Editing Brother Elsiph Flametongue
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[[Category:PBP]] | [[Category:PBP]] | ||
− | [[Category:Player | + | [[Category:Player character]] |
[[Category:Servents of the Secret Flame]] | [[Category:Servents of the Secret Flame]] | ||
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Energy: Positive [Healing / Turns Undead] | Energy: Positive [Healing / Turns Undead] | ||
+ | Zero-level Bard spells: 3 per day | ||
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+ | First-level Bard spells: 3 (2+1) per day | ||
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+ | Second-level Bard spells: 1 (0+1) per day | ||
Zero-level Cleric spells: 4 per day | Zero-level Cleric spells: 4 per day | ||
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Cast 3 0 level, and 2 first level | Cast 3 0 level, and 2 first level | ||
* Can know only limited numbers of spells | * Can know only limited numbers of spells | ||
+ | Spellbook: Bard 4 | ||
− | + | 6x0 level | |
− | + | Know Direction | |
+ | Mage Hand | ||
+ | Dancing Lights | ||
+ | Message | ||
+ | Prestidigitation | ||
+ | Read Magic | ||
− | + | 5 xFirst level | |
+ | Charm Person | ||
+ | Disguise Self | ||
+ | Expedious Retreat | ||
+ | Grease | ||
+ | Undetectable Alignment | ||
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* High charisma gains bonus spells daily | * High charisma gains bonus spells daily | ||
− | + | Cleric | |
* Alignment Aura | * Alignment Aura | ||
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* Spontaneous Casting (heal) | * Spontaneous Casting (heal) | ||
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* Turn Undead (6x/day) | * Turn Undead (6x/day) | ||
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* High wisdom gains bonus spells daily | * High wisdom gains bonus spells daily | ||
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* Domain choices give additional abilities | * Domain choices give additional abilities | ||
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Domain Abilities: | Domain Abilities: | ||
− | + | GOOD DOMAIN | |
− | + | Granted Power: You cast good spells at +1 caster level. | |
Good Domain Spells | Good Domain Spells | ||
− | + | 1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals | |
− | + | ||
− | + | and outsiders. | |
+ | 2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max | ||
+ | +10). | ||
− | + | PROTECTION DOMAIN | |
− | Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. | + | Granted Power: You can generate a protective ward as a supernatural ability. Grant |
+ | someone you touch a resistance bonus equal to your cleric level on his or her next | ||
+ | saving throw. Activating this power is a standard action. The protective ward is an | ||
+ | abjuration effect with a duration of 1 hour that is usable once per day. | ||
Protection Domain Spells | Protection Domain Spells | ||
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− | + | 1 Sanctuary: Opponents can't attack you, and you can't attack. | |
+ | |||
+ | 2 Shield Other F: You take half of subject's damage. | ||
+ | |||
+ | == Elsiph revised standard clerical spell load out is == | ||
− | Zero Level: | + | Zero Level: |
− | + | Detect Magic x2 | |
− | + | Detect Poison x2 | |
− | + | Guidance | |
− | First Level: | + | First Level: |
− | + | Bless | |
− | + | Comprehend Languages | |
− | + | Detect Evil | |
− | + | Obscuring Mist | |
− | + | ||
+ | |||
+ | Second Level: | ||
+ | Owl's Wisdom | ||
+ | Sonic Burst | ||
+ | Bull's strength | ||
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==Combat Stats== | ==Combat Stats== | ||
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Armor Class: 13 = 10 +2 [leather] +1 [dexterity] | Armor Class: 13 = 10 +2 [leather] +1 [dexterity] | ||
− | + | Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] | |
− | + | Light Mace [1d6, crit x2, 1 lb, light, bludgeoning] | |
− | + | ||
− | + | Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning] | |
− | + | ||
− | + | Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] | |
+ | |||
+ | Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] | ||
+ | |||
+ | Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing] | ||
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] | Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] | ||
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Lift off ground:200 lb. | Lift off ground:200 lb. | ||
Push or drag:500 lb. | Push or drag:500 lb. | ||
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==Feats== | ==Feats== | ||
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Action Points: 8 (this level) | Action Points: 8 (this level) | ||
+ | Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier | ||
+ | Appraise Int 1 = +1 | ||
− | = | + | Balance Dex* 1 = +1 |
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− | + | Bluff Cha 8 = +3 +5 | |
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− | + | Climb Str* 0 = +0 | |
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− | + | Concentration Con 7 = +1 +6 | |
− | + | Craft_1 Int 1 = +1 | |
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− | + | Diplomacy Cha 20 = +3 +9 +2 [half-elf] +2 [bluff] +2 [negotiator] | |
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− | + | +2 [sense motive] | |
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− | + | Disguise Cha 8 = +3 +5 | |
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− | + | Escape Artist Dex* 1 = +1 | |
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− | + | Forgery Int 1 = +1 | |
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− | + | Gather Information Cha 10 = +3 +5 +2 [half-elf] | |
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− | + | Heal Wis 9 = +4 +5 | |
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− | + | Hide Dex* 1 = +1 | |
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− | + | Intimidate Cha 5 = +3 +2 [bluff] | |
