Editing Brother Elsiph Flametongue

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[[Category:PBP]]
 
[[Category:PBP]]
[[Category:Player Character]]
+
[[Category:Player character]]
 
[[Category:Servents of the Secret Flame]]
 
[[Category:Servents of the Secret Flame]]
  
Line 80: Line 80:
 
Energy: Positive [Healing / Turns Undead]
 
Energy: Positive [Healing / Turns Undead]
  
 +
Zero-level Bard spells: 3 per day
 +
 +
First-level Bard spells: 3 (2+1) per day
 +
 +
Second-level Bard spells: 1 (0+1) per day
  
 
Zero-level Cleric spells: 4 per day
 
Zero-level Cleric spells: 4 per day
Line 99: Line 104:
 
Cast 3 0 level, and 2 first level
 
Cast 3 0 level, and 2 first level
 
* Can know only limited numbers of spells
 
* Can know only limited numbers of spells
 +
Spellbook: Bard 4
  
===Spellbook: Bard 3===
+
6x0 level
Zero-level Bard spells: 3 per day
+
Know Direction
 
+
Mage Hand
First-level Bard spells: 2 (1+1) per day
+
Dancing Lights
 +
Message
 +
Prestidigitation
 +
Read Magic
  
6 x 0 level
+
5 xFirst level
*Know Direction
+
Charm Person
*Mage Hand
+
Disguise Self
*Dancing Lights
+
Expedious Retreat
*Message
+
Grease
*Prestidigitation
+
Undetectable Alignment
*Read Magic
 
  
5 x First level
 
*Charm Person
 
*Disguise Self
 
*Expedious Retreat
 
*Grease
 
*Undetectable Alignment
 
  
 
* High charisma gains bonus spells daily
 
* High charisma gains bonus spells daily
  
==Cleric 5th==
+
Cleric
  
 
* Alignment Aura
 
* Alignment Aura
 +
 
* Spontaneous Casting (heal)
 
* Spontaneous Casting (heal)
 +
 
* Turn Undead (6x/day)
 
* Turn Undead (6x/day)
 +
 
* High wisdom gains bonus spells daily
 
* High wisdom gains bonus spells daily
 +
 
* Domain choices give additional abilities
 
* Domain choices give additional abilities
 
 
Domain Abilities:
 
Domain Abilities:
===GOOD DOMAIN===
+
GOOD DOMAIN
  
'''Granted Power:''' You cast good spells at +1 caster level.
+
Granted Power: You cast good spells at +1 caster level.
  
 
Good Domain Spells
 
Good Domain Spells
  
#Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+
1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals
#Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
+
 
#Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
+
and outsiders.
  
 +
2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max
  
 +
+10).
  
===PROTECTION DOMAIN===
+
PROTECTION DOMAIN
  
Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
+
Granted Power: You can generate a protective ward as a supernatural ability. Grant
 +
someone you touch a resistance bonus equal to your cleric level on his or her next
 +
saving throw. Activating this power is a standard action. The protective ward is an
 +
abjuration effect with a duration of 1 hour that is usable once per day.
  
 
Protection Domain Spells
 
Protection Domain Spells
#Sanctuary: Opponents can't attack you, and you can't attack.
 
#Shield Other F: You take half of subject's damage.
 
#Protection from Energy: Absorb 12 points/level of damage from one kind of energy
 
  
===Elsiph revised standard clerical spell load out is ===
+
1 Sanctuary: Opponents can't attack you, and you can't attack.
 +
 
 +
2 Shield Other F: You take half of subject's damage.
 +
 
 +
== Elsiph revised standard clerical spell load out is ==
 +
 
 +
Zero Level:
 +
Detect Magic x2
 +
Detect Poison x2
 +
Guidance
 +
 
 +
First Level:
 +
Bless
 +
Comprehend Languages
 +
Detect Evil
 +
Obscuring Mist
  
Zero Level: 5
 
*Detect Magic x2
 
*Detect Poison x2
 
*Guidance
 
  
First Level: 3 +1 Wis +1 domain
+
Second Level:
*Bless
+
Owl's Wisdom
*Comprehend Languages
+
Sonic Burst
*Detect Evil
+
Bull's strength
*Obscuring Mist
 
