Editing Brother Elsiph Flametongue

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[[Category:PBP]]
 
[[Category:PBP]]
[[Category:Player Character]]
+
[[Category:Player character]]
 
[[Category:Servents of the Secret Flame]]
 
[[Category:Servents of the Secret Flame]]
  
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Energy: Positive [Healing / Turns Undead]
 
Energy: Positive [Healing / Turns Undead]
  
 +
Zero-level Bard spells: 3 per day
 +
 +
First-level Bard spells: 3 (2+1) per day
 +
 +
Second-level Bard spells: 1 (0+1) per day
  
 
Zero-level Cleric spells: 4 per day
 
Zero-level Cleric spells: 4 per day
Line 99: Line 104:
 
Cast 3 0 level, and 2 first level
 
Cast 3 0 level, and 2 first level
 
* Can know only limited numbers of spells
 
* Can know only limited numbers of spells
 +
Spellbook: Bard 4
  
===Spellbook: Bard 3===
+
6x0 level
Zero-level Bard spells: 3 per day
+
Know Direction
 +
Mage Hand
 +
Dancing Lights
 +
Message
 +
Prestidigitation
 +
Read Magic
  
First-level Bard spells: 2 (1+1) per day
+
5 xFirst level
 +
Charm Person
 +
Disguise Self
 +
Expedious Retreat
 +
Grease
 +
Undetectable Alignment
  
6 x 0 level
 
*Know Direction
 
*Mage Hand
 
*Dancing Lights
 
*Message
 
*Prestidigitation
 
*Read Magic
 
 
5 x First level
 
*Charm Person
 
*Disguise Self
 
*Expedious Retreat
 
*Grease
 
*Undetectable Alignment
 
  
 
* High charisma gains bonus spells daily
 
* High charisma gains bonus spells daily
  
==Cleric 5th==
+
Cleric
  
 
* Alignment Aura
 
* Alignment Aura
 +
 
* Spontaneous Casting (heal)
 
* Spontaneous Casting (heal)
 +
 
* Turn Undead (6x/day)
 
* Turn Undead (6x/day)
 +
 
* High wisdom gains bonus spells daily
 
* High wisdom gains bonus spells daily
 +
 
* Domain choices give additional abilities
 
* Domain choices give additional abilities
 
 
Domain Abilities:
 
Domain Abilities:
===GOOD DOMAIN===
+
GOOD DOMAIN
  
'''Granted Power:''' You cast good spells at +1 caster level.
+
Granted Power: You cast good spells at +1 caster level.
  
 
Good Domain Spells
 
Good Domain Spells
  
#Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+
1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals
#Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
+
 
#Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
+
and outsiders.
  
 +
2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max
  
 +
+10).
  
===PROTECTION DOMAIN===
+
PROTECTION DOMAIN
  
Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
+
Granted Power: You can generate a protective ward as a supernatural ability. Grant
 +
someone you touch a resistance bonus equal to your cleric level on his or her next
 +
saving throw. Activating this power is a standard action. The protective ward is an
 +
abjuration effect with a duration of 1 hour that is usable once per day.
  
 
Protection Domain Spells
 
Protection Domain Spells
#Sanctuary: Opponents can't attack you, and you can't attack.
 
#Shield Other F: You take half of subject's damage.
 
#Protection from Energy: Absorb 12 points/level of damage from one kind of energy
 
  
===Elsiph revised standard clerical spell load out is ===
+
1 Sanctuary: Opponents can't attack you, and you can't attack.
 +
 
 +
2 Shield Other F: You take half of subject's damage.
 +
 
 +
== Elsiph revised standard clerical spell load out is ==
  
Zero Level: 5
+
Zero Level:
*Detect Magic x2
+
Detect Magic x2
*Detect Poison x2
+
Detect Poison x2
*Guidance
+
Guidance
  
First Level: 3 +1 Wis +1 domain
+
First Level:
*Bless
+
Bless
*Comprehend Languages
+
Comprehend Languages
*Detect Evil
+
Detect Evil
*Obscuring Mist
+
Obscuring Mist
*Protection From Evil (Domain)
+
 