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− | + | Jump Str* 0 = +0 | |
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− | + | Knowledge (arcana) Int 2 = +1 +1 | |
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− | + | Knowledge (religion) Int 3 = +1 +2 | |
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− | + | Listen Wis 7 = +4 +2 +1 [half-elf] | |
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− | + | Move Silently Dex* 1 = +1 | |
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− | + | Perform_Dance Cha 5 = +3 +2 | |
− | + | Perform_Sing Cha 7 = +3 +4 | |
− | + | Perform_Other Cha 3 = +3 | |
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− | + | Ride Dex 1 = +1 | |
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− | + | Search Int 2 = +1 +1 [half-elf] | |
− | + | Sense Motive Wis 11 = +4 +5 +2 [negotiator] | |
− | + | Sleight of Hand Dex* 5 = +1 +2 +2 [bluff] | |
− | + | Spellcraft Int 6 = +1 +5 | |
− | + | Spot Wis 5 = +4 +1 [half-elf] | |
− | + | Survival Wis 4 = +4 | |
− | + | Swim Str** 0 = +0 | |
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− | + | Use Rope Dex 1 = +1 | |
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− | + | * = check penalty for wearing armor | |
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− | + | Bluff >=5 ranks gives +2 on disguise checks to act in character. | |
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− | + | Half-Elf | |
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* Immune to magical sleep | * Immune to magical sleep | ||
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* +2 racial bonus on saves vs. enchantments | * +2 racial bonus on saves vs. enchantments | ||
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* Low-light vision (darkvision if half-drow) | * Low-light vision (darkvision if half-drow) | ||
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* +1 racial bonus on listen, search, and spot checks | * +1 racial bonus on listen, search, and spot checks | ||
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* +2 racial bonus on diplomacy and gather information checks | * +2 racial bonus on diplomacy and gather information checks | ||
− | + | Bard | |
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* Bardic Knowledge | * Bardic Knowledge | ||
− | * Bardic Music | + | |
+ | * Bardic Music | ||
==Elsiph Flametongye's Equipment== | ==Elsiph Flametongye's Equipment== | ||
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− | Arrows (quiver of 20 Plain, | + | Arrows (quiver of 20 Plain, 20 silver Alchemical) x1 |
Sling bullets (group of 10) x1 | Sling bullets (group of 10) x1 | ||
Backpack | Backpack | ||
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==People He Knows== | ==People He Knows== | ||
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− | + | Vance: fellow PC, Warforged Paladin. In awe of "his" faith and prowness. Unnerved by | |
− | + | Vance's voice, which resembles a fellow church ward at the orphanage who bullied him. | |
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'''Nif''': Fellow PC, Changling Ranger/Rouge. Admires her Half Elf persona's body, finds her lack of faith -- challenging. | '''Nif''': Fellow PC, Changling Ranger/Rouge. Admires her Half Elf persona's body, finds her lack of faith -- challenging. | ||
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''Elin''': Mother. Owns a tavern a short distance from the Cathedral. On good terms. | ''Elin''': Mother. Owns a tavern a short distance from the Cathedral. On good terms. | ||
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'''Inlojelinspih''': Father. Elf scout working for Thrane army on the frountier. Distant but polite relationship. | '''Inlojelinspih''': Father. Elf scout working for Thrane army on the frountier. Distant but polite relationship. | ||
+ | '''Cardinal Neskus''' is one of the 13 cardinals who rule thrane, though ouwardly a minor player in the countries politics he is in fact the leader of the Secret Flame. | ||
+ | |||
+ | '''Jeffor''' is a young page at the Cathedrel. | ||
+ | '''Viktur''': Fellow PC, Human Monk/Mystic. Junior member of the Silent FLame. | ||
===In Daskaran=== | ===In Daskaran=== | ||
− | + | Koalski: a murder victim, said to be a fanatic devotee of the Flame. | |
− | + | Her Grace High Priest Imradi. Secretly an evil changling, she was killed by Vance and Elsiph. | |
Brother Drakin: Flame priest and vetran of the Last War. A good man, but not too bright. | Brother Drakin: Flame priest and vetran of the Last War. A good man, but not too bright. | ||
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Jerin d'Kundarek, Dwarf artifactor. | Jerin d'Kundarek, Dwarf artifactor. | ||
− | + | Kor. A dwarf artifactor of House Kundarek. Involved in the theft of church artifacts and murder. Allegedly committed suicide. | |
Jani Greynin, a woman of inherited wealth with a moderatly close relation to the old royalty. | Jani Greynin, a woman of inherited wealth with a moderatly close relation to the old royalty. | ||
− | + | Jochim Greynin. Jani's brother, a theif, a murderer, a rebel and an honerable idiot. | |
Thelisar, a priest of Dol Arrah. | Thelisar, a priest of Dol Arrah. | ||
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Goradain Kariski. A mercenery out of Korth | Goradain Kariski. A mercenery out of Korth | ||
− | + | Back in Flame Keep: | |
+ | |||
+ | Samuel Latharian: Fellow PC, a half-elf sorcerer. | ||
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+ | His Grace Bishop Olwitz, Elsiph's nominal boss during his downtimes. A wise but somewhat | ||
+ | longwinded semi-retired church missionary leader. | ||
− | + | '''Sister Clarin''': A librarian Elsiph is quite interested in. | |
− | '''Lady Ellen d'Garin''', a traveling scolar from Fairhaven | + | '''Lady Ellen d'Garin''', a traveling scolar from Fairhaven |
==Roleplaying notes== | ==Roleplaying notes== |