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'''SOCIAL:'''  
 
'''SOCIAL:'''  
* Charisma 4 (magnetic, swaying many by force of her personality)
+
* Charisma 4 (powerful, swaying almost anyone to her cause)
* Manipulation 2 (average at dissembling)
+
* Manipulation 2 (
* Appearance 3 (quite good-looking)
+
* Appearance 3 (fair appearance)
  
 
'''MENTAL:'''  
 
'''MENTAL:'''  
* Perception 5 (can walk through a masked ball and identify anyone she knows solely by body language)
+
* Perception 5 ()
* Intelligence 3 (quite bright; might make a good scholar)  
+
* Intelligence 3 ()  
* Wits 3 (very clever, almost never loses her cool)
+
* Wits 3 ()
  
 
==Abilities==
 
==Abilities==
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|'''''Martial Arts'''''  
 
|'''''Martial Arts'''''  
 
|●●●●●
 
|●●●●●
|Performance
+
|'''''Performance'''''
 
|●
 
|●
 
|'''''Investigation'''''
 
|'''''Investigation'''''
 
|●●
 
|●●
 
|'''''Awareness'''''
 
|'''''Awareness'''''
|●●●●●
+
|●●
 
|Linguistics
 
|Linguistics
 
|●●
 
|●●
 
|-
 
|-
 
|Melee
 
|Melee
|●●
+
|
 
|Presence
 
|Presence
|
+
|
 
|Lore
 
|Lore
 
|●
 
|●
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|●
 
|●
 
|Medicine
 
|Medicine
|
+
|
 
|'''''Larceny'''''
 
|'''''Larceny'''''
 
|●●●●
 
|●●●●
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|'''''Stealth'''''
 
|'''''Stealth'''''
 
|●●●●●
 
|●●●●●
|'''''Socialize'''''
+
|Socialize
 
|●
 
|●
 
|}<br>
 
|}<br>
  
 
'''CASTE ABILITIES'''
 
'''CASTE ABILITIES'''
* Athletics 2 (can easily keep her balance on treacherous ice)
+
* Athletics 1 (can keep her balance on treacherous ice)
* Awareness 5 (can tell the number and location of assassins in a pitch black room by listening to the sound of their breathing)
+
* Awareness 1
** Sight +1
+
* Dodge    5
* Dodge    5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk)
+
* Larceny  4
** Unarmed +3
+
* Stealth  5
* Larceny  4 (extremely accomplished thief, capable of many underworld feats)
 
* Stealth  5 (can sneak past an ever-watchful demon guarding a crypt in Sijan)
 
  
 
'''FAVORED ABILITIES'''
 
'''FAVORED ABILITIES'''
* Integrity 2 (can resist having her emotions twisted by experienced con-artists)
+
* Integrity 2
* Investigation 2 (can reconstruct the details of a crime from careful examination of the scene)
+
* Investigation 2
* Martial Arts 5 (can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner)
+
* Martial Arts 5 ()
 
** Against Exalted +3
 
** Against Exalted +3
* Occult 1 (can probably appease a minor local spirit or tell that someone is about to cast a spell)
+
* Performance 1 ()
 +
* Occult 1 ()
 
** Ghosts +1
 
** Ghosts +1
* Socialize 1 (could obtain minor favors through flattery or blackmail)
 
  
 
'''OTHER ABILITIES'''
 
'''OTHER ABILITIES'''
* Bureaucracy 1 (can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones)
+
* Bureaucracy 1 ()
 +
* Integrity 2 (can see through a well-made sales pitch)
 
* Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak)
 
* Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak)
* Lore 1 (literate and can find most large nations on a map of Creation)
+
* Lore 1 ()
 
* Resistance 1 (can keep his head after a night of hard drinking)
 
* Resistance 1 (can keep his head after a night of hard drinking)
* Survival 1 (can probably find a decent shelter in the woods or tame a hawk)
+
* Socialize 1 (could obtain minor favors through flattery or blackmail)
 +
* Survival 1
 
* Thrown 1 (can probably hit the bulls-eye on a stationary target)
 
* Thrown 1 (can probably hit the bulls-eye on a stationary target)
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==
'''Willpower: 7''' (unwavering and resolute)<br>
+
'''Willpower: 7''' ()<br>
 
'''Virtues:'''
 
'''Virtues:'''
 
* Compassion: 5 ""
 
* Compassion: 5 ""
 
* Conviction: 3 ""
 
* Conviction: 3 ""
* Temperance: 3 "" (flawed virtue; gains 1 Resonance each time she rolls temperance, to include channeling it)
+
* Temperance: 3 ""
 
* Valor: 2 ""
 
* Valor: 2 ""
  
 
==Essence and Anima==
 
==Essence and Anima==
'''Essence: 3'''
+
'''Essence: 2'''
* Personal Essence: 16
+
* Personal Essence: 17
* Peripheral Essence: 42 (34)
+
* Peripheral Essence: 42 (32)
* Committed Essence: 8
+
* Committed Essence: 10
 
'''Anima Banner'''
 
'''Anima Banner'''
 
* At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes.
 
* At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes.
 
* When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence.  Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life.
 
