Editing Broken Toys: Legacy 2nd Edition
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=The Homeland= | =The Homeland= | ||
==Settlements== | ==Settlements== | ||
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Cultivators: | Cultivators: | ||
− | Hive: | + | Hive: |
Merchants: | Merchants: | ||
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Merchants: | Merchants: | ||
− | Hive: | + | Hive: |
==And the smaller endings that hold our attention...== | ==And the smaller endings that hold our attention...== | ||
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To all but the Hive- are you conscious of this threat? Do you perceive it as such? | To all but the Hive- are you conscious of this threat? Do you perceive it as such? | ||
− | Hive: | + | Hive: |
Cultivators: ''We don’t know about the threat as such. It’s not made of flesh and blood, so why seek it? Best to avoid things like that entirely.'' | Cultivators: ''We don’t know about the threat as such. It’s not made of flesh and blood, so why seek it? Best to avoid things like that entirely.'' | ||
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Merchants: | Merchants: | ||
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=The Families= | =The Families= | ||
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''Alliance Move - When you make another group part of your trading operation (suppliers, distributors or vendors) gain 1-Treaty on them. '' | ''Alliance Move - When you make another group part of your trading operation (suppliers, distributors or vendors) gain 1-Treaty on them. '' | ||
− | Doctrine: '' | + | Doctrine: ''---'' - --- |
− | Lifestyle : | + | Lifestyle: --- - --- |
'''Stock in Trade''': Your Family has a particular product range they trade in, and you can expect to have those wares around unless your Family is deeply in need and Mood is at -3. Once per session, you can draw on one of your Stocks in Trade to boost a roll's results by one category: 6- to 7-9, 7-9 to 10+. <br> | '''Stock in Trade''': Your Family has a particular product range they trade in, and you can expect to have those wares around unless your Family is deeply in need and Mood is at -3. Once per session, you can draw on one of your Stocks in Trade to boost a roll's results by one category: 6- to 7-9, 7-9 to 10+. <br> | ||
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• Mementos of the World Before.] | • Mementos of the World Before.] | ||
− | ''' | + | '''---''': --- |
===Resources=== | ===Resources=== | ||
'''Surplus''' <br> | '''Surplus''' <br> | ||
− | + | --- <br> | |
− | + | --- | |
'''Needs''' <br> | '''Needs''' <br> | ||
− | + | --- <br> | |
− | + | --- <br> | |
− | + | --- | |
'''Gear''' <br> | '''Gear''' <br> | ||
Armoury 0 (Tags: ''Melee'', ''Ranged'') <br> | Armoury 0 (Tags: ''Melee'', ''Ranged'') <br> | ||
Outfit 1 (Tags: ''Utility'', ''Camo'', ''Regal,'' ''Tough'') <br> | Outfit 1 (Tags: ''Utility'', ''Camo'', ''Regal,'' ''Tough'') <br> | ||
− | Intel | + | Intel 0 <br> |
Vehicles 1 ( [With Vehicles 1, describe either two types of vehicle each with one of "Land," "Water," "Air," or "Space," or one vehicle type with that and any second tag.] ) <br> | Vehicles 1 ( [With Vehicles 1, describe either two types of vehicle each with one of "Land," "Water," "Air," or "Space," or one vehicle type with that and any second tag.] ) <br> | ||
− | Companions | + | Companions 0 (When you raise Companions, you can either create a group with a particular specialty and Quality 1, or give an existing group +1 Quality.) |
'''Tech''' 0 <br> | '''Tech''' 0 <br> | ||
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''Inheritance'' Merchant Characters get +1 to Sway or Lore. The family starts with 1 point permanent in Outfit (tag: tough) and Vehicle. | ''Inheritance'' Merchant Characters get +1 to Sway or Lore. The family starts with 1 point permanent in Outfit (tag: tough) and Vehicle. | ||
− | ==( | + | ==(Tyrant Kings), played by Funkadelic== |
Reach -1 | | Reach -1 | | ||
Grasp 1 | | Grasp 1 | | ||
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Style: Ordered and well-drilled precision <br> | Style: Ordered and well-drilled precision <br> | ||
Governance: Battle companies sitting in council | Governance: Battle companies sitting in council | ||
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===Moves=== | ===Moves=== | ||
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'''Gear''' <br> | '''Gear''' <br> | ||
− | Armoury 2 (Tags: ''Melee'', ''Ranged'', ''Brutal'', '' | + | Armoury 2 (Tags: ''Melee'', ''Ranged'', ''Brutal'', ''TBD'') <br> |
Outfit 0 (Tags: ''Utility'', ''Camo'', ''Regal'') <br> | Outfit 0 (Tags: ''Utility'', ''Camo'', ''Regal'') <br> | ||
Intel 0 <br> | Intel 0 <br> | ||
Vehicles 0 <br> | Vehicles 0 <br> | ||
Companions 2 (When you raise Companions, you can either create a group with a particular specialty and Quality 1, or give an existing group +1 Quality.) | Companions 2 (When you raise Companions, you can either create a group with a particular specialty and Quality 1, or give an existing group +1 Quality.) | ||
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'''Tech''' 0 <br> | '''Tech''' 0 <br> | ||
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Tyrant Characters get +1 to Force or Sway. <br> | Tyrant Characters get +1 to Force or Sway. <br> | ||
Start with 1 point in Armoury (tag: brutal) and Companions. | Start with 1 point in Armoury (tag: brutal) and Companions. | ||
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