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Lorem ipsum
Calpurnia Spohr
 
 
 
Half-elf
 
 
 
Rogue 5, Acrobat archetype (aspiring shadowdancer)
 
 
 
STR: 12 2
 
 
 
DEX: 16 5
 
 
 
CON: 14 5
 
 
 
INT: 13 3
 
 
 
WIS: 10
 
 
 
CHA: 14 5
 
 
 
 
 
Racial abilities:
 
 
 
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
 
 
 
Dual Minded The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
 
 
 
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
 
 
 
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
 
 
 
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
 
 
 
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
 
 
 
 
 
Class abilities:
 
 
 
HD: 5d8+10
 
 
 
BAB: +3
 
 
 
Fort: +3
 
 
 
Ref: +7
 
 
 
Will: +3
 
 
 
Initiative: +5
 
 
 
 
 
Sneak Attack: 3d6
 
 
 
Evasion: If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
 
 
 
 
 
Rogue Talents:
 
 
 
Expert Leaper: When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.
 
 
 
Stand Up: A rogue with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.
 
 
 
 
 
Uncanny Dodge: She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
 
If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
 
 
 
Expert Acrobat: At 1st level, an acrobat does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When she is not wearing armor, she gains a +2 competency bonus on Acrobatics and Fly skill checks.
 
 
 
Second Chance: At 3rd level, an acrobat can reroll any Acrobatics, Climb, or Fly skill check she has just made. This reroll is made at a –5 penalty. She must take the second result, even if it is worse. An acrobat can use this ability only once on any given skill check. She can use this ability once per day at 3rd level, plus one additional time per day for every 3 levels beyond 3rd.
 
 
 
Skills: 10/lvl
 
 
 
Acrobatics (Dex) 5: 11
 
 
 
Appraise (Int) 3: 7
 
Bluff (Cha) 3: 8
 
 
 
Climb (Str) 5: 9
 
 
 
Craft: Leather (Int) 3: 9(11)
 
 
 
Diplomacy (Cha) 1: 6
 
 
 
Disable Device (Dex) 5: 11(13)
 
 
 
Escape Artist (Dex) 5: 11
 
 
 
Intimidate (Cha) 3: 8
 
 
 
Perception (Wis) 3: 6
 
 
 
Perform: Dance (Cha) 3: 8
 
 
 
Sleight of Hand (Dex) 5: 11
 
 
 
Stealth (Dex) 5: 11
 
 
 
Swim (Str) 1: 5
 
 
 
 
 
 
 
Feats:
 
 
 
Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
 
 
 
Mobility: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses.
 
 
 
Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
 
 
 
 
 
Traits:
 
 
 
Reactionary: +2 trait bonus on initiative checks
 
 
 
Artisan: +2 Craft
 
 
 
Languages:
 
 
 
Common
 
 
 
Elven
 
 
 
Aklo
 
 
 
 
 
Equipment: 10,500gp
 
 
 
Bag of Holding, type I: 2500
 
 
 
Chain shirt +1: 1250
 
 
 
Short sword +1: 2310
 
 
 
Rope of Climbing: 3000
 
 
 
Masterwork Thieves' Tools(+2): 100
 
 
 
Masterwork Artisan's Tools(Leatherwork, +2): 55
 
 
 
Masterwork light crossbow: 335
 
 
 
Bolts x10: 1
 
 
 
Dagger x4: 8
 
 
 
Entertainer's outfit x3: 9
 
 
 
Mask x5: 50
 
 
 
Backpack: 2
 
 
 
Wrist sheath, spring-loaded: 5
 
 
 
Caltrops x3: 3
 
 
 
Periscope: 20
 
 
 
Glass cutter: 5
 
 
 
Spyglass: 1000
 
 
 
22 gp
 

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