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=Attributes=
 
=Attributes=
 
*Str 7
 
*Str 7
*Dex 10 (+1 from augmentation)
+
*Dex 9
 
*End  9 (+1 End - Muster out term 4)
 
*End  9 (+1 End - Muster out term 4)
 
*Int 9 (+1 Int - Muster out term 1)
 
*Int 9 (+1 Int - Muster out term 1)
 
*Edu 8  
 
*Edu 8  
 
*Social 6
 
*Social 6
 +
 +
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 5##''' (added to attributes) Used them for picking 3 events and qualifying for 2 careers later.
  
 
=Final Skills=
 
=Final Skills=
*'''Smuggler-Bootlegger - Rank 1'''
+
*Smuggler-Bootlegger - Rank 1
*'''Intruder-Burglar - Rank 1'''
+
*Intruder-Burglar - Rank 1
*'''Organized Criminal - Assassin - Rank 2'''
+
*Organized Criminal - Assassin - Rank 2
*'''FERA - Operations - Rank 0'''
+
*FERA - Operations - Rank 0
  
 
*Athletics, Co-ordination: 0
 
*Athletics, Co-ordination: 0
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*Recon: 1
 
*Recon: 1
 
*Sensors: 1
 
*Sensors: 1
*Stealth: 4 (+1 Augmentation)
+
*Stealth: 3
 
*Streetwise: 0
 
*Streetwise: 0
 
*Vacc Suit: 1  
 
*Vacc Suit: 1  
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*Tayna Calder - Underworld Contact
 
*Tayna Calder - Underworld Contact
  
=Augmentations=
+
=Equipment=
'''Total Cost: 781,000c'''
+
*TL10 Improved Cloth armour '''5''' 1kg '''Port/planet/combat'''
*TL 13 Enhanced Vision: Works as Binoculars and IR/Light Intensifier goggles
+
**TL9 Heavy Arm Protectors - '''2''' 2kg '''Combat'''
*TL 12 Skill Augmentation: Stealth 1  
+
**TL9 Heavy Leg Protectors - '''3''' 2.5kg '''Combat'''
*TL 11 Dex Augmentation 1
+
**TL9 Light Infantry Helmat - '''5''' 2kg '''Combat'''
*TL 10 Subdermal Armor 1
+
**TL8 Improved Flak Jacket - '''6''' 2kg '''Combat'''
 +
 
 +
*TL10 Armotech Crew Jacket '''5''' 2kg  '''ship/port/planet'''
 +
*TL10 Combat Environment suit '''3''' 2kg '''Planet'''
 +
*TL12 Skinsuit '''Ship'''
 +
 
 +
*TL11 Targeting Holographic HUD 2500c total
 +
**+2 DM# 1750c, 0 mass
 +
**Pickups for 2 weapons, 250c each
 +
**Toughened Sights - extra durability 1.5x cost
 +
 
 +
*TL 13 Heavy Gauss Sniper Rifle - 16,000c, 9kg
 +
*TL 13 Navy Gauss Pistol - 700c, 0.7 kg
 +
 
 +
*Thieve's Tools, 6kg
 +
*Disguise Kit, 12kg
  
 
=Weapons=
 
=Weapons=
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!width="50"|Mass
 
!width="50"|Mass
 
|-
 
|-
|Heavy Gauss sniper rifle# || 5d6 AP ||  13 ||  20 || No || 0 || rifle || 9
+
|Heavy Gauss sniper rifler# || 5d6 AP ||  13 ||  20 || No || 0 || rifle || 9
|-
 
|Gauss rifle# || 4d6 AP ||  12 ||  100 || 4 || 0 || rifle || 4
 
 
|-
 
|-
 
|Gauss pistol# || 3d6+2AP ||  13 ||  50 ||  4 ||  0 ||  rifle || 0.7
 
|Gauss pistol# || 3d6+2AP ||  13 ||  50 ||  4 ||  0 ||  rifle || 0.7
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|Stealth Dagger || 1d6+2 ||  8 ||  - || -  || - || - || -
 
|Stealth Dagger || 1d6+2 ||  8 ||  - || -  || - || - || -
 
|}
 
|}
 
 
'''Typical Loadout'''
 
*TL 13 Navy Gauss Pistol - 0.7 kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
*Stealth Dagger
 
'''Rifle - Either:'''
 
*TL 13 Heavy Gauss Sniper Rifle - 9kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
'''OR'''
 
*TL 12 Gauss Rifle - 4kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
**HEAP grenade in launcher, 1 spare
 
 
'''Misc'''
 
*TL11 Targeting Holographic HUD 3250c total
 
**+2 DM# 1750c, 0 mass
 
**Pickups for 4 weapons, 250c each (1 spare)
 
**Toughened Sights - extra durability 1.5x cost
 
*Ammunition Stockpile:
 
**100 mags - Sniper
 
**100 mags - Gauss Rifle
 
**100 mags - Pistol
 
 
'''Weapons Total - 20,000c for sniper, sights and extra ammo'''
 
 
=Protective Equipment=
 
'''Ship/port/planet'''
 
*TL10 Subdermal Armor '''1''' 
 
*TL12 Skinsuit
 
*TL10 Combat Environment suit '''3''' 2kg
 
*TL10 Armotech Crew Jacket '''5''' 2kg 
 
*TL10 Improved Cloth Armor '''5''' 1kg '''Light Combat/Stealth'''
 
**IR Chameleon upgrade -4 to detect with sensors
 
 
'''Combat Gear:'''
 
*TL10 Subdermal Armor '''1''' 
 
*TL12 Skinsuit
 
'''Combat Armor: 371,000cr total :'''
 
*TL 12 Combat Armour, Improved - Protection '''14''', 300,000c, 10kg
 
**TL 13 Vislight Chameleon Upgrade, 50,000c - advanced IR chameleon - invisible to naked eye, +4 DM on stealth rolls
 
**TL 11 Helmet reader 5 feeds. 750c
 
**TL 10 Extended Life Support - 10,000c
 
**TL 10 Medkit - 10,000c
 
**TL 8 Magnetic Grapples
 
**TL 8 Environment Reader 100
 
 
=Other/MISC=
 
*Thieve's Tools, 6kg
 
*Disguise Kit, 12kg
 
*79,000 credits
 
  
 
='''CHARGEN'''=
 
='''CHARGEN'''=
 
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 5##''' (added to attributes) Used them for picking 3 events and qualifying for 2 careers later.
 
  
 
=Background skills=
 
=Background skills=

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