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==Basic Info== '''Title:''' Bright Shining Lie<br> '''Caste/Aspect:''' Day caste Abyssal exalt<br> '''Concept:''' Mercy Killer<br> '''Motivation:''' To relieve the suffering of all Creation by bringing it to a peaceful death<br> '''Intimacies:''' * The Walker in Darkness (respect and admiration) * The Underworld (rapturous wonder) * The People of Creation (mercy) * Cathak Yuusuka ("she has such sad eyes for someone so beautiful") '''Appearance:'''<br> Bright Shining Lie stands about five and a half feet tall, and appears to be in her mid teens, although there is an odd look in her emerald eyes that clashes with her youthful features, or, for that matter, with the peaceful expression on her face. Her ash-blonde hair is tied back in a ponytail; her bangs are trimmed above her eyebrows. Her form is lean and athletic, displaying good muscle tone on the few visible parts of her body, and she moves with an easy, almost feral, grace. '''XP:''' 99 gained / 99 spent<br> <br>'''Current Stats''' ==Attributes== {| border="0" cellpadding="0" cellspacing="0" |- |width="60pt"|Strength |width="60pt"|β |width="80pt"|Charisma |width="60pt"|ββββ |width="80pt"|Perception |width="60pt"|βββββ |- |Dexterity |βββββ β |Manipulation |ββ |Intelligence |βββ |- |Stamina |β |Appearance |βββ |Wits |βββ |}<br> '''PHYSICAL:''' * Strength 1 (poor strength; lift 80 lbs) * Dexterity 6 (inhumanly swift and graceful) * Stamina 1 (poor stamina; soak 1 bashing / 1 lethal) '''SOCIAL:''' * Charisma 4 (magnetic, swaying many by force of her personality) * Manipulation 2 (average at dissembling) * Appearance 3 (quite good-looking) '''MENTAL:''' * Perception 5 (can walk through a masked ball and identify anyone she knows solely by body language) * Intelligence 3 (quite bright; might make a good scholar) * Wits 3 (very clever, almost never loses her cool) ==Abilities== {| border="0" cellpadding="0" cellspacing="0" |- |width="80pt"|Archery |width="50pt"| |width="90pt"|'''''Integrity''''' |width="50pt"|ββ |width="80pt"|Craft |width="50pt"| |width="80pt"|'''''Athletics''''' |width="50pt"|ββ |width="90pt"|Bureaucracy |width="50pt"|β |- |'''''Martial Arts''''' |βββββ |Performance |β |'''''Investigation''''' |ββ |'''''Awareness''''' |βββββ |Linguistics |ββ |- |Melee |ββ |Presence | |Lore |β |'''''Dodge''''' |βββββ |Ride | |- |Thrown |β |Resistance |β |Medicine | |'''''Larceny''''' |ββββ |Sail | |- |War | |Survival |β |'''''Occult''''' |β |'''''Stealth''''' |βββββ |'''''Socialize''''' |β |}<br> '''CASTE ABILITIES''' * Athletics 2 (can easily keep her balance on treacherous ice) * Awareness 5 (can tell the number and location of assassins in a pitch black room by listening to the sound of their breathing) ** Sight +1 * Dodge 5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk) ** Unarmed +3 * Larceny 4 (extremely accomplished thief, capable of many underworld feats) * Stealth 5 (can sneak past an ever-watchful demon guarding a crypt in Sijan) '''FAVORED ABILITIES''' * Integrity 2 (can resist having her emotions twisted by experienced con-artists) * Investigation 2 (can reconstruct the details of a crime from careful examination of the scene) * Martial Arts 5 (can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner) ** Against Exalted +3 * Occult 1 (can probably appease a minor local spirit or tell that someone is about to cast a spell) ** Ghosts +1 * Socialize 1 (could obtain minor favors through flattery or blackmail) '''OTHER ABILITIES''' * Bureaucracy 1 (can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones) * Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak) * Lore 1 (literate and can find most large nations on a map of Creation) * Resistance 1 (can keep his head after a night of hard drinking) * Survival 1 (can probably find a decent shelter in the woods or tame a hawk) * Thrown 1 (can probably hit the bulls-eye on a stationary target) ==Willpower and Virtues== '''Willpower: 7''' (unwavering and resolute)<br> '''Virtues:''' * Compassion: 5 "" * Conviction: 3 "" * Temperance: 3 "" (flawed virtue; gains 1 Resonance each time she rolls temperance, to include channeling it) * Valor: 2 "" ==Essence and Anima== '''Essence: 3''' * Personal Essence: 16 * Peripheral Essence: 42 (34) * Committed Essence: 8 '''Anima Banner''' * At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes. * When Ellisandeβs anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence. Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life. ==Backgrounds== ==Charms== <br> '''DODGE''' * Flitting Shadow Form <br> '''LARCENY''' * First Larceny Ex 1m per die; Reflexive; Instant May buy up to Larceny + Attribute in dice that can be added to a Larceny roll * Face Drinking Bite * Solar Impersonation Style * Donning the White Bone Masque <br> '''MARTIAL ARTS:''' * First Martial Arts Excellency 1m per die; Reflexive; Instant. May buy up to Martial Arts + Attribute in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value. * Blood-scenting Hunger 2m; Reflexive; One scene See dematerialized beings in Essence x 5 yards; for 1 mote, sizing up a target to reveals current wound penalty, permanent Essence and the total number of available motes remaining in combined Essence pools; sense their essence expenditure for the rest of the scene. * Leaping Horror Approach 3m; Supplemental; Instant After each attack in a flurry, move reflexively to next target; add MA to DDV vs counterattacks * Lunging Phantom Method 4m; Supplemental; Instant Attack becomes unexpected unless (Wits+Awareness) gets as many successes as attack roll; also ignores cover and counts 10's on Damage roll as 2 successes * Shrouded Claw Attack 3m; Supplemental; Instant Halves the pool used to calculate defender's DV, rounding down * Hungry Ghost Form 6m; Simple; One scene Partially-controlled Berserk Anger (Ex 105); inflicts lethal w/ unarmed attacks / parries lethal barehanded; make unarmed strikes against immaterial beings; add Essence to Stamina for Soak; assessing characters with Blood-Scenting Hunger becomes free, and unarmed attacks add +1 Accuracy and +1 Damage against enemies whom she has scented with it. * Air Dragon's Sight 4m; Simple; One scene Does not suffer unexpected attacks unless surrounded; adds Essence to Awareness rolls w/in Essence x 10 yards * Flowing Water Defense 2m; Reflexive; (Essence) Actions Subtracts one die from all attack pools; attackers suffer 2 External Penalty <br> '''STEALTH:''' * First Stealth Excellency 1m per die; Reflexive; Instant May buy up to Stealth + Attribute in dice that can be added to a Stealth roll or rolled with successes applied directly to an unrolled value. * Shadow Cloak Technique * Atrocity Without Witness ==Combos== <br> ==Panoply== ===Combat Stats Block=== {| border="1" cellpadding="5" cellspacing="0" |- | '''Weapons''' | '''Speed''' | '''Accuracy''' | '''Damage''' | '''Defense''' | '''Rate''' | '''Min''' | '''Tags''' |- | ''Desolate Caress of Eternity (Mercykiller)'' | align="center"|4 | align="center"|+4 | align="center"|+4L | align="center"|+2 | align="center"|3 | STR β | align="center"|P |- | * | align="center"|4 | align="center"|+0 | align="center"|+3B | align="center"|+1 | align="center"|3 | STR ββ MA β | align="center"|M |- | Punch | align="center"|5 | align="center"|+1 | align="center"|+0B | align="center"|+2 | align="center"|3 | STR β | align="center"|N |- | Kick | align="center"|5 | align="center"|+0 | align="center"|+3B | align="center"|-2 | align="center"|2 | STR β DEX ββ | align="center"|N |- | Clinch | align="center"|6 | align="center"|+0 | align="center"|+0B | align="center"|+0 | align="center"|1 | STR β | align="center"|C, N, P |}<br/> {| border="1" cellpadding="5" cellspacing="0" |- | '''Armor''' | '''Soak (L/B)''' | align="center"|'''Mob''' | align="center"|'''Fatigue''' | align="center"|'''Cost''' |- | None | align="center"|- / - | align="center"|- | align="center"|- | - |} ==Extras== ===Images=== ===Merits and Flaws=== ===XP and Training=== * <u>'''XP Gained:''' 49</u> ** Prelude - The Shunned Village: 10 ** Episode 1 - Of Falcons & Falconers: 5 ** Episode 2 - Points of Departure: 5 ** Episode 3 - Convergence of the Twain: 5 ** Episode 4 - ''Quis Custodiet Ipsos Custodes''?: 9 (including +1 Stunt XP for Shan) ** Episode 5 - A Dream Given Form: 10 (including 5 for meeting the goal of freeing Jeradin & defeating Lahor) ** Episode 6 - The Journey South: 5 * <u>'''XP Spent:''' 49</u> ** Stamina 2: 4 XP ** Socialize 2: 1 XP ** Strength 2: 4 XP ** Martial Arts 2: 1 XP ** Hypnotic Tongue Technique: 8 XP ** Essence 3: 16 XP ** Combo: ''Sunlit Dragon Takes the Field'': 7 XP ** Upgrade: HGD & Dipping Swallow Defense considered the same charm for charm/combo activation: 2 XP ** Combo: ''The First Argument of Kings'': 6 XP * '''Debt XP:''' 0 * '''Unspent XP:''' 0 * '''Currently training:''' ===Character Creation Questions=== '''How old are you?''' * '''What was your family life like?''' * '''Where are you from?''' '''How were you Exalted?''' '''When did you meet your companions?''' '''How has power changed you?''' '''What do you think of mortals?''' '''What motivates you to be a hero?''' '''Who or what do you worship?''' '''What would drive you to commit murder?''' ===Accounting=== Freebies: 18 For tabletop: additional XP: * 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm Combos:
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