 +
 
 +
Second Level:
 +
Owl's Wisdom
 +
Sonic Burst
 +
Bull's strength
  
Second Level: 2 +1 wis + 1 domain
 
*Owl's Wisdom
 
*Sonic Burst
 
*Bull's strength
 
*Aid (Good)
 
  
Third Level: 1 + 1wis + 1 domain
 
*Remove Curse     
 
*Remove Disease
 
*Magic Circle against Evil (Domain)---------------------------used
 
  
 
==Combat Stats==
 
==Combat Stats==
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Armor Class: 13 = 10 +2 [leather] +1 [dexterity]
 
Armor Class: 13 = 10 +2 [leather] +1 [dexterity]
  
*Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
+
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
*Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
+
Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
*Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
+
 
*Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
+
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
*Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
+
 
*Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
+
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
 +
 
 +
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
 +
 
 +
Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
  
 
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
 
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
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Lift off ground:200 lb.
 
Lift off ground:200 lb.
 
Push or drag:500 lb.
 
Push or drag:500 lb.
 +
 +
  
 
==Feats==
 
==Feats==
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Action Points: 8 (this level)
 
Action Points: 8 (this level)
 +
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
 +
Appraise Int 1 = +1
  
===Skills===
+
Balance Dex* 1 = +1
{|cellspacing="0" border="1"
 
|-
 
!Skill Name
 
!Key Ability
 
!Skill Modifier
 
!Ability bonus
 
!Ranks
 
!Misc. Modifier
 
  
|-
+
Bluff Cha 8 = +3 +5
|Appraise
 
|Int
 
|1
 
|1
 
|0
 
|
 
  
|-
+
Climb Str* 0 = +0
|Balance
 
|Dex*  
 
|1 
 
|1
 
|0
 
|
 
  
|-
+
Concentration Con 7 = +1 +6
|Bluff
+
Craft_1 Int 1 = +1
|Cha
 
|8 
 
|3
 
|5
 
|
 
  
|-
+
Diplomacy Cha 20 = +3 +9 +2 [half-elf] +2 [bluff] +2 [negotiator]
|Climb
 
|Str*
 
|0 
 
|0
 
|0
 
|
 
|-
 
|Concentration
 
|Con
 
|7 
 
|1
 
|6
 
|
 
  
|-
+
+2 [sense motive]
|Craft
 
|Int
 
|1 
 
|1
 
|0
 
|
 
  
|-
+
Disguise Cha 8 = +3 +5
|Diplomacy
 
|Cha  
 
|20 
 
|3  
 
|9
 
|2 half-elf 2 [bluff] 2 [negotiator] 2 [sense motive]
 
  
|-
+
Escape Artist Dex* 1 = +1
|Disguise
 
|Cha
 
|8 
 
|3
 
|5
 
 
 
|-
 
|Escape Artist  
 
|Dex*  
 
|1
 
|1
 
|0
 
|
 
 
 
|-
 
|Forgery
 
|Int
 
|1 
 
|1
 
|0
 
|
 
|-
 
|Gather Information
 
|Cha
 
|10 
 
|3
 
|5
 
|2 [half-elf]
 
 
 
|-
 
|Heal
 
|Wis
 
|9 
 
|4
 
|5
 
 
 
|-
 
|Hide
 
|Dex*
 
|1 
 
|1
 
|0
 
|
 
 
 
|-
 
|Intimidate
 
|Cha
 
|5 
 
|3
 
|0
 
|2 [bluff]
 
  
|-
+
Forgery Int 1 = +1
|Jump
 
|Str*
 
|0 
 
|0
 
|0
 
|
 
  
|-
+
Gather Information Cha 10 = +3 +5 +2 [half-elf]
|Knowledge (arcana)
 
|Int
 
|2 
 
|1
 
|1
 
  
|-
+
Heal Wis 9 = +4 +5
|Knowledge (religion)
 