* When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence.  Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life.
 +
  
 
==Backgrounds==
 
==Backgrounds==
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==Charms==
 
==Charms==
 +
'''ATHLETICS:'''
 +
Raiton's Nimble Perch
 +
<br>
 +
'''AWARENESS
  
 
<br>
 
<br>
 
'''DODGE'''
 
'''DODGE'''
 
* Flitting Shadow Form
 
* Flitting Shadow Form
 
+
* Flickering Wisp Technique
 +
<br>
 +
'''INVESTIGATION'''
 +
* First Investigation Ex
 
<br>
 
<br>
 
'''LARCENY'''
 
'''LARCENY'''
* First Larceny Ex 1m per die; Reflexive; Instant
+
* First Larceny Ex
May buy up to Larceny + Attribute in dice that can be added to a Larceny roll
+
* Face drinking bite
* Face Drinking Bite
 
 
* Solar Impersonation Style
 
* Solar Impersonation Style
* Donning the White Bone Masque
+
<br>
 
+
'''LINGUISTICS:'''
 +
* Scathing Cynic Attitude
 
<br>
 
<br>
 
'''MARTIAL ARTS:'''
 
'''MARTIAL ARTS:'''
* First Martial Arts Excellency 1m per die; Reflexive; Instant.
+
* First MA Ex
May buy up to Martial Arts + Attribute in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value.
+
* Blood-scenting Hunger
* Blood-scenting Hunger 2m; Reflexive; One scene
+
* Shrouded Claw Attack
See dematerialized beings in Essence x 5 yards; for 1 mote, sizing up a target to reveals current wound penalty, permanent Essence and the total number of available motes remaining in combined Essence pools; sense their essence expenditure for the rest of the scene.
+
* Lunging Phantom Method
* Leaping Horror Approach 3m; Supplemental; Instant
+
* Hungry Ghost Form
After each attack in a flurry, move reflexively to next target; add MA to DDV vs counterattacks
+
* Air Dragon's Sight
* Lunging Phantom Method 4m; Supplemental; Instant
 
Attack becomes unexpected unless (Wits+Awareness) gets as many successes as attack roll; also ignores cover and counts 10's on Damage roll as 2 successes
 
* Shrouded Claw Attack 3m; Supplemental; Instant
 
Halves the pool used to calculate defender's DV, rounding down
 
* Hungry Ghost Form 6m; Simple; One scene
 
Partially-controlled Berserk Anger (Ex 105); inflicts lethal w/ unarmed attacks / parries lethal barehanded; make unarmed strikes against immaterial beings; add Essence to Stamina for Soak; assessing characters with Blood-Scenting Hunger becomes free, and  unarmed attacks add +1 Accuracy and +1 Damage against enemies whom she has scented with it.
 
* Air Dragon's Sight 4m; Simple; One scene
 
Does not suffer unexpected attacks unless surrounded; adds Essence to Awareness rolls w/in Essence x 10 yards
 
* Flowing Water Defense 2m; Reflexive; (Essence) Actions
 
Subtracts one die from all attack pools; attackers suffer 2 External Penalty
 
 
 
 
<br>
 
<br>
 
'''STEALTH:'''
 
'''STEALTH:'''
* First Stealth Excellency 1m per die; Reflexive; Instant
 
May buy up to Stealth + Attribute in dice that can be added to a Stealth roll or rolled with successes applied directly to an unrolled value.
 
* Shadow Cloak Technique
 
* Atrocity Without Witness
 
  
 
==Combos==
 
==Combos==
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| -
 
| -
 
|}
 
|}
 +
The soak values do not include Shan's stamina.  The armor is a masterpiece of perfect quality, with a mobility and fatigue value each -1 normal, as well as two +1 bonuses applied to soak (each of which adds 1L/1B).
  
 
==Extras==
 
==Extras==
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===Accounting===
 
===Accounting===
 
Freebies: 18
 
Freebies: 18
 
+
* Linguistics from 0 to 3: 3
 +
* Martial Arts from 3 to 5: 2
 +
* Performance from 3 to 5: 2
 +
* Presence from 3 to 5: 2
 +
* Specialty: Presence - Persuasion +2: 1
 +
* Bureaucracy from 3 to 5: 2
 +
* Compassion from 3 to 5: 2
 +
* Valor from 3 to 4: 1
 +
* Temperance from 2 to 3: 1
 +
* Willpower from 5 to 8: 3
 +
* Followers from 1 to 2: 1
 +
* Resources from 3 to 5: 4
 +
* Flaws: -7
  
 
For tabletop: additional XP:
 
For tabletop: additional XP:
 
+
* Maw of Dripping Venom (12)
 
+
* Spell-Shattering Palm (12)
 +
* Deadly Starmetal Offensive (12)
 +
* Orichalcum Sheathing Stance (12)
 +
* Flickering Moonsilver Approach (12)
 +
* Five Jade Fury (12)
 +
* Four Magical Materials Form (12)
 +
* Ravening Mouth of Martial Arts (8)
 +
* Labyrinth-Walking Prana
 +
* Power-Reaping Prana
 +
* Searing Fist Attack
 +
* Unnatural Shambling Deftness
 +
* Consuming Entropy Strike
 +
* Charm-Smothering Technique
 +
* Scuttling Apparition Defense
 +
* Blood-Freezing Technique
 +
* Soul-Flaying Strike
 +
* Soul-Consuming Transcendence
 +
* Ravaging Blow
 +
* Consumptive Caress
 +
* Striking Cobra Technique
 +
* Flowing Water Defense
 +
* Rippling Water Strike
 +
* Infinite Martial Arts Flow
 
* 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm
 
* 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm
  
Combos:
+
Combo:
 +
- Air Dragon's Sight, Flowing Water Defense, Flitting Shadow Form, Ravening Mouth of Martial Arts, Power-Reaping Prana, Blood-Scenting Hunger, Scuttling Apparition Defense
 +
- 1st Martial Arts Excellency,

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