Editing Brother Elsiph Flametongue
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[[Category:PBP]] | [[Category:PBP]] | ||
− | [[Category:Player | + | [[Category:Player character]] |
[[Category:Servents of the Secret Flame]] | [[Category:Servents of the Secret Flame]] | ||
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Energy: Positive [Healing / Turns Undead] | Energy: Positive [Healing / Turns Undead] | ||
+ | Zero-level Bard spells: 3 per day | ||
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+ | First-level Bard spells: 3 (2+1) per day | ||
+ | |||
+ | Second-level Bard spells: 1 (0+1) per day | ||
Zero-level Cleric spells: 4 per day | Zero-level Cleric spells: 4 per day | ||
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Cast 3 0 level, and 2 first level | Cast 3 0 level, and 2 first level | ||
* Can know only limited numbers of spells | * Can know only limited numbers of spells | ||
+ | Spellbook: Bard 4 | ||
− | + | 6x0 level | |
− | + | Know Direction | |
+ | Mage Hand | ||
+ | Dancing Lights | ||
+ | Message | ||
+ | Prestidigitation | ||
+ | Read Magic | ||
− | + | 5 xFirst level | |
+ | Charm Person | ||
+ | Disguise Self | ||
+ | Expedious Retreat | ||
+ | Grease | ||
+ | Undetectable Alignment | ||
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* High charisma gains bonus spells daily | * High charisma gains bonus spells daily | ||
− | + | Cleric | |
* Alignment Aura | * Alignment Aura | ||
+ | |||
* Spontaneous Casting (heal) | * Spontaneous Casting (heal) | ||
+ | |||
* Turn Undead (6x/day) | * Turn Undead (6x/day) | ||
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* High wisdom gains bonus spells daily | * High wisdom gains bonus spells daily | ||
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* Domain choices give additional abilities | * Domain choices give additional abilities | ||
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Domain Abilities: | Domain Abilities: | ||
− | + | GOOD DOMAIN | |
− | + | Granted Power: You cast good spells at +1 caster level. | |
Good Domain Spells | Good Domain Spells | ||
− | + | 1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals | |
− | + | ||
− | + | and outsiders. | |
+ | 2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max | ||
+ | +10). | ||
− | + | PROTECTION DOMAIN | |
− | Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. | + | Granted Power: You can generate a protective ward as a supernatural ability. Grant |
+ | someone you touch a resistance bonus equal to your cleric level on his or her next | ||
+ | saving throw. Activating this power is a standard action. The protective ward is an | ||
+ | abjuration effect with a duration of 1 hour that is usable once per day. | ||
Protection Domain Spells | Protection Domain Spells | ||
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− | + | 1 Sanctuary: Opponents can't attack you, and you can't attack. | |
− | + | 2 Shield Other F: You take half of subject's damage. | |
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− | First Level: | + | == Elsiph revised standard clerical spell load out is == |
− | + | ||
− | + | Zero Level: | |
− | + | Detect Magic x2 | |
− | + | Detect Poison x2 | |
− | + | Guidance | |
+ | |||
+ | First Level: | ||
+ | Bless | ||
+ | Comprehend Languages | ||
+ | Detect Evil | ||
+ | Obscuring Mist | ||
+ | |||
+ | |||
+ | Second Level: | ||
+ | Owl's Wisdom | ||
+ | Sonic Burst | ||
+ | Bull's strength | ||
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==Combat Stats== | ==Combat Stats== | ||
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Armor Class: 13 = 10 +2 [leather] +1 [dexterity] | Armor Class: 13 = 10 +2 [leather] +1 [dexterity] | ||
− | + | Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] | |
− | + | Light Mace [1d6, crit x2, 1 lb, light, bludgeoning] | |
− | + | ||
− | + | Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning] | |
− | + | ||
− | + | Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] | |
+ | |||
+ | Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] | ||
+ | |||
+ | Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing] | ||
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] | Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] | ||
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Lift off ground:200 lb. | Lift off ground:200 lb. | ||
Push or drag:500 lb. | Push or drag:500 lb. | ||
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==Feats== | ==Feats== | ||
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===Skills=== | ===Skills=== | ||
− | {| | + | {| |
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+ | !Skill Name !Key Ability !Skill Modifier !Ability bonus !Ranks Misc. !Modifier | ||
