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#REDIRECT [[Calrabon]]
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Amongst King Random's Deck is the great Golden Circle Kingdom of Calrabon, Eurth. Pictured is the tower city of Calro-Eskon, three thousand foot tall and nearly a mile wide, honeycombed with passages, rooms, galleries and halls. The stone of Calrabon has been sorcerously fused and reinforced with metal structural supports.
  
[[File:Pcalraboncastle.jpg]]
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[[Calrabon]]
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'''Two Suns'''
 
 
Amongst King Random's Deck is the great Golden Circle Kingdom of Calrabon, Eurth. Pictured is the tower city of Calro-Eskon (2), three thousand foot tall and nearly a mile wide, honeycombed with passages, rooms, galleries and halls. The stone of Calrabon has been sorcerously fused and reinforced with metal structural supports.
 
 
 
 
 
[[File:Calrabon map passages.jpg|400 px]]
 
For a larger map [[https://wiki.rpg.net/images/0/01/Calrabon_map_passages.jpg]]
 
 
 
==='''Two Suns'''===
 
  
 
This system includes two suns, a G-yellow star(Sol) and a tiny green wandering sister sun(Wanderer).  The system has 4 zones; Inner Ring, Rock Ring, Broad ring, & pebble ring.  The inner ring includes a tiny rock circling near the yellow sun.  The main ring includes the planet eurth and two tiny sisters in the same orbit. The green sun orbits on a complicated path that brings it by the two tiny worlds in the system every 60 years and near Calrabon every 400 years.  The Rock Ring is an asteroid belt that most likely once included a world the size of Eurth that was demolished in a passage of the Wanderer.  The broad ring includes three gas giants and a louse amount of gases and matter that is the remains of a gas giant that was torn apart by the gravitational passage of the Wanderer.  The pebble ring is a ring of tiny pebbles that is comprised of debris from the numerous collisions.
 
This system includes two suns, a G-yellow star(Sol) and a tiny green wandering sister sun(Wanderer).  The system has 4 zones; Inner Ring, Rock Ring, Broad ring, & pebble ring.  The inner ring includes a tiny rock circling near the yellow sun.  The main ring includes the planet eurth and two tiny sisters in the same orbit. The green sun orbits on a complicated path that brings it by the two tiny worlds in the system every 60 years and near Calrabon every 400 years.  The Rock Ring is an asteroid belt that most likely once included a world the size of Eurth that was demolished in a passage of the Wanderer.  The broad ring includes three gas giants and a louse amount of gases and matter that is the remains of a gas giant that was torn apart by the gravitational passage of the Wanderer.  The pebble ring is a ring of tiny pebbles that is comprised of debris from the numerous collisions.
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The passage of the Wanderer causes wild growth in plants and animals.  Some of the extreme growth can be stable enough to allow the enlarged plants and animals to reproduce normally in the enlarged size.  The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve.  Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.  
 
The passage of the Wanderer causes wild growth in plants and animals.  Some of the extreme growth can be stable enough to allow the enlarged plants and animals to reproduce normally in the enlarged size.  The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve.  Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.  
  
 
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==='''Technology'''===
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'''Technology'''
  
 
Technologically this place is a bit more advanced than Amber, having embraced electronics after Patternfall. The infusion of high tech is being warmly and enthusiastically greeted. Otherwise all the same technologies, cosmologies, and magic forms match Amber, but Magery and warlockery work too.
 
Technologically this place is a bit more advanced than Amber, having embraced electronics after Patternfall. The infusion of high tech is being warmly and enthusiastically greeted. Otherwise all the same technologies, cosmologies, and magic forms match Amber, but Magery and warlockery work too.
  
 
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==='''Government and the Golden Circle.'''===
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'''Government and the Golden Circle.'''
  
 
The government of Calrabon is republican with each Tower providing a Senator to the Senate of Calrabon.  Each Tower administrates the Chamber establishments in their region.  The Senator is responsible for military defense in their region and may be called on by other Towers in case of extra heavy animal activity.  While warfare between Towers in well-known, it is rarely on a large scale.  Also, when groups of large animals attack a Tower feuding is set aside for the common good.  
 