*Protection From Evil (Domain)
 
  
Second Level: 2 +1 wis + 1 domain
 
*Owl's Wisdom
 
*Sonic Burst
 
*Bull's strength
 
*Aid (Good)
 
  
Third Level: 1 + 1wis + 1 domain
 
*Remove Curse     
 
*Remove Disease
 
*Magic Circle against Evil (Domain)---------------------------used
 
  
 
==Combat Stats==
 
==Combat Stats==
Line 184: Line 191:
 
Armor Class: 13 = 10 +2 [leather] +1 [dexterity]
 
Armor Class: 13 = 10 +2 [leather] +1 [dexterity]
  
*Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
+
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
*Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
+
Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
*Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
+
 
*Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
+
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
*Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
+
 
*Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
+
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
 +
 
 +
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
 +
 
 +
Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
  
 
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
 
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Line 212: Line 223:
 
Lift off ground:200 lb.
 
Lift off ground:200 lb.
 
Push or drag:500 lb.
 
Push or drag:500 lb.
 +
 +
  
 
==Feats==
 
==Feats==
Line 241: Line 254:
 
|Int  
 
|Int  
 
|1  
 
|1  
|1
+
|+1
 
|0
 
|0
 
|  
 
|  
Line 249: Line 262:
 
|Dex*  
 
|Dex*  
 
|1   
 
|1   
|1
+
|+1
 
|0
 
|0
 
|  
 
|  
Line 257: Line 270:
 
|Cha  
 
|Cha  
 
|8   
 
|8   
|3  
+
|+3  
|5
+
|+5
 
|
 
|
  
Line 265: Line 278:
 
|Str*  
 
|Str*  
 
|0   
 
|0   
|0
+
|+0
|0
+
|+0
 
|
 
|
 
|-
 
|-
Line 272: Line 285:
 
|Con  
 
|Con  
 
|7   
 
|7   
|1  
+
|+1  
|6
+
|+6
 
|
 
|
  
Line 280: Line 293:
 
|Int  
 
|Int  
 
|1   
 
|1   
|1
+
|+1
|0
+
|+0
 
|
 
|
  
 
|-
 
|-
|Diplomacy  
+
|Diplomacy |Cha  
|Cha  
 
 
|20   
 
|20   
|3  
+
|+3  
|9  
+
|+9  
|2 half-elf 2 [bluff] 2 [negotiator] 2 [sense motive]
+
|+2 [half-elf] +2 [bluff] +2 [negotiator]+2 [sense motive]
  
 
|-
 
|-
Line 296: Line 308:
 
|Cha  
 
|Cha  
 
|8   
 
|8   
|3  
+
|+3  
|5
+
|+5
  
 
|-
 
|-
Line 303: Line 315:
 
|Dex*  
 
|Dex*  
 
|1   
 
|1   
|1
+
|+1
|0
+
|+0
 
|
 
|
  
Line 311: Line 323:
 
|Int  
 
|Int  
 
|1   
 
|1   
|1
+
|+1
|0
+
|+0
 
|
 
|
 
|-
 
|-
Line 318: Line 330:
 
|Cha  
 
|Cha  
 
|10   
 
|10   
|3  
+
|+3  
|5  
+
|+5  
|2 [half-elf]
+
|+2 [half-elf]
  
 
|-
 
|-
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|Wis  
 
|Wis  
 
|9   
 
|9   
|4  
+
|+4  
|5
+
|+5
  
 
|-
 
|-
Line 333: Line 345:
 
|Dex*  
 
|Dex*  
 
|1   
 
|1   
|1
+
|+1
|0
+
|+0
 
|
 
|
  
Line 341: Line 353:
 
|Cha  
 
|Cha  
 
|5   
 
|5   
|3  
+
|+3  
|0
+
|+2 [bluff]
|2 [bluff]
 
