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{| class="wikitable" |+ | [[Bureau noir: Matryoshka:Geist|Shoulder Daemon]] | [[Bureau noir: Matryoshka:Notes|Notes]] | [[Bureau noir: Matryoshka:Glossary|Glossary]] | [[Bureau noir: Matryoshka:Lifepath|Lifepath]] | [[Infinity:_Bureau_Noir|Main Page]] |} =Matryoshka/Dolly= [[File:Matryoshka.png|thumb|600px|right]] '''Faction:''' ALEPH <br> '''Heritage:''' Aspect <br> '''Foundation:''' Graceful '''Lifestyle:''' Elite<br> '''Earnings:''' 7 '''Languages:''' English, French, German, Korean, Malay, Portuguese, Russian, Thai, Vietnamese<br> '''Age:''' 14 (from instantiation as an 'adult') ==Character Traits== * '''Spook''' *Cyborg * '''Sympathetic Ear''' * '''REDACTED''' * '''Memory Glitch''' * '''Phantom Memories''' * '''Cut Strings''' ==Statistics== '''Infinity Points:''' 2/2 {| class="wikitable" |- style="text-align:center;" ! STRESS ! Current<br /> ! Max ! colspan="2" | Soak <br /> ! colspan="2" style="text-align:left;" | Harm |- | style="font-weight:bold;" | Vigour<br /> | style="text-align:center;" | 11 | style="text-align:center;" | (10+1)<br /> | style="font-weight:bold;" | BTS | style="text-align:center;" | +1 (+5 vs Bio) | style="font-weight:bold;" | Wound | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Resolve | style="text-align:center;" | 12 | style="text-align:center;" | (12+1-1) | style="font-weight:bold;" | Morale | style="text-align:center;" | - | style="font-weight:bold;" | Metanoia | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Firewall | style="text-align:center;" | 12 | style="text-align:center;" | (11+1) | style="font-weight:bold;" | Security | style="text-align:center;" | - | style="font-weight:bold;" | Breach | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Cashflow | style="text-align:center;" | 4 | style="text-align:center;" | (15) | style="font-weight:bold;" | Earnings | style="text-align:center;" | 7 | style="font-weight:bold;" | Shortfall | [ ] [ ] [ ] [ ] [ ]<br /> |} {| class="wikitable" |- ! ARMOUR ! Head ! Chest ! Arms ! Legs ! BTS |- | Light Combat Armour | 1* | 2 | 1 | 1 | 1 |- | Armoured Clothing | 0 | 1 | 1 | 1 | 0 |- |} [*]Head armour only applies if deployed and active - which is usually the case if she's wearing combat armour in the field =Attributes and Skills= {| class="wikitable" |- ! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (11) ! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (10) ! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (10) ! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (8) ! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (10) ! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (9) ! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (10) |- style="font-weight:bold;" | Acrobatics | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | ''Analysis'' | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | Athletics | style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0 | Ballistics | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | Education | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0 | Animal Handling | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | Discipline | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 |- | style="font-weight:bold;" | Close Combat | style="text-align:center; background-color:#000000; color:#ffffff;" | 3/1 | style="font-weight:bold;" | Extraplanetary | style="background-color:#000000; color:#ffffff;" | 1/0 | style="font-weight:bold;" | Resistance | style="background-color:#000000; color:#FFF;" | 1/0 | style="font-weight:bold;" | Pilot | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Hacking | style="background-color:#000000; color:#ffffff;" | 1/0 | style="font-weight:bold;" | Command | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="5" colspan="2" | |- | style="font-weight:bold;" | ''Stealth'' | style="text-align:center; background-color:#000000; color:#ffffff;" | 4/3 | style="font-weight:bold;" | Observation | style="background-color:#000000; color:#ffffff;" | 1/1 | rowspan="4" colspan="2" | | style="font-weight:bold;" | Spacecraft | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Medicine | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Lifestyle | style="background-color:#000000; color:#ffffff;" | 3/1 |- | rowspan="3" colspan="2" | | style="font-weight:bold;" | Survival | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="3" colspan="2" | | style="font-weight:bold;" | ''Psychology'' | style="background-color:#000000; color:#ffffff;" | 3/1 | style="font-weight:bold;" | Persuade<br /> | style="background-color:#000000; color:#ffffff;" | 0/0 |- | style="font-weight:bold;" | Thievery | style="background-color:#000000; color:#ffffff;" | 1/1 | style="font-weight:bold;" | Science | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="2" colspan="2" | |- | colspan="2" | | style="font-weight:bold;" | Tech | style="background-color:#000000; color:#ffffff;" | 0/0 |} {| class="wikitable" |- ! colspan="2" | Bonus Damage<br/> |- | '''Infowar''' (Intelligence) | +2 |- | '''Psywar''' (Personality) | +1 |- | '''Melee''' (Brawn) | +2 |- | '''Ranged''' (Awareness) | +2 |} =Gear= ==Current Assets== Assets: 8 ==Armour and Weapons== {| class="wikitable" style="text-align:center;" |- style="font-weight:bold; vertical-align:middle; color:#FFF;" ! