Editing Carter Wynn

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
 
=Attributes=
 
=Attributes=
 
*Str 7
 
*Str 7
*Dex 10 (+1 from augmentation)
+
*Dex 9
 
*End  9 (+1 End - Muster out term 4)
 
*End  9 (+1 End - Muster out term 4)
 
*Int 9 (+1 Int - Muster out term 1)
 
*Int 9 (+1 Int - Muster out term 1)
 
*Edu 8  
 
*Edu 8  
 
*Social 6
 
*Social 6
 +
 +
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 5##''' (added to attributes) Used them for picking 3 events and qualifying for 2 careers later.
  
 
=Final Skills=
 
=Final Skills=
*'''Smuggler-Bootlegger - Rank 1'''
+
*Smuggler-Bootlegger - Rank 1
*'''Intruder-Burglar - Rank 1'''
+
*Intruder-Burglar - Rank 1
*'''Organized Criminal - Assassin - Rank 2'''
+
*Organized Criminal - Assassin - Rank 2
*'''FERA - Operations - Rank 0'''
+
*FERA - Operations - Rank 0
  
 
*Athletics, Co-ordination: 0
 
*Athletics, Co-ordination: 0
Line 24: Line 26:
 
*Deception: 2
 
*Deception: 2
 
*Drive, Wheeled: 0
 
*Drive, Wheeled: 0
*Gun Combat, Slug Sidearms: 2
+
*Gun Combat, Slug Pistol: 2
*Gun Combat, Slug Longarms: 2
+
*Gun Combat, Slug Rifle: 1
 
*Mechanic: 1
 
*Mechanic: 1
*Medic: 1
+
*Medic: 0
 
*Melee, Martial Arts: 1
 
*Melee, Martial Arts: 1
*Melee, Blade: 1
 
 
*Persuade 1
 
*Persuade 1
 
*Pilot, Spacecraft: 4
 
*Pilot, Spacecraft: 4
 
*Recon: 1
 
*Recon: 1
 
*Sensors: 1
 
*Sensors: 1
*Stealth: 4 (+1 Augmentation)
+
*Stealth: 3
 
*Streetwise: 0
 
*Streetwise: 0
 
*Vacc Suit: 1  
 
*Vacc Suit: 1  
*Zero-G: 1
+
*Zero-G: 0
  
=Allies=
+
*Allies:
 
*Nolan Barrett - Expert Thief
 
*Nolan Barrett - Expert Thief
 
*Tayna Calder - Underworld Contact
 
*Tayna Calder - Underworld Contact
 
=Augmentations=
 
'''Total Cost: 781,000c'''
 
*TL 13 Enhanced Vision: Works as Binoculars and IR/Light Intensifier goggles
 
*TL 12 Skill Augmentation: Stealth 1
 
*TL 11 Dex Augmentation 1
 
*TL 10 Subdermal Armor 1
 
 
=Weapons=
 
{| border="1" cellpadding="2"
 
!width="200"|Weapon Name
 
!width="50"|Damage
 
!width="50"|TL
 
!width="50"|Mag
 
!width="50"|Auto
 
!width="50"|Recoil
 
!width="100"|Range
 
!width="50"|Mass
 
|-
 
|Heavy Gauss sniper rifle# || 5d6 AP ||  13 ||  20 || No || 0 || rifle || 9
 
|-
 
|Gauss rifle# || 4d6 AP ||  12 ||  100 || 4 || 0 || rifle || 4
 
|-
 
|Gauss pistol# || 3d6+2AP ||  13 ||  50 ||  4 ||  0 ||  rifle || 0.7
 
|-
 
|Stealth Dagger || 1d6+2 ||  8 ||  - || -  || - || - || -
 
|}
 
 
 
'''Typical Loadout'''
 
*TL 13 Navy Gauss Pistol - 0.7 kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
*Stealth Dagger
 
'''Rifle - Either:'''
 
*TL 13 Heavy Gauss Sniper Rifle - 9kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
'''OR'''
 
