Editing
Broltz
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Broltz''' ''Vermissian Sage'' Broltz spent his durance acting as a spy for a high class brat who viewed himself as an artist and had a politically connected father. His master was of course not interested in suffering for his art, but made sure that Broltz did regularly. Broltz was constantly observing his master's rivals, stalking them, hiding in uncomfortable places, posing as servants, etc. to discover their hidden mistresses, vices, debts, and other embarrassing secrets for his master to use as blackmail. He was often sent to sabotage other artists as well. And sometimes he was just sent to do basic research for his master that he was too lazy to look up himself, seeing Broltz at the library or pestering academics regularly to answer such burning questions as "What effectively removes ink from a mask?", "What art supplies can cause intoxication?", and "What are the exact laws concerning blackmail?" Mind +3 and Shadow +1 ''Skills:'' Sneak, Deceive, Investigate, Compel, Fix (from That Didn't Happen) ''Domains:'' Academia, Occult, Technology ''Equipment:'' Dagger and Padded Vest (Armour 1) ''Bonds:'' -Professor Hern, an expert on the law. Broltz often consulted her when trying to discover just which actions he had observed were illegal so that he could report them back correctly and has found her an invaluable resource since. -Broltz knows that Disreali knows a certain Aelfir ritual forbidden to the drow. Disreali knows he knows this. But won't share the secret. -Broltz was saved by Varek after he was sent to collect blackmail information and was discovered tailing one of the Aelfir. Broltz would have likely been beaten to death by the man's guards if Varek had not interceded. ''Core Abilities:'' Back Door: Find an entrance to the Vault somewhere in any scene. Once per session. (anyone I bring with me must roll a Resist+Occult roll to avoid mind stress) The Vault: I can access the vaults records to justify an investigation roll on any subject. Obsessive Research: At the start of every session, gain a knack in any skill or domain for the session. Cannot be the same two sessions in a roll. Thorned Tongue: Roll Compel+Occult to cast spell. On a success: for the next situation, if someone lies to me, they mark D3 stress as pain sears their body and mind. That Didn't Happen: Gain Fix skill. Once per session, reroll all dice and claim that whatever previously happened to be false. Can do this again, but take D6 Mind stress if I do
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information