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS |- style="vertical-align:middle; font-size:x-small;" | Name | Range | Damage | Burst | Size | Qualities | Ammo |- style="vertical-align:middle;" | Implanted Smart MULTI Pistol | R/C | 1+6CD | 2/1(m) | Unb | Expert 1, Vicious 1, Light MULTI, Aug, Neural | Standard/AP/Adhesive |- | Teseum Chopper | Reach | 1+7CD | - | Unb | Non-Hackable, Piercing 4, Vicious 2 | - |- | Nanopulser | C | 1+7CD | 1 | 1H | Biotech, Subtle 3, Torrent, Vicious 2 (illegal) | - |- | Combi Rifle | C/M | 1+7CD | 2 | 2H | Expert 1, MULTI Light Mod, Vicious 1 | Standard/AP/Adhesive |- | Grazeblade | R/Thrown | 1+6CD | - | 1H | Breaker, Non-Hackable, Stun, Subtle 2, Toxic 3 | - |- | Implanted Wetspike | R | 1+6CD | - | 1H | Biotech, Piercing 1, Toxic 1, Subtle 3, Aug, Neural | - |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION |- style="font-size:x-small;" | Name | Reloads | Type | Qualities |- |- | Normal | 5 | Standard | - |- | Adhesive | 5 | Standard | Immobilizing, Knockdown, Nonlethal |- | Armour Piercing | 5 | Piercing 2 | - |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR |- style="font-weight:bold;" | rowspan="2" style="vertical-align:middle; font-size:small;" | Name | rowspan="2" style="vertical-align:middle; font-size:small;" | Type | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | rowspan="2" style="vertical-align:middle; font-size:small;" | Maint. | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities |- | style="font-size:xx-small;" | Head | style="font-size:xx-small;" | Torso | style="font-size:xx-small;" | Arm | style="font-size:xx-small;" | Leg |- | Armoured Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | 0 | Hidden Armour 2 |- | Light Combat Armour | Combat | 1 | 2 | 1 | 1 | 1 | 1 | - |} ==Other Gear== *Breaking & Entering Kit *Chameleonwear *Combat Jump Pack *Optical Disruption Device *Recorder *Second Skin *Stealth Repeater *x3 Fake ID 3 *Alethia Kit *5 Cosmetics kits (49 uses remaining) =Host= ==Custom Lhost== *'''Base adjustments:''' -1 Coordination, +1 Agility *'''Quantronic''' Jump *'''Head in the Cloud''': Can seek assistance from ALEPH as a standard action, getting +1 bonus momentum on any successful test, but must pass D2 Discipline or suffer Metanoia ===Augmentations=== * Cube 2.0 (silk) * Bioimmunity Organ (silk) [+4 BTS vs Biotech] - Aug - | - * Nannie-Pump (cyberware) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1 =Talents= ==Analysis== *'''Pattern Recognition''' - The character may reroll one d20 when making an Analysis test, but must accept the new result. ==Lifestyle== *'''Socialite''' - The character may reroll one d20 when making a Lifestyle test, but must accept the new result. *'''Social Mimic''' - The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own. ==Psychology== *'''Counsellor''' - When making a Psychology test, the character may reroll any dice that did not generate a success on the initial roll, but they must accept the new result. *'''Alien Specialist''' ''(Human)'' - The character has spent considerable time studying the psychology of a particular species other than their own. When making Psychology tests involving members of that species, the character gains +1d20 on their test. This talent can be taken multiple times, with each additional rank granting specialization with a new alien species. (For the purposes of this talent, the character can select artificial intelligences as a non-human species.) ==Stealth== *'''Scout''' - The character may reroll one d20 when making a Stealth test, but must accept the new result. *'''Disguise''' - The character has learned to capably impersonate a broad range of people, effectively blending into the background and acting like they belong. When making Stealth tests to make or use a disguise, they gain bonus Momentum equal to their ranks in Disguise. *'''Impersonation''' - When impersonating another, the character may substitute their Stealth skill for Persuade or Command tests. =Other= ==Fake IDs== ===L3: Jane Taube=== Surprisingly world-wise middle-class girl from Luna, enthusiastic and chirpy. Wears a signature silver jacket. [[File:Jane taub.jpeg|x300px|text-top]] ===L3: Arlequina Belo=== PanOceanian office lady with a 'secret' chaos gremlin side. Generally wears office chic and completely unnecessary glasses. [[File:Arlequina.png|x300px|text-top]] ===L3: Suzume Matou=== Submondo 'serial entrepreneur' and femme fatale with Yu Jing origins. Tends to get in over her head in schemes that fall apart and get busted up by the authorities. [[File:Suzume matou.jpeg|x300px|text-top]] ==XP== 0/0 ==Allies and Contacts== *Robert Roberts, obvious alias of a PanOceanean agent whose butt she saved in the Ariadna incident.
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