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Bureau Noir: Brad
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{| class="wikitable" |+ | [[Infinity:_Bureau_Noir | Return to main page]] | [[Bureau_Noir:_Brad:Geist|Geist: TR]] | [[Bureau_Noir:_Brad:Background|Background]] | [[Bureau_Noir:_Brad:Lifepath|Lifepath]] |} =Brad Haller= [[File:Brad Haller Infinity.png]] '''Faction:''' Minor Nation (America) <br/> '''Heritage:''' Minor Nation (America) <br/> '''Homeworld:''' Earth '''Lifestyle:''' Upper <br/> '''Earnings:''' 4 (Assets x11) '''Languages:''' English ===Character Traits=== * '''Showman:''' Brad is used to big performances and getting attention. * '''Manifest Destiny?:''' Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though? =Attributes and Skills= {| class="wikitable" |- ! colspan="2" style="text-align:center; text-decoration:underline;" | AGILITY (8) ! colspan="2" style="text-align:center; text-decoration:underline;" | AWARENESS (12) ! colspan="2" style="text-align:center; text-decoration:underline;" | BRAWN (7) ! colspan="2" style="text-align:center; text-decoration:underline;" | COORDINATION (11) ! colspan="2" style="text-align:center; text-decoration:underline;" | INTELLIGENCE (9) ! colspan="2" style="text-align:center; text-decoration:underline;" | PERSONALITY (12) ! colspan="2" style="text-align:center; text-decoration:underline;" | WILLPOWER (8) |- style="font-weight:bold;" | Acrobatics | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0 | Analysis | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0 | Athletics | style="background-color:#000000; color:#FFF; font-weight:normal;" | 1/0 | ''Ballistics'' | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1 | ''Education'' | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1 | Animal Handling | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | Discipline | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0 |- | style="font-weight:bold;" | Close Combat | style="text-align:center; background-color:#000000; color:#ffffff;" | 1/0 | style="font-weight:bold;" | Extraplanetary | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Resistance | style="background-color:#000000; color:#FFF;" | 1/0 | style="font-weight:bold;" | Pilot | style="background-color:#000000; color:#ffffff;" | 1/0 | style="font-weight:bold;" | Hacking | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Command | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="5" colspan="2" | |- | style="font-weight:bold;" | Stealth | style="text-align:center; background-color:#000000; color:#ffffff;" | 1/0 | style="font-weight:bold;" | Observation | style="background-color:#000000; color:#ffffff;" | 1/0 | rowspan="4" colspan="2" | | style="font-weight:bold;" | Spacecraft | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Medicine | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Lifestyle | style="background-color:#000000; color:#ffffff;" | 2/0 |- | rowspan="3" colspan="2" | | style="font-weight:bold;" | Survival | style="background-color:#000000; color:#ffffff;" | 1/0 | rowspan="3" colspan="2" | | style="font-weight:bold;" | Psychology | style="background-color:#000000; color:#ffffff;" | 1/0 | style="font-weight:bold;" | ''Persuade'' | style="background-color:#000000; color:#ffffff;" | 2/1 |- | style="font-weight:bold;" | Thievery | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Science | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="2" colspan="2" | |- | colspan="2" | | style="font-weight:bold;" | Tech | style="background-color:#000000; color:#ffffff;" | 2/0 |} ==Statistics== '''Infinity Points:''' 3/3 {| class="wikitable" |- ! colspan="2" | Bonus Damage<br /> |- | '''Infowar''' (Intelligence) | +1 |- | '''Psywar''' (Personality) | +3 |- | '''Melee''' (Brawn)<br /> | +0 |- | '''Ranged''' (Awareness) | +3 |} {| class="wikitable" |- style="text-align:center;" ! STRESS ! Current<br /> ! Max ! colspan="2" | Soak <br /> ! colspan="2" style="text-align:left;" | Harm |- | style="font-weight:bold;" | Vigour<br /> | style="text-align:center;" | 8 | style="text-align:center;" | 8 | style="font-weight:bold;" | Armour | style="text-align:center;" | (See below) | style="font-weight:bold;" | Wound | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Resolve | style="text-align:center;" | 9 | style="text-align:center;" | 9 | style="font-weight:bold;" | Morale | style="text-align:center;" | 0 | style="font-weight:bold;" | Metanoia | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Firewall | style="text-align:center;" | 9 | style="text-align:center;" | 9 | style="font-weight:bold;" | Security | style="text-align:center;" | 0 | style="font-weight:bold;" | Breach | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Cashflow | style="text-align:center;" | 7 | style="text-align:center;" | 11 | style="font-weight:bold;" | Earnings | style="text-align:center;" | 4 | style="font-weight:bold;" | Shortfall | [ ] [ ] [ ] [ ] [ ]<br /> |} {| class="wikitable" |- ! ARMOUR ! Head ! Chest ! Arms ! Legs ! BTS |- | Naked | 0 | 0 | 0 | 0 | 0 |- |- | Armored Clothing | 0 | 1 | 1 | 1 | 0 |- | Medium Combat Armor | 2 | 3 | 2 | 2 | 2 |} =Gear= {| class="wikitable" style="text-align:center;" |- style="font-weight:bold; vertical-align:middle; color:#FFF;" ! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS |- style="vertical-align:middle; font-size:x-small;" | Name | Range | Damage | Burst | Size | Qualities | Ammo |- style="vertical-align:middle;" | Pistol | R/C | 1+4CD | 1 | 1H | Vicious 1 | Standard |- style="vertical-align:middle;" | Rifle | C/M | 1+5CD | 2 | 2H | MULTI Light Mod, Vicious 1 | Standard |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION |- style="font-size:x-small;" | Name | Reloads | Type | Qualities |- | Normal | 3 | Standard | - |- | Armour Piercing | 0 | Standard | Piercing 2 |- | Stun | 0 | Standard | Biotech, Non-lethal, Stun |- |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR |- style="font-weight:bold;" | rowspan="2" style="vertical-align:middle; font-size:small;" | Name | rowspan="2" style="vertical-align:middle; font-size:small;" | Type | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities |- | style="font-size:xx-small;" | Head | style="font-size:xx-small;" | Torso | style="font-size:xx-small;" | Arm | style="font-size:xx-small;" | Leg |- | Armored Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | - |- | Medium Combat Armor | Combat | 2 | 3 | 2 | 2 | 2 | - |} ===Other=== * Aletheia Kit * AutoMediKit (Serum x3) * Analysis Suite * Cosmetic Kit (10 uses) * Comlog * Recorder * TinBot (w/Recorder) * Stimms (x3) =Talents= ===Ballistics=== * '''Marksman''' When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.) * '''Clear Shot''' You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0). * '''Quick Draw''' You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example). ===Education=== * '''Disciplined Student''' If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test. ===Persuade=== * '''Charismatic''' You may reroll one d20 when making a Persuade test, but must accept the new result. =Host= ===Augmentations=== * AR Eye Implants * Cube
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