Editing Bullrich and Partners Ltd (Blades in the Dark)

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 29: Line 29:
 
The plan was to pose as simple transportation workers with a cart of goats and get the goods in the quiet hours of Doskvol from the warehouse. A contact of '''Bazso's''' let them in and the rest was up to the crew. At the specified warehouse at the Docks, they easily managed to get past the single old watchman, and took the crate through the toll inspection as well, however not without attracting the attention of a handful of Red Sashes thugs (who were on the a lookout for any such activity).  
 
The plan was to pose as simple transportation workers with a cart of goats and get the goods in the quiet hours of Doskvol from the warehouse. A contact of '''Bazso's''' let them in and the rest was up to the crew. At the specified warehouse at the Docks, they easily managed to get past the single old watchman, and took the crate through the toll inspection as well, however not without attracting the attention of a handful of Red Sashes thugs (who were on the a lookout for any such activity).  
  
They tried to corner the gang in the winding alleys surrounding the harbor, but they managed to escape by running their leader down with the goat cart (but he managed to shoot through [[#Tocker_Vale|Tocker Vale's]] shoulder). Followed, by the rest of the thugs, the gang spurned the goat cart at breakneck speed towards Peddler's bridge (which connects the Docks to Crow’s Foot and Bazso Baz’s turf).
+
They tried to corner the gang in the winding alleys surrounding the harbor, but they managed to escape by running their leader down with the goat cart (but he managed to shoot through Tocker Vale's shoulder). Followed, by the rest of the thugs, the gang spurned the goat cart at breakneck speed towards Peddler's bridge (which connects the Docks to Crow’s Foot and Bazso Baz’s turf).
  
On the bridge the first stalls were being set up for a busy day at the market, and a Bluecoat patrol was checking all incoming traffic. With no time to waste, [[#Zamiro_Jayan|Zamiro]] staged a diversion, while [[#Tocker_Vale|Tocker]] spurned the goats to burst through on to the bridge. The bluecoats blocked the bridge, but through a flashback we learned that the plan was to drop the wares all along into the waiting gondola prepared by the [[#Others|Students]]. However, due to the Vassily's drug stupor, the gondola was running somewhat late. With the bluecoats closing in, [[#Tocker_Vale|Tocker]] pulled two pistols, took cover behind the cart and opened fire. He just managed to hold them off (downing two) until the boat arrived under the canal. The crate was lowered into the boat and both smugglers jumped after, making a quick escape through the familiar winding canals under Crow's Foot.
+
On the bridge the first stalls were being set up for a busy day at the market, and a Bluecoat patrol was checking all incoming traffic. With no time to waste, Zamiro staged a diversion, while Tocker spurned the goats to burst through on to the bridge. The bluecoats blocked the bridge, but through a flashback we learned that the plan was to drop the wares all along into the waiting gondola prepared by the Students. However, due to the Vassily's drug stupor, the gondola was running somewhat late. With the bluecoats closing in, Tocker pulled two pistols, took cover behind the cart and opened fire. He just managed to hold them off (downing two) until the boat arrived under the canal. The crate was thrown into the boat and both smugglers jumped after, making a quick escape through the familiar winding canals under Crow's Foot.
  
 
'''Downtime'''
 
'''Downtime'''

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)