Editing Carter Wynn
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=Attributes= | =Attributes= | ||
*Str 7 | *Str 7 | ||
− | *Dex | + | *Dex 9 |
*End 9 (+1 End - Muster out term 4) | *End 9 (+1 End - Muster out term 4) | ||
*Int 9 (+1 Int - Muster out term 1) | *Int 9 (+1 Int - Muster out term 1) | ||
*Edu 8 | *Edu 8 | ||
*Social 6 | *Social 6 | ||
+ | |||
+ | *Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 5##''' (added to attributes) Used them for picking 3 events and qualifying for 2 careers later. | ||
=Final Skills= | =Final Skills= | ||
− | * | + | *Smuggler-Bootlegger - Rank 1 |
− | * | + | *Intruder-Burglar - Rank 1 |
− | * | + | *Organized Criminal - Assassin - Rank 2 |
− | * | + | *FERA - Operations - Rank 0 |
*Athletics, Co-ordination: 0 | *Athletics, Co-ordination: 0 | ||
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*Recon: 1 | *Recon: 1 | ||
*Sensors: 1 | *Sensors: 1 | ||
− | *Stealth: | + | *Stealth: 3 |
*Streetwise: 0 | *Streetwise: 0 | ||
*Vacc Suit: 1 | *Vacc Suit: 1 | ||
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=Augmentations= | =Augmentations= | ||
− | |||
*TL 13 Enhanced Vision: Works as Binoculars and IR/Light Intensifier goggles | *TL 13 Enhanced Vision: Works as Binoculars and IR/Light Intensifier goggles | ||
*TL 12 Skill Augmentation: Stealth 1 | *TL 12 Skill Augmentation: Stealth 1 | ||
*TL 11 Dex Augmentation 1 | *TL 11 Dex Augmentation 1 | ||
*TL 10 Subdermal Armor 1 | *TL 10 Subdermal Armor 1 | ||
+ | |||
+ | =Equipment= | ||
+ | *TL12 Skinsuit '''All''' | ||
+ | *TL10 Armotech Crew Jacket '''5''' 2kg '''ship/port/planet''' | ||
+ | *TL10 Improved Cloth armour '''5''' 1kg '''Port/planet/combat''' | ||
+ | **IR Chameleon Upgrade -4 detect# - 5,000c | ||
+ | *TL10 Combat Environment suit '''3''' 2kg '''Planet''' | ||
+ | |||
+ | *'''Combat Gear:''' | ||
+ | *TL12 Skinsuit | ||
+ | *TL10 Combat Environment suit '''3''' 2kg | ||
+ | *TL10 Improved Cloth armour '''5''' 1kg | ||
+ | *TL8 Improved Flak Jacket - '''6''' 2kg | ||
+ | *TL9 Light Infantry Helmet - '''5''' 2kg | ||
+ | **TL 11 Helmet reader 5 feeds. 750c | ||
+ | |||
+ | *TL 13 Heavy Gauss Sniper Rifle - 9kg | ||
+ | *TL 13 Navy Gauss Pistol - 0.7 kg | ||
+ | *TL11 Targeting Holographic HUD 2500c total | ||
+ | **+2 DM# 1750c, 0 mass | ||
+ | **Pickups for 2 weapons, 250c each | ||
+ | **Toughened Sights - extra durability 1.5x cost | ||
+ | |||
+ | *Stealth Dagger | ||
+ | |||
+ | *Thieve's Tools, 6kg | ||
+ | *Disguise Kit, 12kg | ||
=Weapons= | =Weapons= | ||
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!width="50"|Mass | !width="50"|Mass | ||
|- | |- | ||
− | |Heavy Gauss sniper | + | |Heavy Gauss sniper rifler# || 5d6 AP || 13 || 20 || No || 0 || rifle || 9 |
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|- | |- | ||
|Gauss pistol# || 3d6+2AP || 13 || 50 || 4 || 0 || rifle || 0.7 | |Gauss pistol# || 3d6+2AP || 13 || 50 || 4 || 0 || rifle || 0.7 | ||
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|Stealth Dagger || 1d6+2 || 8 || - || - || - || - || - | |Stealth Dagger || 1d6+2 || 8 || - || - || - || - || - | ||
|} | |} | ||
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='''CHARGEN'''= | ='''CHARGEN'''= | ||
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=Background skills= | =Background skills= |