|- | |- | ||
|Appraise | |Appraise | ||
|Int | |Int | ||
|1 | |1 | ||
− | |1 | + | |= +1 |
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|- | |- | ||
− | |Balance | + | |Balance Dex* 1 = +1 |
− | + | |- | |
− | + | |Bluff Cha 8 = +3 +5 | |
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|- | |- | ||
− | | | + | |Climb Str* 0 = +0 |
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|- | |- | ||
− | | | + | |Concentration Con 7 = +1 +6 |
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|- | |- | ||
− | | | + | |Craft_1 Int 1 = +1 |
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|- | |- | ||
− | | | + | |Diplomacy Cha 20 = +3 +9 +2 [half-elf] +2 [bluff] +2 [negotiator]+2 [sense motive] |
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|- | |- | ||
− | | | + | |Disguise Cha 8 = +3 +5 |
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|- | |- | ||
− | | | + | |Escape Artist Dex* 1 = +1 |
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|- | |- | ||
− | | | + | |Forgery Int 1 = +1 |
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|- | |- | ||
− | + | |Gather Information Cha 10 = +3 +5 +2 [half-elf] | |
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− | |Gather Information | ||
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|- | |- | ||
− | |Heal | + | |Heal Wis 9 = +4 +5 |
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|- | |- | ||
− | |Hide | + | |Hide Dex* 1 = +1 |
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|- | |- | ||
|Intimidate | |Intimidate | ||
|Cha | |Cha | ||
− | |5 | + | |5 = |+3 |+2 [bluff] |
− | |3 | ||
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− | |2 [bluff] | ||
|- | |- | ||
− | |Jump | + | |Jump Str* 0 = +0 |
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|- | |- | ||
|Knowledge (arcana) | |Knowledge (arcana) | ||
− | |Int | + | |Int |2 = +1 +1 |
− | |2 | ||
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|- | |- | ||
|Knowledge (religion) | |Knowledge (religion) | ||
− | |Int | + | |Int 3 = +1 +2 |
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|- | |- | ||
− | |Listen | + | |Listen Wis 7 = +4 +2 +1 [half-elf] |
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|- | |- | ||
− | |Move Silently | + | |Move Silently Dex* 1 = +1 |
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|- | |- | ||
− | | | + | |Perform_Dance |
− | |Cha | + | |Cha 5 = +3 +2 |
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|- | |- | ||
− | | | + | |Perform_Sing |
− | |Cha | + | |Cha 7 = +3 +4 |
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− | | | + | |Perform_Oratory Cha 3 = +3 |
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− | |Ride | + | |Ride Dex 1 = +1 |
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− | |Search | + | |Search Int 2 = +1 +1 [half-elf] |
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|- | |- | ||
− | |Sense Motive | + | |
− | + | |Sense Motive Wis 11 = +4 +5 +2 [negotiator] | |
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|- | |- | ||
− | + | Sleight of Hand | |
|Dex* | |Dex* | ||
− | |5 | + | |5 = |
− | |1 | + | |+1 |
− | |2 | + | |+2 |
− | |2 (bluff) | + | |+2 (bluff) |
|- | |- | ||
|Spellcraft | |Spellcraft | ||
|Int | |Int | ||
− | |6 | + | |6 = |
− | |1 | + | |+1 |
− | |5 | + | |+5 |
|- | |- | ||
|Spot | |Spot | ||
− | |Wis | + | |Wis 5 = |
− | + | |+4 | |
− | |4 | + | |+1 half-elf |
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|- | |- | ||
|Survival | |Survival | ||
|Wis | |Wis | ||
− | |4 | + | |4 = |
− | |4 | + | |+4 |
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|- | |- | ||
|Swim | |Swim | ||
|Str** | |Str** | ||
− | |0 | + | |0 = |
− | |0 | + | |+0 |
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|- | |- | ||
|Use Rope | |Use Rope | ||
|Dex | |Dex | ||
− | |1 | + | |1 = |
− | |1 | + | |+1 |
− | + | ||
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|} | |} | ||
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Bluff >=5 ranks gives +2 on disguise checks to act in character. | Bluff >=5 ranks gives +2 on disguise checks to act in character. | ||
+ | |||
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===Half-Elf=== | ===Half-Elf=== | ||
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===Bard=== | ===Bard=== | ||
* Bardic Knowledge | * Bardic Knowledge | ||
− | * Bardic Music | + | * Bardic Music |
==Elsiph Flametongye's Equipment== | ==Elsiph Flametongye's Equipment== | ||
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− | Arrows (quiver of 20 Plain, | + | Arrows (quiver of 20 Plain, 20 silver Alchemical) x1 |
Sling bullets (group of 10) x1 | Sling bullets (group of 10) x1 | ||
Backpack | Backpack |