  
 
|-
 
|-
Line 349: Line 360:
 
|Str*  
 
|Str*  
 
|0   
 
|0   
|0
+
|+0
|0
+
|+0
 
|
 
|
  
Line 357: Line 368:
 
|Int  
 
|Int  
 
|2   
 
|2   
|1  
+
|+1  
|1
+
|+1
  
 
|-
 
|-
Line 364: Line 375:
 
|Int  
 
|Int  
 
|3   
 
|3   
|1  
+
|+1  
|2
+
|+2
  
 
|-
 
|-
Line 371: Line 382:
 
|Wis  
 
|Wis  
 
|7   
 
|7   
|4  
+
|+4  
|2  
+
|+2  
|1 half-elf
+
|+1 [half-elf]
  
 
|-
 
|-
Line 379: Line 390:
 
|Dex*  
 
|Dex*  
 
|1   
 
|1   
|1
+
|+1
|0
+
|+0
 
|
 
|
  
 
|-
 
|-
|Perform Dance
+
|Perform_Dance
 
|Cha  
 
|Cha  
 
|5   
 
|5   
|3  
+
|+3  
|2
+
|+2
|0
+
|+0
  
 
|-
 
|-
|Perform Sing
+
|Perform_Sing
 
|Cha  
 
|Cha  
 
|7   
 
|7   
|3  
+
|+3  
|4
+
|+4
|0
+
|+0
  
 
|-
 
|-
|Perform Oratory
+
|Perform_Oratory
 
|Cha  
 
|Cha  
 
|3   
 
|3   
|3
+
|+3
|0
+
|+0
  
 
|-
 
|-
Line 410: Line 421:
 
|Dex  
 
|Dex  
 
|1   
 
|1   
|1
+
|+1
|0
+
|+0
 
|
 
|
  
Line 418: Line 429:
 
|Int  
 
|Int  
 
|2   
 
|2   
|1  
+
|+1  
|0
+
|+1 [half-elf]
|1 half-elf
 
  
 
|-
 
|-
Line 426: Line 436:
 
|Wis  
 
|Wis  
 
|11   
 
|11   
|4  
+
|+4  
|5  
+
|+5  
|2 Negotiator
+
|+2 [negotiator]
  
 
|-
 
|-
Line 434: Line 444:
 
|Dex*  
 
|Dex*  
 
|5   
 
|5   
|1  
+
|+1  
|2  
+
|+2  
|2 (bluff)
+
|+2 (bluff)
  
 
|-
 
|-
Line 442: Line 452:
 
|Int  
 
|Int  
 
|6   
 
|6   
|1  
+
|+1  
|5
+
|+5
  
 
|-
 
|-
Line 449: Line 459:
 
|Wis  
 
|Wis  
 
|5   
 
|5   
|4  
+
|+4  
|0
+
|+1 half-elf
|1 half-elf
 
  
 
|-
 
|-
Line 457: Line 466:
 
|Wis  
 
|Wis  
 
|4   
 
|4   
|4
+
|+4
|0
+
|+0
|0
+
|
 
 
 
|-
 
|-
 
|Swim  
 
|Swim  
 
|Str**  
 
|Str**  
 
|0   
 
|0   
|0
+
|+0
|0
+
|+0
 
|
 
|
  
Line 473: Line 481:
 
|Dex  
 
|Dex  
 
|1   
 
|1   
|1
+
|+1
|0
+
|+0
 
|
 
|
  
Line 493: Line 501:
 
===Bard===
 
===Bard===
 
* Bardic Knowledge
 
* Bardic Knowledge
* Bardic Music             1 used
+
* Bardic Music
  
 
==Elsiph Flametongye's Equipment==
 
==Elsiph Flametongye's Equipment==
Line 511: Line 519:
  
  
Arrows (quiver of 20 Plain, 19 silver Alchemical) x1
+
Arrows (quiver of 20 Plain, 20 silver Alchemical) x1
 
Sling bullets (group of 10) x1
 
Sling bullets (group of 10) x1
 
Backpack
 
Backpack

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