Editing Bright Shining Lie

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
 
* The Walker in Darkness (respect and admiration)
 
* The Walker in Darkness (respect and admiration)
 
* The Underworld (rapturous wonder)
 
* The Underworld (rapturous wonder)
* The People of Creation (mercy)
+
* The People of Creation (Mercy)
* Cathak Yuusuka ("she has such sad eyes for someone so beautiful")
+
* [[Cathak Yuusuka]] (Pity)
 
'''Appearance:'''<br>
 
'''Appearance:'''<br>
  
 
Bright Shining Lie stands about five and a half feet tall, and appears to be in her mid teens, although there is an odd look in her emerald eyes that clashes with her youthful features, or, for that matter, with the peaceful expression on her face.  Her ash-blonde hair is tied back in a ponytail; her bangs are trimmed above her eyebrows.  Her form is lean and athletic, displaying good muscle tone on the few visible parts of her body, and she moves with an easy, almost feral, grace.
 
Bright Shining Lie stands about five and a half feet tall, and appears to be in her mid teens, although there is an odd look in her emerald eyes that clashes with her youthful features, or, for that matter, with the peaceful expression on her face.  Her ash-blonde hair is tied back in a ponytail; her bangs are trimmed above her eyebrows.  Her form is lean and athletic, displaying good muscle tone on the few visible parts of her body, and she moves with an easy, almost feral, grace.
 
'''XP:''' 99 gained / 99 spent<br>
 
'''XP:''' 99 gained / 99 spent<br>
<br>'''Current Stats'''
+
<br>[[Widening_Gyre:Current_Player_Stats#Ashadar_Shan|'''Current Stats''']]
  
 
==Attributes==
 
==Attributes==
{| border="0" cellpadding="0" cellspacing="0"
+
Strength       Charisma     ●●●●   Perception   ●●●●●
|-
+
Dexterity ●●●●● ● Manipulation ●●     Intelligence ●●●
|width="60pt"|Strength
+
Stamina         Appearance   ●●●     Wits         ●●●
|width="60pt"|
 
|width="80pt"|Charisma
 
|width="60pt"|●●●●
 
|width="80pt"|Perception
 
|width="60pt"|●●●●●
 
|-
 
|Dexterity
 
|●●●●● ●
 
|Manipulation
 
|●●
 
|Intelligence
 
|●●●
 
|-
 
|Stamina
 
|
 
|Appearance
 
|●●●
 
|Wits
 
|●●●
 
|}<br>
 
  
 
'''PHYSICAL:'''  
 
'''PHYSICAL:'''  
 
* Strength 1 (poor strength; lift 80 lbs)
 
* Strength 1 (poor strength; lift 80 lbs)
* Dexterity 6 (inhumanly swift and graceful)
+
* Dexterity 5 (almost inhumanly swift and graceful)
* Stamina 1 (poor stamina; soak 1 bashing / 1 lethal)
+
* Stamina 1 (unexceptional stamina; soak 2 bashing / 1 lethal)
  
 
'''SOCIAL:'''  
 
'''SOCIAL:'''  
* Charisma 4 (magnetic, swaying many by force of her personality)
+
* Charisma 4 (powerful, swaying almost anyone to her cause)
* Manipulation 2 (average at dissembling)
+
* Manipulation 2 (
* Appearance 3 (quite good-looking)
+
* Appearance 3 (fair appearance)
  
 
'''MENTAL:'''  
 
'''MENTAL:'''  
* Perception 5 (can walk through a masked ball and identify anyone she knows solely by body language)
+
* Perception 5 ()
* Intelligence 3 (quite bright; might make a good scholar)  
+
* Intelligence 3 ()  
* Wits 3 (very clever, almost never loses her cool)
+
* Wits 3 ()
  
 
==Abilities==
 
==Abilities==
{| border="0" cellpadding="0" cellspacing="0"
+
Archery             Integrity  ●      Craft              Athletics  ●  '''''Bureaucracy''''' ●●●●●
|-
+
'''''Martial Arts''''' ●●●●●  '''''Performance''''' ●     '''''Investigation''''' ●    Awareness    '''''Linguistics''''' ●●●
|width="80pt"|Archery
+
Melee               Presence           Lore         ●●●  Dodge        '''''Ride'''''       ●
|width="50pt"|
+
Thrown           Resistance     Medicine           Larceny      '''''Sail'''''      
|width="90pt"|'''''Integrity'''''
+
War                 Survival       '''''Occult'''''       ●●●  Stealth       '''''Socialize'''''   ●●
|width="50pt"|●●
 
