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| =Attributes= | | =Attributes= |
| *Str 7 | | *Str 7 |
− | *Dex 10 (+1 from augmentation) | + | *Dex 9 |
| *End 9 (+1 End - Muster out term 4) | | *End 9 (+1 End - Muster out term 4) |
| *Int 9 (+1 Int - Muster out term 1) | | *Int 9 (+1 Int - Muster out term 1) |
| *Edu 8 | | *Edu 8 |
| *Social 6 | | *Social 6 |
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| + | *Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 5##''' (added to attributes) Used them for picking 3 events and qualifying for 2 careers later. |
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| =Final Skills= | | =Final Skills= |
− | *'''Smuggler-Bootlegger - Rank 1''' | + | *Smuggler-Bootlegger - Rank 1 |
− | *'''Intruder-Burglar - Rank 1''' | + | *Intruder-Burglar - Rank 1 |
− | *'''Organized Criminal - Assassin - Rank 2''' | + | *Organized Criminal - Assassin - Rank 2 |
− | *'''FERA - Operations - Rank 0'''
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| *Athletics, Co-ordination: 0 | | *Athletics, Co-ordination: 0 |
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| *Deception: 2 | | *Deception: 2 |
| *Drive, Wheeled: 0 | | *Drive, Wheeled: 0 |
− | *Gun Combat, Slug Sidearms: 2 | + | *Gun Combat, Slug Pistol: 1 |
− | *Gun Combat, Slug Longarms: 2 | + | *Gun Combat, Slug Rifle: 1 |
| *Mechanic: 1 | | *Mechanic: 1 |
− | *Medic: 1 | + | *Medic: 0 |
| *Melee, Martial Arts: 1 | | *Melee, Martial Arts: 1 |
− | *Melee, Blade: 1
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| *Persuade 1 | | *Persuade 1 |
− | *Pilot, Spacecraft: 4 | + | *Pilot, Spacecraft: 3 |
| *Recon: 1 | | *Recon: 1 |
| *Sensors: 1 | | *Sensors: 1 |
− | *Stealth: 4 (+1 Augmentation) | + | *Stealth: 3 |
| *Streetwise: 0 | | *Streetwise: 0 |
| *Vacc Suit: 1 | | *Vacc Suit: 1 |
− | *Zero-G: 1 | + | *Zero-G: 0 |
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− | =Allies=
| + | *Allies: |
| *Nolan Barrett - Expert Thief | | *Nolan Barrett - Expert Thief |
| *Tayna Calder - Underworld Contact | | *Tayna Calder - Underworld Contact |
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− | =Augmentations=
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− | '''Total Cost: 781,000c'''
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− | *TL 13 Enhanced Vision: Works as Binoculars and IR/Light Intensifier goggles
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− | *TL 12 Skill Augmentation: Stealth 1
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− | *TL 11 Dex Augmentation 1
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− | *TL 10 Subdermal Armor 1
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− | =Weapons=
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− | {| border="1" cellpadding="2"
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− | !width="200"|Weapon Name
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− | !width="50"|Damage
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− | !width="50"|TL
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− | !width="50"|Mag
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− | !width="50"|Auto
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− | !width="50"|Recoil
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− | !width="100"|Range
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− | !width="50"|Mass
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− | |-
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− | |Heavy Gauss sniper rifle# || 5d6 AP || 13 || 20 || No || 0 || rifle || 9
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− | |-
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− | |Gauss rifle# || 4d6 AP || 12 || 100 || 4 || 0 || rifle || 4
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− | |-
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− | |Gauss pistol# || 3d6+2AP || 13 || 50 || 4 || 0 || rifle || 0.7
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− | |-
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− | |Stealth Dagger || 1d6+2 || 8 || - || - || - || - || -
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− | |}
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− |
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− | '''Typical Loadout'''
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− | *TL 13 Navy Gauss Pistol - 0.7 kg
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− | **Targeting Holographic HUD +2 DM
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− | **6 magazines
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− | *Stealth Dagger
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− | '''Rifle - Either:'''
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− | *TL 13 Heavy Gauss Sniper Rifle - 9kg
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− | **Targeting Holographic HUD +2 DM
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− | **6 magazines
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− | '''OR'''
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− | *TL 12 Gauss Rifle - 4kg
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− | **Targeting Holographic HUD +2 DM