The government of Calrabon is republican with each Tower providing a Senator to the Senate of Calrabon.  Each Tower administrates the Chamber establishments in their region.  The Senator is responsible for military defense in their region and may be called on by other Towers in case of extra heavy animal activity.  While warfare between Towers in well-known, it is rarely on a large scale.  Also, when groups of large animals attack a Tower feuding is set aside for the common good.  
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While each Tower manages its own trade with other Towers, the ''Council of Trade'' is associated with the Senate and oversees inter-shadow trade with shadows connected to the Jeweled Road and several other paths that travel through shadow across the world.  There is frequent conflict among this vitally important organization and there is a great deal of trade that get managed outside of the COT.  "Buckers" is the name for those who trade off-shadow outside the control of the COT.
 
While each Tower manages its own trade with other Towers, the ''Council of Trade'' is associated with the Senate and oversees inter-shadow trade with shadows connected to the Jeweled Road and several other paths that travel through shadow across the world.  There is frequent conflict among this vitally important organization and there is a great deal of trade that get managed outside of the COT.  "Buckers" is the name for those who trade off-shadow outside the control of the COT.
  
==='''Regional Towers of Note.'''===
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'''Regional Towers of Note.'''
  
*Calro-Eskon(1).  Largest Tower and location of the Planetary Senate.
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Calro-Eskon.  Largest Tower and location of the Planetary Senate.
  
*Calro-Esdat(2) A great Tower in the center of a vast open plain.  Grasslands, herd animals, farmlands.  Ruled   
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Calro-Esdat  A great Tower in the center of a vast open plain.  Grasslands, herd animals, farmlands.  Ruled   
  
*Calro-Esor(4)
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Calro-Esor
  
*Ebina-Estan914)
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Ebina-Estan
  
*Kalkat-Esrinas(6).  A Tower spanning land and water.  
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Kalkat-Esrinas.  A Tower spanning land and water.  
  
 
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==='''Religion'''===
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'''Religion'''
  
 
The church of the Unicorn is the only religion practiced here.
 
The church of the Unicorn is the only religion practiced here.
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==='''Towers and Chamber Establishments.'''===
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'''Towers and Chamber Establishments.'''
  
 
Human habitation comes in several forms on this planet.  Towers, Chamber Establishments, Chamber Blocks, Hamlets, and Farmsteads.
 
Human habitation comes in several forms on this planet.  Towers, Chamber Establishments, Chamber Blocks, Hamlets, and Farmsteads.
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==='''Gigantic Creatures'''===
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'''Gigantic Creatures'''
  
 
The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve.  Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.  
 
The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve.  Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.  
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These animals have been effected by the Wanderer and managed to breed true in the enlarged size.
 
These animals have been effected by the Wanderer and managed to breed true in the enlarged size.
  
==='''Normal Land Animals:'''===
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'''Normal Land Animals:''' Alligators, Ants, Badgers, Buffalo, Bears, Cats, Cheetah, several varieties of snakes, Deer, dogs, Ferret, Gerbils, Goat, Leopard, Lions, Llama, Mink, Pig, Rat, Sheep, Turtle, Wolf,
Alligators, Ants, Badgers, Buffalo, Bears, Cats, Cheetah, several varieties of snakes, Deer, dogs, Ferret, Gerbils, Goat, Leopard, Lions, Llama, Mink, Pig, Rat, Sheep, Turtle, Wolf,
 
 
 
*Flying creatures: Eagle,
 
*Insects:
 
*Water Animals: Shark, Tuna, trout, fish.
 
  
*Dinosaurs:
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Flying creatures: Eagle,
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Insects:
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Water Animals: Shark, Tuna, trout,
  
A number of dinosaur-like creatures once roamed at will but it was them that originally took the brunt of Oberon's hunting parties.  A few still turn up on ocasion.  T-Rex, Velosoraptors, and other dangerous creatures.  
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Dinosaurs:  A number of dinosaur-like creatures once roamed at will but it was them that originally took the brunt of Oberon's hunting parties.  A few still turn up on ocasion.  T-Rex, Velosoraptors, and other dangerous creatures.  
 