|width="80pt"|Craft
 
|width="50pt"|
 
|width="80pt"|'''''Athletics'''''
 
|width="50pt"|●●
 
|width="90pt"|Bureaucracy
 
|width="50pt"|●
 
|-
 
|'''''Martial Arts'''''  
 
|●●●●●
 
|Performance
 
|
 
|'''''Investigation'''''
 
|●●
 
|'''''Awareness'''''
 
|●●●●●
 
|Linguistics
 
|●●
 
|-
 
|Melee
 
|●●
 
|Presence
 
|
 
|Lore
 
|●
 
|'''''Dodge'''''
 
|●●●●●
 
|Ride
 
|
 
|-
 
|Thrown
 
|
 
|Resistance
 
|
 
|Medicine
 
|
 
|'''''Larceny'''''
 
|●●●●
 
|Sail
 
|
 
|-
 
|War
 
|
 
|Survival
 
|
 
|'''''Occult'''''
 
|●
 
|'''''Stealth'''''
 
|●●●●●
 
|'''''Socialize'''''
 
|●
 
|}<br>
 
  
 
'''CASTE ABILITIES'''
 
'''CASTE ABILITIES'''
* Athletics 2 (can easily keep her balance on treacherous ice)
+
* Athletics 1 (can keep his balance on treacherous ice)
* Awareness 5 (can tell the number and location of assassins in a pitch black room by listening to the sound of their breathing)
+
* Awareness 5
** Sight +1
+
* Dodge    4
* Dodge    5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk)
+
* Larceny  1
** Unarmed +3
+
* Stealth  4
* Larceny  4 (extremely accomplished thief, capable of many underworld feats)
 
* Stealth  5 (can sneak past an ever-watchful demon guarding a crypt in Sijan)
 
  
 
'''FAVORED ABILITIES'''
 
'''FAVORED ABILITIES'''
* Integrity 2 (can resist having her emotions twisted by experienced con-artists)
+
* Investigation 1
* Investigation 2 (can reconstruct the details of a crime from careful examination of the scene)
+
** Criminal Profiling +2
* Martial Arts 5 (can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner)
+
* Martial Arts 3 ()
 
** Against Exalted +3
 
** Against Exalted +3
* Occult 1 (can probably appease a minor local spirit or tell that someone is about to cast a spell)
+
* Performance 1 ()
 +
* Occult 1 ()
 
** Ghosts +1
 
** Ghosts +1
* Socialize 1 (could obtain minor favors through flattery or blackmail)
 
  
 
'''OTHER ABILITIES'''
 
'''OTHER ABILITIES'''
* Bureaucracy 1 (can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones)
+
* Bureaucracy 1 ()
* Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak)
+
* Integrity 1 (can see through a well-made sales pitch)
* Lore 1 (literate and can find most large nations on a map of Creation)
+
* Linguistics 1 (speaks High Realm, Old Realm, Flametongue and Riverspeak)
 +
* Lore 1 ()
 
* Resistance 1 (can keep his head after a night of hard drinking)
 
* Resistance 1 (can keep his head after a night of hard drinking)
* Survival 1 (can probably find a decent shelter in the woods or tame a hawk)
+
* Socialize 1 (could obtain minor favors through flattery or blackmail)
 +
* Survival 1
 
* Thrown 1 (can probably hit the bulls-eye on a stationary target)
 
* Thrown 1 (can probably hit the bulls-eye on a stationary target)
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==
'''Willpower: 7''' (unwavering and resolute)<br>
+
'''Willpower: 8''' (unwavering & resolute)<br>
 
'''Virtues:'''
 
'''Virtues:'''
* Compassion: 5 ""
+
* Compassion: 4 ""
 
* Conviction: 3 ""
 
* Conviction: 3 ""
* Temperance: 3 "" (flawed virtue; gains 1 Resonance each time she rolls temperance, to include channeling it)
+
* Temperance: 2 ""
* Valor: 2 ""
+
* Valor: 1 ""
  
 
==Essence and Anima==
 
==Essence and Anima==
'''Essence: 3'''
+
'''Essence: 2'''
* Personal Essence: 16
+
* Personal Essence: 17
* Peripheral Essence: 42 (34)
+
* Peripheral Essence: 42 (32)
* Committed Essence: 8
+
* Committed Essence: 10
 
'''Anima Banner'''
 
'''Anima Banner'''
 
* At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes.
 
* At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes.
 
* When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence.  Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life.
 
