Editing Bromar

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
= Bromar, Dwarf [[Huskarl]] =
+
= Bromar, Dwarf Huskarl =
Bromar is his common name, and Kolmothr is his clan name.<br>
+
Bromar is his common name, and Kolmothr is his clan name. His title is, "Farkral Belmalk, Orm Brond Draugadrottin, Thermamarr vi Huskarl"
His full name and title is:
 
'''General Bromar Kolmothr, Farkral Belmalk, Orm Brond Draugadrottin, Thermamarr vi Huskarl'''
 
  
 
''The meaning of these names:''
 
''The meaning of these names:''
Line 14: Line 12:
 
== Background ==
 
== Background ==
  
The Seer-tale of the last 11 arcs
+
 
  
 
=== Kolmothr Clan ===
 
=== Kolmothr Clan ===
Line 24: Line 22:
  
 
=== The Draugadrottin ===
 
=== The Draugadrottin ===
One of Bromar's earliest adventures was as a hired fighter for a huskarl named [[Bromar#Allies|Dakul]].  They were sent to raid a caravan carrying supplies for the Shadow's forces to Lardun.  While on the return trip, the expedition split, some returning with the spoils and Dakul leading a small band on a new mission to discover why dwarves have gone missing in a region normally not patrolled by the Shadow's forces.  What they uncovered was an encampment being protected by huge flying insect-like [http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG234.jpg beasts].  During a fight with the creatures, Bromar summoned the last reserves of his bravery and bolted into the encampment, retrieving what he thought might be a clue as to the disappearance of the local dwarves.  What he found was something far more illuminating.
+
One of Bromar's earliest adventures was as a hired fighter for a huskarl named Dakul.  They were sent to raid a caravan carrying supplies for the Shadow's forces to Lardun.  While on the return trip, the expedition split, some returning with the spoils and Dakul leading a small band on a new mission to discover why dwarves have gone missing in a region normally not patrolled by the Shadow's forces.  What they uncovered was an encampment being protected by huge flying insect-like [http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG234.jpg beasts].  During a fight with the creatures, Bromar summoned the last reserves of his bravery and bolted into the encampment, retrieving what he thought might be a clue as to the disappearance of the local dwarves.  What he found was something far more illuminating.
  
Once deciphered, the notes that Bromar retrieved told of a prophecy written by beings who remembered the time before the Sundering.  They had seen through the veil of time and shadow to a being who could live as ghost and man at once.  The authors of the prophecy told of the potential of the being to unite the spirits of Aryth's dead against the Shadow in the North.
+
Once deciphered, the notes that Bromar retrieved told of a prophecy written by beings who remembered the time before the Sundering.  They had seen through the veil of time and shadow to a being who could live as ghost and man at once.  The authors of the prophecy told of the potential of the being to unite the spirits of Aryth against the Shadow in the North and become the Lord of Ghosts.
  
The tale spread among the loremasters of the dwarves.  They began to refer to this being as the Lord of Ghosts, as the writing gave no other term or name.  '''Draugadrottin''' is the old dwarven word that means "lord of ghosts." The prophecy is vague in its description, telling little about how to find the Draugadrottin.  It tells first they must find the Hroptyr ki Hoarr Bileygr, or "hidden one of the feeble-eyed one."  A dark creature or monster called Thirgaa'is would give its life, or sacrifice something great, in order to bring forth the Draugadrottin.
+
The tale spread among the loremasters of the dwarves, who called this being the '''Draugadrottin'''.  The prophecy is vague in its description, telling little about how to find the Draugadrottin.  It tells first they must find the Hroptyr ki Hoarr Bileygr, or "hidden one of the feeble-eyed one."  A dark creature or monster called Thirgaa'is would give his life, or sacrifice something great, in order to bring forth the Draugadrottin.
  
 
Because Bromar retrieved these writings, the loremasters referred to him as ''Orm Brond Draugadrottin''.
 
Because Bromar retrieved these writings, the loremasters referred to him as ''Orm Brond Draugadrottin''.
 
=== The Blothbronda Tohlek ===
 
Bromar is the general of an entire tohlek (dwarven for "shield," an army made up of a collection of smaller units) called the Blothbronda, or "Blood Horde".  The tohlek once had five zuhr (dwarven for "brace," the smallest unit in the clan dwarf armies).  Most of the tohlek was lost during the battle that lead to the survivors' enslavement.
 
 
While enslaved in the shipyards of Fallport, Bromar has recruited a number of other followers in his subrosa army.
 
 
==== The Tohlek Today ====
 
'''Herran Zuhr''' - lead by Captain Falral Mornore.  The "herran" are the soldiers of honor, bound to defend dwarven lands.  The word means "one of the host," and these units make up the majority of the forces holding the keeps of the clans.<br>
 
'''Hurswic Zuhr''' - lead by Captain Bjergi Kogahjord.  Bjergi is a female Krugun barbarian that joined Bromar's army while enslaved.  The hurstwic is a Kurgun axe-holder.  These units traditionally fight with two urutuks.<br>
 
'''Tahla Herran Zuhr''' - lead by Captain Ufauld Orr Kolmothr.  Ufauld Orr is not [[Bromar#Kolmothr Clan|Farkral Belmalk]], but she is from one of the Kolmothr clan cities.  The tahla herran are those dwarves who typically perform raids or who have less-martial responsibilities in war.<br>
 
===== Commanders =====
 
'''Ottar Swarthy''', Bromar's right-hand man, is set over all three zuhr.  In battle the captains usually guide their zuhr without his aid, but he is responsible for the tactical planning for the army.  A recent friend of Ottar's is the gnome Bogdan Waykor.  He serves the tohlek as the quartermaster, but is loyal to and serves directly under Ottar.  Even the other captains treat Bogdan with some respect, due to his position. <br>
 
'''Lorekeep Kilent Whurtha''' is a dwarven loremaster-in-training that Bromar met in Fallport.  He'd spent most of his life in the northlands and longs to return to the Kaladruns.  He has extremely good relations with dorns and some of the slaves in the shipyards are loyal to him as their leader.  They are "sorok" dorns, clanless, and serve only Kilent.<br>
 
'''Laugrekki Jædr Dorshatr''' is Bromar's squire.  In training to be a huskarl himself someday, Jædr assumes a position of leadership (or at least the figure of a public leader) when Bromar is not available.  Only Ottar Swarthy is above him in the hierarchy of Bromar's tohlek.  Most recognize that Jædr not only presents a possible successor to Bromar's leadership, but a viable leader for a new zuhr, and therefore a new opportunity for military advancement.
 
  
 
== 10 questions ==
 
== 10 questions ==
Line 86: Line 70:
 
=== Enemies ===
 
=== Enemies ===
 
* '''The Mithralthief''' - The name of the one who stole the secret of mithral is still unknown.  Bromar hunts down those who helped the mithralthief, even dwarves, in an effort to bring justice and discover the truth behind what happened.
 
* '''The Mithralthief''' - The name of the one who stole the secret of mithral is still unknown.  Bromar hunts down those who helped the mithralthief, even dwarves, in an effort to bring justice and discover the truth behind what happened.
 
=== [[Bromar's Cohorts & Followers]] ===
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)