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− | Return to the [[Ars_Magica_-_By_Hook_or_By_Crook|game page]].
| + | <inputbox> |
− | | + | type=create |
− | '''Bran the Veteran'''
| + | width=100 |
− | | + | break=no |
− | Characteristics:
| + | buttonlabel=Create new article |
− | Int 0
| + | default=(Article title) |
− | Per 0
| + | </inputbox> |
− | Pre –1
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− | Com –1
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− | Str 0
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− | Sta +1 (1)
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− | Dex +2 (2)
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− | Qik +2 (2)
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− | Size:0
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− | Age:45 (45)
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− | Decrepitude:1 (2)
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− | Warping Score:0 (0)
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− | Virtues and Flaws:
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− | Covenfolk
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− | Warrior
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− | Weakness (talking back to magi)
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− | Personality Traits:
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− | Loyal +3
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− | Cheeky +2
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− | Brave +1
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− | Reputations:None
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− | Combat:
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− | Axe & Heater Shield
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− | Init –1
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− | Attack +15
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− | Defense +14
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− | Damage +6
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− | | |
− | Kick:
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− | Init –3
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− | Attack +6
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− | Defense +5
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− | Damage +3
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− | Soak:+8 (full metal scale armor)
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− | Fatigue Levels:
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− | OK, 0, –1, –3, –5,Unconscious
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− | Wound Penalties:–1 (1–5), –3 (6–10), –5(11–15), Incapacitated (16–20)
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− | Abilities:
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− | [Area A] Lore 4 (monsters)
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− | [AreaB] Lore 2 (monsters)
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− | Awareness 5 (in combat)
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− | Bows 5 (longbow)
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− | Brawl 3(kicking)
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− | Carouse 3 (with fighting friends)
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− | Folk Ken 1 (magi)
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− | Great Weapon 5 (pole axe)
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− | Guile 2 (getting extra rations)
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− | Leadership 3 (in combat)
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− | Living Language 5 (military talk)
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− | Order of Hermes Lore 3 (grogs)
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− | Single Weapon 8 (heater shield)
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− | Stealth 3(when armored)
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− | Survival 1 (when in a group)
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− | Thrown Weapon 4 (knife)
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− | | |
− | Equipment:
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− | Axe
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− | Heater Shield
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− | Full metal scale armor
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− | pack containing gear to care for weapons and armor and establish camps when traveling.
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− | Encumbrance:4 (4)
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− | Customization Notes:The Grizzled Veteran has been around the covenant for years,but has never reached a formal position of leadership, because he has a tendency to talk back to the magi. On the other hand, he makes a good informal leader of the grogs. Age hasn’t really slowed him down yet, but it is about to. He could take another two Flaws and a corresponding number of Virtues if desired, and his Ability scores can be moved around. The high set should probably be kept in combat, but he could specialize in a different sort of combat (you would have to recalculate Combat Totals), and the secondary abilities can be moved around at will.
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