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'''Population''': est. 1,811
 
 
'''Government Type''': Military Rule
 
 
'''Legal Code''': Code of Kaius with some nod to local law
 
 
'''Religions''': Sovereign Host (80%), Church of the Silver Flame (10%), Other (8%), Secret Dragon Below Cultists (2%)
 
 
'''Racial Composition''': Humans (50%), Warforged (20%), Dwarves (10%), Elves and Half-Elves (10%), Shifters (5%), Kalashtar (2%), Changelings (2%), Other (1%)
 
 
'''National Composition''': Cyrean 40%, Karrnath 20%, Breland 15%, Aundair 10%, Thrane 10%, 5% Other
 
 
'''Soldiers''': 50 Archers, 50 Militia
 
 
'''Chief Exports''': Recovered Cyrean Goods, Trade Goods
 
 
'''Chief Imports''': Adventurers, Foodstuffs, Iron ore, Weapons
 
 
 
Caer Shadowfast is an independent Castle located on the edge of the Mournlands and Breland. Technically within the bounds of Cyre, it is not actually in territory that was part of the Mourning. It is now a trading depot for those hoping to move goods to and from Breland that would normally have passed through Cyre. This had lead to a rather eclectic population for the Castle.  The interior of the Castle is home to small interior Keep community and town of individuals that are both permanent and non-permanent residents. A Sovereign Host church, your typical Inn, and various shops necessary to keep the gears running.
 
Caer Shadowfast is an independent Castle located on the edge of the Mournlands and Breland. Technically within the bounds of Cyre, it is not actually in territory that was part of the Mourning. It is now a trading depot for those hoping to move goods to and from Breland that would normally have passed through Cyre. This had lead to a rather eclectic population for the Castle.  The interior of the Castle is home to small interior Keep community and town of individuals that are both permanent and non-permanent residents. A Sovereign Host church, your typical Inn, and various shops necessary to keep the gears running.
  
  
 
The Castle is also home to a rather shocking number of scavengers that hope to journey into Cyre in order to steal relics of the now deceased civilization. A rather substantial side business exists for catering to those believing they're score vast wealth by braving the Mourning to bring back treasures from the disaster. Unsurprisingly, a good third of these individuals never return upon leaving and most of the rest come back terrified and empty handed.  On occasion, abberations or lesser undead have been known to attack the Castle. Also, there have been Warforged scouting parties. Thus far, the Castle has repulsed all the attacks without too much effort.
 
The Castle is also home to a rather shocking number of scavengers that hope to journey into Cyre in order to steal relics of the now deceased civilization. A rather substantial side business exists for catering to those believing they're score vast wealth by braving the Mourning to bring back treasures from the disaster. Unsurprisingly, a good third of these individuals never return upon leaving and most of the rest come back terrified and empty handed.  On occasion, abberations or lesser undead have been known to attack the Castle. Also, there have been Warforged scouting parties. Thus far, the Castle has repulsed all the attacks without too much effort.
 
http://i50.photobucket.com/albums/f350/Willowhugger/godard_castle_town.jpg
 
 
[[Shadows over Cyre]]
 

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