*TL 12 Gauss Rifle - 4kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
**HEAP grenade in launcher, 1 spare
 
 
'''Misc'''
 
*TL11 Targeting Holographic HUD 3250c total
 
**+2 DM# 1750c, 0 mass
 
**Pickups for 4 weapons, 250c each (1 spare)
 
**Toughened Sights - extra durability 1.5x cost
 
*Ammunition Stockpile:
 
**100 mags - Sniper
 
**100 mags - Gauss Rifle
 
**100 mags - Pistol
 
 
'''Weapons Total - 20,000c for sniper, sights and extra ammo'''
 
 
=Protective Equipment=
 
'''Ship/port/planet'''
 
*TL10 Subdermal Armor '''1''' 
 
*TL12 Skinsuit
 
*TL10 Combat Environment suit '''3''' 2kg
 
*TL10 Armotech Crew Jacket '''5''' 2kg 
 
*TL10 Improved Cloth Armor '''5''' 1kg '''Light Combat/Stealth'''
 
**IR Chameleon upgrade -4 to detect with sensors
 
 
'''Combat Gear:'''
 
*TL10 Subdermal Armor '''1''' 
 
*TL12 Skinsuit
 
'''Combat Armor: 371,000cr total :'''
 
*TL 12 Combat Armour, Improved - Protection '''14''', 300,000c, 10kg
 
**TL 13 Vislight Chameleon Upgrade, 50,000c - advanced IR chameleon - invisible to naked eye, +4 DM on stealth rolls
 
**TL 11 Helmet reader 5 feeds. 750c
 
**TL 10 Extended Life Support - 10,000c
 
**TL 10 Medkit - 10,000c
 
**TL 8 Magnetic Grapples
 
**TL 8 Environment Reader 100
 
 
=Other/MISC=
 
*Thieve's Tools, 6kg
 
*Disguise Kit, 12kg
 
*79,000 credits
 
  
 
='''CHARGEN'''=
 
='''CHARGEN'''=
 
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 5##''' (added to attributes) Used them for picking 3 events and qualifying for 2 careers later.
 
  
 
=Background skills=
 
=Background skills=
Line 142: Line 60:
 
*Skill Benefit: Broker +1
 
*Skill Benefit: Broker +1
 
*Deception: +1
 
*Deception: +1
*Contact with Foxtrot during term - Melee (small blade) 1
+
*Muster Out: roll 4 (+50,000 or smuggler vessel), 2 +1 Int  
*Muster Out: roll 4 +50,000c or smuggler ship, 2 +1 Int  
 
 
*Age: 22
 
*Age: 22
 +
  
 
=Term 2 Intruder - Burglar=
 
=Term 2 Intruder - Burglar=
Line 183: Line 101:
 
*Stealth: 1
 
*Stealth: 1
 
*Muster Out: 2 (+1 End), 1 - 1,000
 
*Muster Out: 2 (+1 End), 1 - 1,000
*PC Contact: he was sent to Fenris to take out one of the Technarchs, and Jay Murlow was his local contact. Gain Gun Combat+1
 
 
*Age: 34
 
*Age: 34
  
 
=Term 5 FERA: Operations=
 
=Term 5 FERA: Operations=
 
*Survive: Yes (Roll 10)
 
*Survive: Yes (Roll 10)
*Skill: Gun Combat (Slug Rifle): +1, Medic 1, Zero G 1
+
*Skill: Gun Combat (Slug Rifle): +1, Gun Combat (Slug Pistol): +1
 
*Event: Rolled 10 - You spend a great deal of time on the fringes of known space. Roll Survival 8+ or Pilot 8+. If you succeed, gain a Contact in an alien race and one level in any skill of your choice. Rolled 7+Pilot 3. Pilot+1
 
*Event: Rolled 10 - You spend a great deal of time on the fringes of known space. Roll Survival 8+ or Pilot 8+. If you succeed, gain a Contact in an alien race and one level in any skill of your choice. Rolled 7+Pilot 3. Pilot+1
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)