Editing CE-Skills

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== Knowledge (arcane) (Int, trained only) ==
 
== Knowledge (arcane) (Int, trained only) ==
  
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== Meditate (Wis, trained only) ==
 
== Meditate (Wis, trained only) ==
  
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Task Meditate DC
 
Task Meditate DC
* Remove fatigue 20
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* Remove fatigue 10
* Resist fear 20
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* Resist fear 15
* Memorize 20
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* Memorize 15
 
* Talk to Guidance Spirit 30
 
* Talk to Guidance Spirit 30
  
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== Runecraft (Int, trained only) ==
 
== Runecraft (Int, trained only) ==
  
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Adaptations:
 
Adaptations:
  
* Identify a sorcerer spell being cast: DC 15 + spell level.  
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Identify a sorcerer spell being cast: DC 15 + spell level.  
 
Since sorcerers directly use runes to cast their spells, you can use this skill to identify spells cast by a sorcerer. To identify other spells, you need the knowledge (arcane) skill.
 
Since sorcerers directly use runes to cast their spells, you can use this skill to identify spells cast by a sorcerer. To identify other spells, you need the knowledge (arcane) skill.
  
* Identify a magic item: DC 15 + item’s caster level.  
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Identify a magic item: DC 15 + item’s caster level.  
 
No need to cast detect magic. Using the detect magic spell gives you a +5 bonus to the check. Using identify gives a +15 bonus to the check.
 
No need to cast detect magic. Using the detect magic spell gives you a +5 bonus to the check. Using identify gives a +15 bonus to the check.
  
* Decipher a scroll: DC 15 + spell level.
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Decipher a scroll: DC 15 + spell level.
  
* Use a scroll: DC 15 + caster level.
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Use a scroll: DC 15 + caster level.
 
You can cast a spell from a scroll even if it is not on your spell list, but only if you have a sufficient score in the required ability.
 
You can cast a spell from a scroll even if it is not on your spell list, but only if you have a sufficient score in the required ability.
  
* Disable magic traps
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Disable magic traps
You can use this skill to disable rune-based magic traps. A magic trap generally has a DC of 25+ the spell used to create it.
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You can use this skill to disable rune-based magic traps. A magic trap generally has a DC of 25+ the spell used to create it.  
  
  
  
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== Use magic device (Cha, trained only) ==
 
== Use magic device (Cha, trained only) ==
  
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== Ventriloquism (Cha, trained only) ==
 
== Ventriloquism (Cha, trained only) ==
  
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*Talk without moving lips 10
 
*Talk without moving lips 10
 
*Throw voice 15
 
*Throw voice 15
 
 
 
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