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[http://wiki.rpg.net/index.php/Creeping-evil campaign site] ''' New and adapted skills''' == Command (Cha) == Class skill for: Bard, Fighter, Paladin, Ranger, Shaman Use this skill to make subordinates follow orders. You can try to command people not under your direct authority, but the DC increases by 15. Task: Command DC *Give a simple order 10 *Restore morale 20 *“Push” a person 25 Give a simple order: you give an order that is likely to be obeyed. You do not have to make a check for a regular order given in a normal situation, only if your authority might be in question. If the person is wounded, the DC increases by 5. Restore morale: you can try to prevent your troops from giving up. This use of the skill takes a minute of giving rousing speeches. “Push” a person: you can try to make someone do something that the person would be unwilling to do, for example if the order is very inconvenient or life-threatening. If the person is wounded, the DC increases by 5. . == Knowledge (arcane) (Int, trained only) == Class skill for: all spellcasters This skill (and not Spellcraft) is used to identify spells while being cast. Knowledge of magic allows you to recognize the patterns of other spellcasters. The DC is 15+spell level. . == Meditate (Wis, trained only) == Class skill for: Monk, Shaman, Sorcerer Your character can enter a meditative state in which he can perform specific feats. In a trance, the character is still dimly aware of the world around him, and he can wake up at any given moment. Task Meditate DC * Remove fatigue 20 * Resist fear 20 * Memorize 20 * Talk to Guidance Spirit 30 Remove fatigue: your character no longer is fatigued. If he was exhausted, he becomes fatigued (but he must lose the fatigue condition in the regular way). He must remain in a meditative trance for 10 minutes. Resist fear: when meditating for 10 minutes, your character can make a meditate check. If successful, he gets a +2 bonus on his next Will save to resist fear. If this bonus is not used before the character goes asleep again, the bonus disappears. Memorize: your character can attempt to memorize a long string of numbers, a long passage or verse, or other particularly difficult piece of information. The character must meditate for one minute per check. Each successful check allows for your character to memorize up to 800 words. He always retains this information, but he must meditate again for one minute to recall it. Talk to Guidance Spirit: the character can come into contact with his Guidance Spirit. He can ask one question about his current situation. He will receive a truthful (if cryptic) answer, although the answer is always colored by the spirit’s nature. The character must trance for 30 minutes to use this ability, and he can only do so once per game session. . == Runecraft (Int, trained only) == Class skill for: Bard, Ranger, Shaman, Sorcerer You know the Nomic language of runes, used to create magic items. This skill replaces Spellcraft. Ranks in this skill replace caster level as a prerequisite for any Craft magic item feat. This means that non-casters can also create magic items. They still need access to the spells needed in the creation of the item. Adaptations: * Identify a sorcerer spell being cast: DC 15 + spell level. Since sorcerers directly use runes to cast their spells, you can use this skill to identify spells cast by a sorcerer. To identify other spells, you need the knowledge (arcane) skill. * Identify a magic item: DC 15 + item’s caster level. No need to cast detect magic. Using the detect magic spell gives you a +5 bonus to the check. Using identify gives a +15 bonus to the check. * Decipher a scroll: DC 15 + spell level. * Use a scroll: DC 15 + caster level. You can cast a spell from a scroll even if it is not on your spell list, but only if you have a sufficient score in the required ability. * Disable magic traps You can use this skill to disable rune-based magic traps. A magic trap generally has a DC of 25+ the spell used to create it. . == Use magic device (Cha, trained only) == Class skill for: Bard, Rogue, Sorcerer When using this skill, you use your force of personality to convince the spirits that you are qualified to use a specific magic item. Decipher scroll You cannot decipher scrolls with this skill. You can try to use one, but you need the Runecraft skill if you want to know what it does beforehand. Emulate a name: DC 30. You can bypass the name restriction on a magic item. . == Ventriloquism (Cha, trained only) == Class skill for: Bard, Rogue You can talk without moving your lips, or throw your voice. Onlookers paying special attention may get a Perception test at the GM’s option. Task Ventriloquism DC *Talk without moving lips 10 *Throw voice 15 .
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