Unusual Large Animals:   
 
Unusual Large Animals:   
  
*Fetry:  
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Fetry:  
  
 
Dive Turkeys( Aggressive turkeys):  Dive Turkeys are carniverous turkeys of about double the usual size but they have developed a peculiar attack form.  They have enough strength of wing to launch themselves as much at 4o feet into the air, silently, then fall out of the air to land on their prey, ripping into them with wickedly shapr claws and beaks.  While not difficult to hunt, they are dangerous because of the silence of their attack.  They usually hunt at night. Calro stories often include dive turkeys attacking hunting groups while they sleep.  
 
Dive Turkeys( Aggressive turkeys):  Dive Turkeys are carniverous turkeys of about double the usual size but they have developed a peculiar attack form.  They have enough strength of wing to launch themselves as much at 4o feet into the air, silently, then fall out of the air to land on their prey, ripping into them with wickedly shapr claws and beaks.  While not difficult to hunt, they are dangerous because of the silence of their attack.  They usually hunt at night. Calro stories often include dive turkeys attacking hunting groups while they sleep.  
 
Fighting Honsits (Like a giant horned rabid boar)
 
Fighting Honsits (Like a giant horned rabid boar)
 
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*Bonding Birds.  A finch like bird often of outlandish colors
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Food
**Calrabon Bonding Bird
 
Chaos Vitality 2 / Double Stamina 1 / Invulnerable 4 / Speak & Sing 1 / Danger Sense 2 / Rapid Heal 2.  12 pips.
 
*4 Shadow Wide.  Rack & Use  1-Bonding
 
 
 
==='''Food'''===
 
  
 
During the time of trials, when Oberon and the boys were stomping nasties, the Calro, a particularly competent tribe of men, domesticated the Buffalo. These are not the common buffs one thinks of. These are massive, 16 foot tall meat-heavy buffalo. Docile creatures that live off the plentiful grasslands are herded and efficiently executed then rendered down to cuts. One of the most common magics is the preservation spell that wraps the cut meat and keeps it fresh.  
 
During the time of trials, when Oberon and the boys were stomping nasties, the Calro, a particularly competent tribe of men, domesticated the Buffalo. These are not the common buffs one thinks of. These are massive, 16 foot tall meat-heavy buffalo. Docile creatures that live off the plentiful grasslands are herded and efficiently executed then rendered down to cuts. One of the most common magics is the preservation spell that wraps the cut meat and keeps it fresh.  
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The galleries, halls, houses and shops are filled with huge slabs of delicious meat. The trump delivers you outside a southern entrance called Rilor Gate. The first Chamber on the left, is a single Restaurant. It is the shadow-famous eatery called Oberon's Fire. A never-failing barbecue cooks huge slabs of meat for easy eating. Potatoes, and a wide selection of vegies mix up a menu consisting of 4 or 5 different type of meats, dominated by Buff steak. A giant chicken-like bird called Fetrry is a close second to buffalo. Alligator, snake, and a collection of huge fish round out the meats of the menu. Snake is a common meat animal in Calrabon, being about 8 feet long and a foot wide. Snar snake tastes like chicken but really, really good chicken.
 
The galleries, halls, houses and shops are filled with huge slabs of delicious meat. The trump delivers you outside a southern entrance called Rilor Gate. The first Chamber on the left, is a single Restaurant. It is the shadow-famous eatery called Oberon's Fire. A never-failing barbecue cooks huge slabs of meat for easy eating. Potatoes, and a wide selection of vegies mix up a menu consisting of 4 or 5 different type of meats, dominated by Buff steak. A giant chicken-like bird called Fetrry is a close second to buffalo. Alligator, snake, and a collection of huge fish round out the meats of the menu. Snake is a common meat animal in Calrabon, being about 8 feet long and a foot wide. Snar snake tastes like chicken but really, really good chicken.
  
=='''Oberon's Fire'''==
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A famous restaurant in Calro-Eskon.  It is built around a massive fire pit that was created by a burst of power by Oberon using the Jewel of Judgment.
 
 
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=='''From the Diners of Amber article.''' ===
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'''From the Diners of Amber article.'''  
  
 
Calrabon, Eruth
 
Calrabon, Eruth
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Hmmmm a clue....
 
Hmmmm a clue....
 
 
 
 
 
 
[[Jeweled Amber]]
 

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