Editing Bush Ned
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== Bush Ned == | == Bush Ned == | ||
− | * | + | *L2 Explorer (Outrider) |
− | *XP: 4000 | + | *XP: 2500/4000 |
*Neutral | *Neutral | ||
*PC | *PC | ||
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**'''Adventuring''' | **'''Adventuring''' | ||
**'''Riding:''' (bonus) can handle steed in difficult circumstances, like mounted combat | **'''Riding:''' (bonus) can handle steed in difficult circumstances, like mounted combat | ||
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**'''Navigation:''' can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can also serve as a navigator on a seagoing vessel. | **'''Navigation:''' can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can also serve as a navigator on a seagoing vessel. | ||
*Class Proficiencies | *Class Proficiencies | ||
**'''Land Surveying:''' (bonus) expert at surveying the land around him; on 11+, can predict dangerous sinkholes, deadfalls, collapses, or rock slides when he enters the area. In dungeons, he gains a +4 bonus to his throws to escape detection due to his ability to find the best cover. | **'''Land Surveying:''' (bonus) expert at surveying the land around him; on 11+, can predict dangerous sinkholes, deadfalls, collapses, or rock slides when he enters the area. In dungeons, he gains a +4 bonus to his throws to escape detection due to his ability to find the best cover. | ||
**'''Precise Shooting:''' fire into melee with no penalty and no chance to hit an ally. Others can only fire into melee at -4 to hit and with a chance to hit an ally. | **'''Precise Shooting:''' fire into melee with no penalty and no chance to hit an ally. Others can only fire into melee at -4 to hit and with a chance to hit an ally. | ||
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*Class Abilities | *Class Abilities | ||
**+1 to attacks with missile weapons | **+1 to attacks with missile weapons | ||
− | **+ | + | **+1 damage melee and missile |
**animal reflexes: +1 initiative and surprise | **animal reflexes: +1 initiative and surprise | ||
**difficult to spot outdoors: disappear into underbrush on 3+, escape detection on 14+ in dungeons when motionless and quiet in cover | **difficult to spot outdoors: disappear into underbrush on 3+, escape detection on 14+ in dungeons when motionless and quiet in cover | ||
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== Combat == | == Combat == | ||
*AC 7 | *AC 7 | ||
− | *HP | + | *HP 10 |
*Movement Rate 60/20/60 | *Movement Rate 60/20/60 | ||
*Initiative Modifier: +2 | *Initiative Modifier: +2 | ||
*Attacks | *Attacks | ||
− | **Spear attack throw: | + | **Spear attack throw: 9+, 1d6+1 damage |
− | **Spear + handaxe attack throw: | + | **Spear + handaxe attack throw: 8+, 1d6+1 damage |
− | **Longbow attack throw: | + | **Longbow attack throw: 8+, 1d6+1 damage |
*Saves: | *Saves: | ||
**Petrification & Paralysis: 13+ | **Petrification & Paralysis: 13+ | ||
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== Equipment == | == Equipment == | ||
− | *Total Encumbrance: 9s + | + | *Total Encumbrance: 9s + 5i |
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**Armor (6 stone): chain + shield | **Armor (6 stone): chain + shield | ||
**Weapons (1s + 4i): longbow + quiver, spear, handaxe, dagger | **Weapons (1s + 4i): longbow + quiver, spear, handaxe, dagger | ||
− | **Backpack (2 stone): | + | **Backpack (2 stone): 2 weeks iron rations, full waterskin, 100' rope, tinderbox, lantern, 2 flasks common oil, 2 large sacks |
**waterskin | **waterskin | ||
− | **coinpurse: | + | **coinpurse: 2 gold |
− | *''Tasty'', medium riding lizard w/saddle + tack | + | *'''Tasty''', medium riding lizard w/saddle + tack |
− | **saddlebag (3s): small tent, | + | **saddlebag (3s): small tent, 4 flasks common oil, 2 large sacks |
**quiver of arrows | **quiver of arrows | ||
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