Editing Cantrip
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | In the '''[[Jeweled Amber]]''' multiverse Cantrips are tiny pieces of magic driven effects | + | In the '''[[Jeweled Amber]]''' multiverse Cantrips are tiny pieces of magic driven effects. They work on a level between human psyche and chaos psyche. They are of the same nature, and can be considered a lesser form, of Power Words. The number of cantrips a person can commit to memory varies. |
− | + | *'''''Human Psyche allows one to memorize 2 cantrips''''' | |
− | *'''''Human Psyche allows one to memorize | + | *'''''Chaos Psyche allows one to memorize up to 6 cantrips. ''''' |
− | *'''''Chaos Psyche allows one to memorize up to | + | *'''''Amber level allows one to memorize 12 cantrips'''''. Each 5 Points of Psyche allow 4 more cantrips to be memorized. Learning a new cantrip over ones limits causes the memory of another to erode. |
− | *'''''Amber level allows one to memorize | ||
− | |||
− | |||
− | |||
− | |||
Cantrips are spells such as kill insect, chill, heat, clean, purify water, puff of air, sharpen, turn page, dust, and thousands of other extremely low power effect. | Cantrips are spells such as kill insect, chill, heat, clean, purify water, puff of air, sharpen, turn page, dust, and thousands of other extremely low power effect. | ||
− | Cantrips have little effect against others. The smallest attempt to dispel them does so. Some have a lasting effect not because of a magical residue but to changed nature of the target. EG: When Sharpen is used it leaves a sharp blade and | + | Cantrips have little effect against others. The smallest attempt to dispel them does so. Some have a lasting effect not because of a magical residue but to changed nature of the target. EG: When Sharpen is used it leaves a sharp blade and adispel will not make it dull. Heat will cause a gallon of water to boil but if dispelled the water is still hot. Purify Water does its work then stays pure if a dispell is cast. |
Many sorcerers consider them with scorn, yet nearly all of them could repeat dozens and dozens from instinct. Others consider them the glue of a magician's life. Opinions vary. | Many sorcerers consider them with scorn, yet nearly all of them could repeat dozens and dozens from instinct. Others consider them the glue of a magician's life. Opinions vary. | ||
− | |||
− | In other games many of these have saving throws. In Amber they effect the Psyche of the target and may or may not be modified by the observation of the target | + | ------------------------------- |
+ | |||
+ | The Cantrip is a tiny spell created by practicing students of the magical arts during their apprenticeship. While these spells are mere minor dweomers, they still have some uses to the adventuring Magic-User. | ||
+ | |||
+ | In other games many of these have saving throws. In Amber they effect the Psyche of the target and may or may not be modified by the observation of the target. | ||
===CANTRIPS LIST=== | ===CANTRIPS LIST=== | ||
+ | *Anatomics | ||
+ | *Catfall | ||
+ | *Catfeet | ||
+ | *Clean | ||
+ | *Color | ||
+ | *Chill | ||
+ | *Dampen | ||
+ | *Dust | ||
+ | *Enrich | ||
+ | *Exterminate | ||
+ | *Extinguish | ||
+ | *Firefinger | ||
+ | *Gather | ||
+ | *Heat | ||
+ | *Haunting | ||
+ | *Knot | ||
+ | *Know Direction | ||
+ | *Legerdemain | ||
+ | *Mend | ||
+ | *Purify Water | ||
+ | *Stitch | ||
+ | *Sharpen | ||
+ | *Temperature | ||
+ | *Tie | ||
+ | *Turn Page | ||
+ | *Unseen Hand | ||
− | + | *Weathertell | |
+ | *Werelight (or Bluelight) | ||
− | |||
− | |||
− | + | ===Cantrip Descriptions=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *Anatomics | ||
+ | **Area of Effect: One person | ||
+ | **Duration: 1 action | ||
+ | When this cantrip is cast, the subject will involuntarily emit a body noise or reaction of the casters choosing. Such simple reactions can be a belch, blink, nod, yawn, etc; but nothing sophisticated. | ||
− | + | *Catfall | |
− | + | **Level" 0 | |
− | + | **Area of Effect: Caster | |
− | + | **Duration: 1 round | |
− | + | When cast, this cantrip reduces a character's falling rate, so they take less damage upon impact, provided the fall is from 30' or less. The damage from a fall is reduced by 1 per die of damage taken. This spell may be cast instantly as a character falls. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *Catfeet | |
− | * | + | **Area of Effect: Caster |
− | * | + | **Duration: 1d4+1 minutes |
− | * | + | When this cantrip is cast, the caster’s tread is rendered silent for 1d4+1 minutes. This does not cloak any other sounds such as his/her breathing, the swish of clothing or sounds of equipment jingling. Objects dislodged or broken by the caster’s feet make whatever noise they normally would. Traps and other devices triggered by the caster’s feet operate normally. |
− | + | ||
− | + | *Clean | |
− | * | + | **Area of Effect: 4 sq. yards |
− | * | + | **Duration: Permanent |
− | * Color | + | This cantrip enables the caster to remove heavy soil, dirt, and like foreign objects from floors, walls, dishes, windows, garments, etc. The subject surfaces are then spotless, but care must be taken in removal of pigments and the like, so usually only one type of material will be treated in a single application. The reverse of this cantrip, Soil, dirties and fouls any surface equal to the area of effect. |
− | + | ||
− | + | *Color | |
− | + | **Area of Effect: up to 3 sq. yds. | |
− | + | **Duration: 1 day | |
− | + | **Saving Throw: Possibly | |
− | + | The mage, with the casting of this cantrip, is able to alter the color of up to 3 sq. yds. of non-magical, non-living material. Only solid colors are permitted. If cast on objects in the possession of an unwilling subject a saving throw is permitted. | |
− | |||
− | |||
*Chill | *Chill | ||
Line 179: | Line 141: | ||
**Duration: Permanent | **Duration: Permanent | ||
This cantrip repairs small breaks in objects. It will weld a broken ring, chain link, medallion or ripped material, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a Repair cantrip. This cantrip will not repair magic items of any kind. | This cantrip repairs small breaks in objects. It will weld a broken ring, chain link, medallion or ripped material, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a Repair cantrip. This cantrip will not repair magic items of any kind. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
*Purify Water. | *Purify Water. |