|Int
 
|3 
 
|1
 
|2
 
  
|-
+
Hide Dex* 1 = +1
|Listen
 
|Wis
 
|7 
 
|4
 
|2
 
|1 half-elf
 
  
|-
+
Intimidate Cha 5 = +3 +2 [bluff]
|Move Silently
 
|Dex*
 
|1 
 
|1
 
|0
 
|
 
  
|-
+
Jump Str* 0 = +0
|Perform Dance
 
|Cha
 
|5 
 
|3
 
|2
 
|0
 
  
|-
+
Knowledge (arcana) Int 2 = +1 +1
|Perform Sing
 
|Cha
 
|7 
 
|3
 
|4
 
|0
 
  
|-
+
Knowledge (religion) Int 3 = +1 +2
|Perform Oratory
 
|Cha
 
|3
 
|3
 
|0
 
  
|-
+
Listen Wis 7 = +4 +2 +1 [half-elf]
|Ride
 
|Dex
 
|1 
 
|1
 
|0
 
|
 
  
|-
+
Move Silently Dex* 1 = +1
|Search
 
|Int
 
|2 
 
|1  
 
|0
 
|1 half-elf
 
  
|-
+
Perform_Dance Cha 5 = +3 +2
|Sense Motive
+
Perform_Sing Cha 7 = +3 +4
|Wis
+
Perform_Other Cha 3 = +3
|11 
 
|4  
 
|5
 
|2 Negotiator
 
  
|-
+
Ride Dex 1 = +1
|Sleight of Hand
 
|Dex*
 
|5 
 
|1  
 
|2
 
|2 (bluff)
 
  
|-
+
Search Int 2 = +1 +1 [half-elf]
|Spellcraft  
+
Sense Motive Wis 11 = +4 +5 +2 [negotiator]
|Int  
+
Sleight of Hand Dex* 5 = +1 +2 +2 [bluff]
|6
+
Spellcraft Int 6 = +1 +5
|1  
+
Spot Wis 5 = +4 +1 [half-elf]
|5
+
Survival Wis 4 = +4
  
|-
+
Swim Str** 0 = +0
|Spot
 
|Wis
 
|5 
 
|4
 
|0
 
|1 half-elf
 
  
|-
+
Use Rope Dex 1 = +1
|Survival
 
|Wis
 
|4 
 
|4
 
|0
 
|0
 
  
|-
 
|Swim
 
|Str**
 
|0 
 
|0
 
|0
 
|
 
  
|-
+
* = check penalty for wearing armor
|Use Rope
 
|Dex
 
|1 
 
|1
 
|0
 
|
 
  
|}
+
Bluff >=5 ranks gives +2 on disguise checks to act in character.
  
  
* = check penalty for wearing armor
 
  
Bluff >=5 ranks gives +2 on disguise checks to act in character.
+
Half-Elf
  
===Half-Elf===
 
 
* Immune to magical sleep
 
* Immune to magical sleep
 +
 
* +2 racial bonus on saves vs. enchantments
 
* +2 racial bonus on saves vs. enchantments
 +
 
* Low-light vision (darkvision if half-drow)
 
* Low-light vision (darkvision if half-drow)
 +
 
* +1 racial bonus on listen, search, and spot checks
 
* +1 racial bonus on listen, search, and spot checks
 +
 
* +2 racial bonus on diplomacy and gather information checks
 
* +2 racial bonus on diplomacy and gather information checks
  
===Bard===
+
Bard
 +
 
 
* Bardic Knowledge
 
* Bardic Knowledge
* Bardic Music             1 used
+
 
 +
* Bardic Music
  
 
==Elsiph Flametongye's Equipment==
 
==Elsiph Flametongye's Equipment==
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Arrows (quiver of 20 Plain, 19 silver Alchemical) x1
+
Arrows (quiver of 20 Plain, 20 silver Alchemical) x1
 
Sling bullets (group of 10) x1
 
Sling bullets (group of 10) x1
 
Backpack
 
Backpack
Line 620: Line 446:
  
 
==People He Knows==
 
==People He Knows==
Back in Flame Keep:
 
  
[[Sir Advance And Engage The Enemy]] fellow PC, Warforged Paladin. In awe of "his" faith and prowness, Elsiph is unnerved by Vance's voice, which resembles a fellow church ward at the orphanage who bullied him.
+
Vance: fellow PC, Warforged Paladin. In awe of "his" faith and prowness. Unnerved by
 
+
Vance's voice, which resembles a fellow church ward at the orphanage who bullied him.
[[Samuel Latharian]] Fellow PC, a half-elf sorcerer.
 
 
 
'''Cardinal Neskus''' is one of the 13 cardinals who rule thrane, though ouwardly a minor player in the countries politics he is in fact the leader of the Secret Flame.
 
