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__notoc__ ''Back to [[The Fightin' Fables]]'' ==Yuan-Ti Paladin (Oath) == ''Protect the innocent from monsters. Create beauty in the world. Lie in the sun as much as possible.'' ==Basics== <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> :'''Level''': 3 :'''Alignment''': Chaotic Good :'''Ht:''' 6'1" :'''Wt:''' 190 lbs :'''Size''': Medium :'''Speed''': 30 feet :'''Appearance''': Mostly human, except for iridescent blue scales along the side of her face and neck. </div> <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> *'''STR''' 16 (+3) Save (+3) *'''DEX''' 10 (+0) Save (+0) *'''CON''' 12 (+1) Save (+1) *'''INT''' 08 (-1) Save (-1) *'''WIS''' 14 (+2) Save (+4) *'''CHA''' 16 (+3) Save (+5) </div> ==Skills & Proficiencies== : '''Skills (Proficiencies in bold):''' <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *Acrobatics (Dex) +0 *Animal Handling (Wis) +2 *Arcana (Int) -1 *Athletics (Str) +5 *Deception (Cha) +5 *History (Int) -1 *Insight (Wis) +4 *Intimidation (Cha) +3 *Investigation (Int) -1 *Medicine (Wis) +2 *Nature (Int) -1 *Perception (Wis) +2 *Performance (Cha) +3 *Persuasion (Cha) +5 *Religion (Int) -1 *Sleight of Hand (Dex) +0 *Stealth (Dex) +0 (Disadvantage) *Survival (Wis) +2 </div> : '''Passive Perception''': 12 : '''Proficiency Bonus''': +2 : '''Proficiencies''' :: Tools: Weaver's Tools :: Weapons & Armour: Simple and Martial Weapons, All Armor, Shields : '''Languages''': Common Tongue | Abyssal | Draconic | Elven ==Combat== '''AC''' 16 | '''HP''' 11 | '''Hit Dice''' 1d10 | Initiative +0 {| class="wikitable" |'''Weapon''' !To Hit |Damage |Range/Reach | |'''Weapon''' !To Hit |Damage |Range/Reach |- |scope="row" colspan="9"| |- | Greatsword ! +5 | 2d6+3 | 5' | | Flail ! +5 | 1d8+3 | 5' |- | Javelin ! +5 | 1d6+3 | 30/120 | | XX ! +X | XX | XX |- | XX ! +X | X | N/A | | XX ! +X | XX | XX |- |} *Common Action: Lay on Hands: 15/15 *Common Action: Divine Sense: 4/4 (detect fiend, celestial, undead 60') *Common Action: Animal Friendship (snakes) DC 13 *Common Action: Misty Step 1/long rest (no spell slot needed) *Common Action: Bless 1/long rest (no spell slot needed) * Fighting Style: Defense (+1 AC when wearing armor) * Divine Smite: Starting at 2nd Level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend. * Emissary of Peace. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. * Rebuke the Violent. You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage. Spellcasting (Divine, Charisma): Protection from Evil and Good, Bless, Sanctuary ==Spellcasting== '''Spell Slots:''' L1 | X || L2 | 0 '''Spell DC:''' (8 + Prof 2 + Stat x) 13 '''Spell Att Mod:''' (Prof 2 + Stat X) +5 <u>Cantrips</u> :'''Poison Spray''': 10' range, Con 13 or 1d12 poison damage :'''xxx''': Description :'''xxx''': Description :Source: '''xxx''': Description <u>Spells Prepared (Stat 3 + Lvl 1 = X)</u> : One, Two, Three : Domain: One, Two <u>Spellbook:</u> :''' Name''' :''' Name''' :''' Name''' ==Feats== :'''Fey-Touched''' +1 Cha, cast Misty Step and Bless 1/long rest each without spell slot :'''Name''' Description ==Racial Features (Yuan-Ti)== :'''Darkvision:''' See in darkness to 60' :'''Poison Immunity:''' Immune to poison damage and the poisoned condition :'''Ability Bonuses:''' +2 Cha, +1 Str, included :'''Magic Resistance:''' Advantage on saves vs spells and similar magical effects ==Class Features (Class)== : '''Domain/Oath/Pact etc''' xxxxx : '''Deity''': Corallon : '''X''' - :: X : '''Feature''' - X/rest :: ''Subheading:'' Description :: ''Subheading:'' Description ==Background Features (Background)== : '''Proficiencies''': Skill, Skill : '''Feature''' - Description : '''Personality Trait''': xxxx : '''Ideal''': Name: xxx : '''Bond''': xxxxxxx : '''Flaw''': xxxxxxx ==Equipment== '''<u>Wealth</u>''' : 0 gems : 0 pp : '''0''' gp : 0 ep : '''0''' sp : '''0''' cp '''<u>Weapons</u>''' : Weapon : Weapon : Weapon '''<u>Armor</u>''' : Armour : Shield? '''<u>Gear</u>''' : Backpack 5lb ? :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb :: xxxxx Xlb : Clothes, xxxxx Xlb : Item Xlb : Item Xlb : Item Xlb : Item Xlb : Item Xlb : Item Xlb '''<u>Trinket</u> : xxxxxxxxx '''<u>Magic Items</u> : XXXX ==Backstory== : xxxxxx ==Notes== :I’d like her background to not be evil, so if possible, Yuan-Ti in Chult who have broken away from the cults, and Callie is traveling in part to prove that you don’t need to be an evil scheming cultist to succeed in life. (Absolutely room for evil Yuan-Ti elsewhere or even as an enemy working against her — just her background is “good, raised by good,” not “good, fled evil society.” :So basically: good, foreigner, here to help.
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