || Armor: Light, Medium, Shield (natural hide or wood only) ||
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* || Tools: Herbalism Kit; Land Vehicles ||
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'''Languages'''
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* || Common || Goblin || Undercommon || Druidic ||
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'''Background'''
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* || Wilderness Caravan Guide || Well Traveled Feature: ''You are familiar with the shadier travel routes and have a web of contacts among caravaners.'' ||
 +
 
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'''Wealth'''
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* || Gold '''100''' || Silver '''0''' || Copper '''0''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
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* || Banked Gold '''400''' ||
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'''Magic Items'''
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* '''Staff of the Adder''' Bonus action to animate. Melee attack 1d6 piercing save v DC15 CONor take 3d6 poison. Snake AC 15/ 20 HP
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* '''Circlet of Blasting''' Cast Scorching Ray 1x/day +5
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* '''Bag of Tricks [Gray]''' d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
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* '''Figurine of Power, Silver Raven'''
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* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
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* '''Shield +1'''
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* '''Anima Pouch''' 100 lb capacity
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* '''Healing Potion [7hp]''' [4]
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* '''Druidic Focus - Totem'''
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* '''Drow Poison [5 darts coated]'''
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'''Equipment'''
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* '''Weapons''' Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
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* '''Armor''' Bone Studded Leather
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* '''Anima Pouch''' 100 lb capacity [1]
  
==NON-COMBAT==
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* '''Rations''' [14 days]
===Skills===
 
'''Bolded''' Skills are Class Skills.
 
* Climb [2] (+2)
 
* '''Concentration''' [8] (+0)
 
* Hide [7] (+3/+4)
 
* Jump [2] (+2)
 
* Listen [6] (+4/+2)
 
* Move Silently [5] (+3/+2)
 
* '''Profession''' (Cook) [8] (+4)
 
* Spellcraft [8] (+0)
 
* Spot [4] (+4)
 
  
===Equipment===
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* '''Anima Water Flask''' [1]
'''Magic'''
 
*1 Wooden Holy Symbol
 
  
'''Arms/Armor'''
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* '''Rope, Silk''' [50']
*1 Chain Shirt
 
*1 Small Shield
 
*6 Short Spears
 
*3 Daggers
 
*1 Whetstone
 
  
'''Gear'''
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==[[Brahnamins_Characters | Back to Main Page]]==
*1 Backpack
 
*6 Pouches
 
*1 Bedroll
 
*14 Days Rations
 
*2 Waterskins
 
*1 Iron Pot
 
*50' Silk Rope
 
*1 Grappel
 
*1 Hooded Lantern
 
*2 Pints Oil
 
*1 Flint/Steel
 
  
'''Clothing'''
 
*1 Explorer's Outfit
 
  
===Wealth===
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----
* || Gold '''4''' || Silver '''6''' || Copper '''8''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
 

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