 
 
'''Jeffor''' is a young page at the Cathedrel.
 
 
 
'''His Grace Bishop Olwitz''', Elsiph's nominal boss during his downtimes. A wise but somewhat
 
longwinded semi-retired church missionary leader.
 
 
 
'''Sister Clarin''': A librarian Elsiph is quite interested in.
 
 
 
===Other Secret Flame agents===
 
  
 
'''Nif''': Fellow PC, Changling Ranger/Rouge. Admires her Half Elf persona's body, finds her lack of faith -- challenging.
 
'''Nif''': Fellow PC, Changling Ranger/Rouge. Admires her Half Elf persona's body, finds her lack of faith -- challenging.
  
'''Viktur''': Fellow PC, Human Monk/Mystic. Junior member of the Silent FLame.
 
 
 
===Family===
 
 
''Elin''': Mother. Owns a tavern a short distance from the Cathedral. On good terms.
 
''Elin''': Mother. Owns a tavern a short distance from the Cathedral. On good terms.
  
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'''Inlojelinspih''': Father. Elf scout working for Thrane army on the frountier. Distant but polite relationship.
 
'''Inlojelinspih''': Father. Elf scout working for Thrane army on the frountier. Distant but polite relationship.
  
 +
'''Cardinal Neskus''' is one of the 13 cardinals who rule thrane, though ouwardly a minor player in the countries politics he is in fact the leader of the Secret Flame.
 +
 +
'''Jeffor''' is a young page at the Cathedrel.
  
 +
'''Viktur''': Fellow PC, Human Monk/Mystic. Junior member of the Silent FLame.
  
 
===In Daskaran===
 
===In Daskaran===
  
''Koalski'' a murder victim, said to be a fanatic devotee of the Flame.
+
Koalski: a murder victim, said to be a fanatic devotee of the Flame.
  
''Her Grace High Priest Imradi'' Secretly an evil changling, she was killed by Vance and Elsiph.
+
Her Grace High Priest Imradi. Secretly an evil changling, she was killed by Vance and Elsiph.
  
 
Brother Drakin: Flame priest and vetran of the Last War. A good man, but not too bright.
 
Brother Drakin: Flame priest and vetran of the Last War. A good man, but not too bright.
Line 661: Line 474:
 
Jerin d'Kundarek, Dwarf artifactor.
 
Jerin d'Kundarek, Dwarf artifactor.
  
''Kor''' A dwarf artifactor of House Kundarek. Involved in the theft of church artifacts and murder. Allegedly committed suicide.
+
Kor. A dwarf artifactor of House Kundarek. Involved in the theft of church artifacts and murder. Allegedly committed suicide.
  
 
Jani Greynin, a woman of inherited wealth with a moderatly close relation to the old royalty.
 
Jani Greynin, a woman of inherited wealth with a moderatly close relation to the old royalty.
  
''Jochim Greynin'' Jani's brother, a theif, a murderer, a rebel and an honerable idiot. Executed for Treason, Murder, and Terminal stupidity.
+
Jochim Greynin. Jani's brother, a theif, a murderer, a rebel and an honerable idiot.
  
 
Thelisar, a priest of Dol Arrah.
 
Thelisar, a priest of Dol Arrah.
Line 671: Line 484:
 
Goradain Kariski. A mercenery out of Korth
 
Goradain Kariski. A mercenery out of Korth
  
===In New Cyre===
+
Back in Flame Keep:
 +
 
 +
Samuel Latharian: Fellow PC, a half-elf sorcerer.
 +
 
 +
His Grace Bishop Olwitz, Elsiph's nominal boss during his downtimes. A wise but somewhat
 +
longwinded semi-retired church missionary leader.
  
Oargrav. He's the Prince.
+
'''Sister Clarin''': A librarian Elsiph is quite interested in.
  
'''Lady Ellen d'Garin''', a traveling scolar from Fairhaven. Apparently a spy, possibly mentally dominated by somebody else, or else crazy. Most recently in a Breland gaol.
+
'''Lady Ellen d'Garin''', a traveling scolar from Fairhaven
  
 
==Roleplaying notes==
 
==Roleplaying notes==

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