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− | [ | + | [[Sinister Stone]] |
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== Bush Ned == | == Bush Ned == | ||
− | * | + | *L2 Explorer (Outrider) |
− | *XP: 4000 | + | *XP: 2500/4000 |
*Neutral | *Neutral | ||
*PC | *PC | ||
*Holdings: none | *Holdings: none | ||
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== Attributes == | == Attributes == | ||
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== Skills == | == Skills == | ||
− | *Languages | + | *'''Languages:''' |
**common | **common | ||
*General Proficiencies | *General Proficiencies | ||
**'''Adventuring''' | **'''Adventuring''' | ||
− | **'''Riding:''' (bonus) | + | **'''Riding:''' (bonus) handle steed in difficult circumstances, like mounted combat |
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**'''Navigation:''' can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can also serve as a navigator on a seagoing vessel. | **'''Navigation:''' can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can also serve as a navigator on a seagoing vessel. | ||
*Class Proficiencies | *Class Proficiencies | ||
**'''Land Surveying:''' (bonus) expert at surveying the land around him; on 11+, can predict dangerous sinkholes, deadfalls, collapses, or rock slides when he enters the area. In dungeons, he gains a +4 bonus to his throws to escape detection due to his ability to find the best cover. | **'''Land Surveying:''' (bonus) expert at surveying the land around him; on 11+, can predict dangerous sinkholes, deadfalls, collapses, or rock slides when he enters the area. In dungeons, he gains a +4 bonus to his throws to escape detection due to his ability to find the best cover. | ||
**'''Precise Shooting:''' fire into melee with no penalty and no chance to hit an ally. Others can only fire into melee at -4 to hit and with a chance to hit an ally. | **'''Precise Shooting:''' fire into melee with no penalty and no chance to hit an ally. Others can only fire into melee at -4 to hit and with a chance to hit an ally. | ||
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*Class Abilities | *Class Abilities | ||
**+1 to attacks with missile weapons | **+1 to attacks with missile weapons | ||
− | **+ | + | **+1 damage melee and missile |
− | **animal reflexes: +1 initiative and surprise | + | **'''animal reflexes:''' +1 initiative and surprise |
− | **difficult to spot outdoors: disappear into underbrush on 3+, escape detection on 14+ in dungeons when motionless and quiet in cover | + | **'''difficult to spot outdoors:''' disappear into underbrush on 3+, escape detection on 14+ in dungeons when motionless and quiet in cover |
− | **avoid getting lost: +4 in familiar country (further +4 from Navigation) | + | **'''avoid getting lost:''' +4 in familiar country (further +4 from Navigation) |
− | **evade wilderness encounters: +5 | + | **'''evade wilderness encounters:''' +5 in any terrain except clear and grassland, evade even when surprised on 19+ |
**At L5: +1 hireling morale on wilderness adventures | **At L5: +1 hireling morale on wilderness adventures | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC |
− | *HP | + | *HP (just list the max here, list current HP on the front page.) |
− | *Movement Rate | + | *Movement Rate |
− | *Initiative Modifier | + | *Initiative Modifier |
− | *Attacks | + | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." |
− | ** | + | **Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) |
− | ** | + | **Secondary Melee Attack: |
− | ** | + | **Primary Ranged Attack: |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis |
− | **Poison & Death | + | **Poison & Death |
− | **Blast & Breath | + | **Blast & Breath |
− | **Staves & Wands: | + | **Staves & Wands |
− | **Spells | + | **Spells |
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+ | == Spells == | ||
+ | *First Level: Spells Per Day | ||
+ | **A first level spell in your repertoire | ||
+ | **Another first-level spell in your repertoire | ||
+ | **Etc | ||
+ | *Second Level: Spells Per Day | ||
+ | **One | ||
+ | **Two | ||
+ | **You-know-what-to-do | ||
== Equipment == | == Equipment == | ||
− | * | + | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. |
− | + | **Then list | |
− | + | **Those things | |
− | + | **Individually | |
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