* When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence.  Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life.
 +
  
 
==Backgrounds==
 
==Backgrounds==
Line 161: Line 90:
  
 
==Charms==
 
==Charms==
 +
'''ATHLETICS:'''
  
 
<br>
 
<br>
'''DODGE'''
+
'''LINGUISTICS:'''
* Flitting Shadow Form
 
  
 
<br>
 
<br>
'''LARCENY'''
+
'''MELEE:'''
* First Larceny Ex 1m per die; Reflexive; Instant
+
<br>
May buy up to Larceny + Attribute in dice that can be added to a Larceny roll
+
'''OCCULT:'''
* Face Drinking Bite
 
* Solar Impersonation Style
 
* Donning the White Bone Masque
 
  
 
<br>
 
<br>
'''MARTIAL ARTS:'''
+
'''PRESENCE:'''
* First Martial Arts Excellency 1m per die; Reflexive; Instant.
 
May buy up to Martial Arts + Attribute in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value.
 
* Blood-scenting Hunger 2m; Reflexive; One scene
 
See dematerialized beings in Essence x 5 yards; for 1 mote, sizing up a target to reveals current wound penalty, permanent Essence and the total number of available motes remaining in combined Essence pools; sense their essence expenditure for the rest of the scene.
 
* Leaping Horror Approach 3m; Supplemental; Instant
 
After each attack in a flurry, move reflexively to next target; add MA to DDV vs counterattacks
 
* Lunging Phantom Method 4m; Supplemental; Instant
 
Attack becomes unexpected unless (Wits+Awareness) gets as many successes as attack roll; also ignores cover and counts 10's on Damage roll as 2 successes
 
* Shrouded Claw Attack 3m; Supplemental; Instant
 
Halves the pool used to calculate defender's DV, rounding down
 
* Hungry Ghost Form 6m; Simple; One scene
 
Partially-controlled Berserk Anger (Ex 105); inflicts lethal w/ unarmed attacks / parries lethal barehanded; make unarmed strikes against immaterial beings; add Essence to Stamina for Soak; assessing characters with Blood-Scenting Hunger becomes free, and  unarmed attacks add +1 Accuracy and +1 Damage against enemies whom she has scented with it.
 
* Air Dragon's Sight 4m; Simple; One scene
 
Does not suffer unexpected attacks unless surrounded; adds Essence to Awareness rolls w/in Essence x 10 yards
 
* Flowing Water Defense 2m; Reflexive; (Essence) Actions
 
Subtracts one die from all attack pools; attackers suffer 2 External Penalty
 
  
<br>
 
'''STEALTH:'''
 
* First Stealth Excellency 1m per die; Reflexive; Instant
 
May buy up to Stealth + Attribute in dice that can be added to a Stealth roll or rolled with successes applied directly to an unrolled value.
 
* Shadow Cloak Technique
 
* Atrocity Without Witness
 
  
 
==Combos==
 
==Combos==
Line 219: Line 123:
 
| '''Tags'''
 
| '''Tags'''
 
|-
 
|-
| ''Desolate Caress of Eternity (Mercykiller)''
+
| ''Empyrean Judgment''
 
| align="center"|4
 
| align="center"|4
 
| align="center"|+4
 
| align="center"|+4
Line 228: Line 132:
 
| align="center"|P
 
| align="center"|P
 
|-
 
|-
| *
+
| Scabbard
 
| align="center"|4
 
| align="center"|4
 
| align="center"|+0
 
| align="center"|+0
Line 273: Line 177:
 
| align="center"|'''Cost'''
 
| align="center"|'''Cost'''
 
|-
 
|-
| None
+
| Chiaroscuran Glass Lamellar
| align="center"|- / -
+
| align="center"|8 / 10
| align="center"|-
+
| align="center"|-1
| align="center"|-
+
| align="center"|0
| -
+
| ●●●●
 
|}
 
|}
 +
The soak values do not include Shan's stamina.  The armor is a masterpiece of perfect quality, with a mobility and fatigue value each -1 normal, as well as two +1 bonuses applied to soak (each of which adds 1L/1B).
  
 
==Extras==
 
==Extras==
Line 332: Line 237:
  
 
===Accounting===
 
===Accounting===
Freebies: 18
+
Freebies: 15
 
+
* Linguistics from 0 to 3: 3
 
+
* Melee from 3 to 5: 2
For tabletop: additional XP:
+
* Performance from 3 to 5: 2
 
+
* Presence from 3 to 5: 2
 
+
* Specialty: Presence - Persuasion +2: 1
* 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm
+
* Bureaucracy from 3 to 5: 2
 
+
* Conviction from 3 to 4: 3
Combos:
+
* Willpower from 7 to 8: 2
 +
* Followers from 1 to 2: 1
 +
* Resources from 3 to 5: 4
 +
* Flaws: -7

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)