Editing CE-Skills

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[http://wiki.rpg.net/index.php/Creeping-evil campaign site]
+
New and adapted skills
 
 
''' New and adapted skills'''
 
  
  
Line 10: Line 8:
  
 
Task: Command DC
 
Task: Command DC
*Give a simple order 10
+
Give a simple order 10
*Restore morale 20
+
Restore morale 20
*“Push” a person 25
+
“Push” a person 25
  
 
Give a simple order: you give an order that is likely to be obeyed. You do not have to make a check for a regular order given in a normal situation, only if your authority might be in question. If the person is wounded, the DC increases by 5.
 
Give a simple order: you give an order that is likely to be obeyed. You do not have to make a check for a regular order given in a normal situation, only if your authority might be in question. If the person is wounded, the DC increases by 5.
Line 21: Line 19:
  
  
 
.
 
 
== Knowledge (arcane) (Int, trained only) ==
 
== Knowledge (arcane) (Int, trained only) ==
  
Line 29: Line 25:
  
  
 
.
 
 
== Meditate (Wis, trained only) ==
 
== Meditate (Wis, trained only) ==
  
Line 37: Line 31:
  
 
Task Meditate DC
 
Task Meditate DC
* Remove fatigue 20
+
Remove fatigue 10
* Resist fear 20
+
Resist fear 15
* Memorize 20
+
Memorize 15
* Talk to Guidance Spirit 30
+
Talk to Guidance Spirit 30
  
 
Remove fatigue: your character no longer is fatigued. If he was exhausted, he becomes fatigued (but he must lose the fatigue condition in the regular way). He must remain in a meditative trance for 10 minutes.
 
Remove fatigue: your character no longer is fatigued. If he was exhausted, he becomes fatigued (but he must lose the fatigue condition in the regular way). He must remain in a meditative trance for 10 minutes.
Line 51: Line 45:
  
  
 
.
 
 
== Runecraft (Int, trained only) ==
 
== Runecraft (Int, trained only) ==
  
Line 61: Line 53:
 
Adaptations:
 
Adaptations:
  
* Identify a sorcerer spell being cast: DC 15 + spell level.  
+
Identify a sorcerer spell being cast: DC 15 + spell level.  
 
Since sorcerers directly use runes to cast their spells, you can use this skill to identify spells cast by a sorcerer. To identify other spells, you need the knowledge (arcane) skill.
 
Since sorcerers directly use runes to cast their spells, you can use this skill to identify spells cast by a sorcerer. To identify other spells, you need the knowledge (arcane) skill.
  
* Identify a magic item: DC 15 + item’s caster level.  
+
Identify a magic item: DC 15 + item’s caster level.  
 
No need to cast detect magic. Using the detect magic spell gives you a +5 bonus to the check. Using identify gives a +15 bonus to the check.
 
No need to cast detect magic. Using the detect magic spell gives you a +5 bonus to the check. Using identify gives a +15 bonus to the check.
  
* Decipher a scroll: DC 15 + spell level.
+
Decipher a scroll: DC 15 + spell level.
  
* Use a scroll: DC 15 + caster level.
+
Use a scroll: DC 15 + caster level.
 
You can cast a spell from a scroll even if it is not on your spell list, but only if you have a sufficient score in the required ability.
 
You can cast a spell from a scroll even if it is not on your spell list, but only if you have a sufficient score in the required ability.
  
* Disable magic traps
+
Disable magic traps
You can use this skill to disable rune-based magic traps. A magic trap generally has a DC of 25+ the spell used to create it.
+
You can use this skill to disable rune-based magic traps. A magic trap generally has a DC of 25+ the spell used to create it.  
  
  
  
.
 
 
== Use magic device (Cha, trained only) ==
 
== Use magic device (Cha, trained only) ==
  
Line 88: Line 79:
 
Emulate a name: DC 30.
 
Emulate a name: DC 30.
 
You can bypass the name restriction on a magic item.
 
You can bypass the name restriction on a magic item.
 
 
 
.
 
== Ventriloquism (Cha, trained only) ==
 
 
Class skill for: Bard, Rogue
 
You can talk without moving your lips, or throw your voice.  Onlookers paying special attention may get a Perception test at the GM’s option.
 
 
Task Ventriloquism DC
 
*Talk without moving lips 10
 
*Throw voice 15
 
 
 
 
.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)