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− | **6 magazines
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− | **HEAP grenade in launcher, 1 spare
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− |
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− | '''Misc'''
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− | *TL11 Targeting Holographic HUD 3250c total
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− | **+2 DM# 1750c, 0 mass
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− | **Pickups for 4 weapons, 250c each (1 spare)
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− | **Toughened Sights - extra durability 1.5x cost
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− | *Ammunition Stockpile:
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− | **100 mags - Sniper
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− | **100 mags - Gauss Rifle
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− | **100 mags - Pistol
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− | '''Weapons Total - 20,000c for sniper, sights and extra ammo'''
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− | =Protective Equipment=
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− | '''Ship/port/planet'''
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− | *TL10 Subdermal Armor '''1'''
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− | *TL12 Skinsuit
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− | *TL10 Combat Environment suit '''3''' 2kg
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− | *TL10 Armotech Crew Jacket '''5''' 2kg
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− | *TL10 Improved Cloth Armor '''5''' 1kg '''Light Combat/Stealth'''
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− | **IR Chameleon upgrade -4 to detect with sensors
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− |
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− | '''Combat Gear:'''
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− | *TL10 Subdermal Armor '''1'''
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− | *TL12 Skinsuit
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− | '''Combat Armor: 371,000cr total :'''
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− | *TL 12 Combat Armour, Improved - Protection '''14''', 300,000c, 10kg
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− | **TL 13 Vislight Chameleon Upgrade, 50,000c - advanced IR chameleon - invisible to naked eye, +4 DM on stealth rolls
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− | **TL 11 Helmet reader 5 feeds. 750c
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− | **TL 10 Extended Life Support - 10,000c
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− | **TL 10 Medkit - 10,000c
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− | **TL 8 Magnetic Grapples
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− | **TL 8 Environment Reader 100
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− | =Other/MISC=
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− | *Thieve's Tools, 6kg
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− | *Disguise Kit, 12kg
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− | *79,000 credits
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| ='''CHARGEN'''= | | ='''CHARGEN'''= |
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− | *Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 5##''' (added to attributes) Used them for picking 3 events and qualifying for 2 careers later.
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| =Background skills= | | =Background skills= |
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| *Skill Benefit: Broker +1 | | *Skill Benefit: Broker +1 |
| *Deception: +1 | | *Deception: +1 |
− | *Contact with Foxtrot during term - Melee (small blade) 1
| + | *Muster Out: roll 4 (+50,000 or smuggler vessel), 2 +1 Int |
− | *Muster Out: roll 4 +50,000c or smuggler ship, 2 +1 Int | |
| *Age: 22 | | *Age: 22 |
| + | |
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| =Term 2 Intruder - Burglar= | | =Term 2 Intruder - Burglar= |
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| *Stealth: 1 | | *Stealth: 1 |
| *Muster Out: 2 (+1 End), 1 - 1,000 | | *Muster Out: 2 (+1 End), 1 - 1,000 |
− | *PC Contact: he was sent to Fenris to take out one of the Technarchs, and Jay Murlow was his local contact. Gain Gun Combat+1
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| *Age: 34 | | *Age: 34 |
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− | =Term 5 FERA: Operations=
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− | *Survive: Yes (Roll 10)
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− | *Skill: Gun Combat (Slug Rifle): +1, Medic 1, Zero G 1
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− | *Event: Rolled 10 - You spend a great deal of time on the fringes of known space. Roll Survival 8+ or Pilot 8+. If you succeed, gain a Contact in an alien race and one level in any skill of your choice. Rolled 7+Pilot 3. Pilot+1
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| =Background= | | =Background= |