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=Final Skills=
 
=Final Skills=
*'''Smuggler-Bootlegger - Rank 1'''
+
*Smuggler-Bootlegger - Rank 1
*'''Intruder-Burglar - Rank 1'''
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*Intruder-Burglar - Rank 1
*'''Organized Criminal - Assassin - Rank 2'''
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*Organized Criminal - Assassin - Rank 2
*'''FERA - Operations - Rank 0'''
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*FERA - Operations - Rank 0
  
 
*Athletics, Co-ordination: 0
 
*Athletics, Co-ordination: 0
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=Augmentations=
 
=Augmentations=
'''Total Cost: 781,000c'''
+
"'Total Cost: 781,000c'"
 
*TL 13 Enhanced Vision: Works as Binoculars and IR/Light Intensifier goggles
 
*TL 13 Enhanced Vision: Works as Binoculars and IR/Light Intensifier goggles
 
*TL 12 Skill Augmentation: Stealth 1  
 
*TL 12 Skill Augmentation: Stealth 1  
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!width="50"|Mass
 
!width="50"|Mass
 
|-
 
|-
|Heavy Gauss sniper rifle# || 5d6 AP ||  13 ||  20 || No || 0 || rifle || 9
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|Heavy Gauss sniper rifler# || 5d6 AP ||  13 ||  20 || No || 0 || rifle || 9
|-
 
|Gauss rifle# || 4d6 AP ||  12 ||  100 || 4 || 0 || rifle || 4
 
 
|-
 
|-
 
|Gauss pistol# || 3d6+2AP ||  13 ||  50 ||  4 ||  0 ||  rifle || 0.7
 
|Gauss pistol# || 3d6+2AP ||  13 ||  50 ||  4 ||  0 ||  rifle || 0.7
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|}
 
|}
  
 
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*TL 13 Heavy Gauss Sniper Rifle - 9kg
'''Typical Loadout'''
 
 
*TL 13 Navy Gauss Pistol - 0.7 kg
 
*TL 13 Navy Gauss Pistol - 0.7 kg
**Targeting Holographic HUD +2 DM
+
*TL11 Targeting Holographic HUD 2500c total
**6 magazines
 
*Stealth Dagger
 
'''Rifle - Either:'''
 
*TL 13 Heavy Gauss Sniper Rifle - 9kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
'''OR'''
 
*TL 12 Gauss Rifle - 4kg
 
**Targeting Holographic HUD +2 DM
 
**6 magazines
 
**HEAP grenade in launcher, 1 spare
 
 
 
'''Misc'''
 
*TL11 Targeting Holographic HUD 3250c total
 
 
**+2 DM# 1750c, 0 mass
 
**+2 DM# 1750c, 0 mass
**Pickups for 4 weapons, 250c each (1 spare)
+
**Pickups for 2 weapons, 250c each
 
**Toughened Sights - extra durability 1.5x cost
 
**Toughened Sights - extra durability 1.5x cost
*Ammunition Stockpile:
 
**100 mags - Sniper
 
**100 mags - Gauss Rifle
 
**100 mags - Pistol
 
  
'''Weapons Total - 20,000c for sniper, sights and extra ammo'''
+
*Stealth Dagger
  
 
=Protective Equipment=
 
=Protective Equipment=
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*TL10 Combat Environment suit '''3''' 2kg  
 
*TL10 Combat Environment suit '''3''' 2kg  
 
*TL10 Armotech Crew Jacket '''5''' 2kg   
 
*TL10 Armotech Crew Jacket '''5''' 2kg   
*TL10 Improved Cloth Armor '''5''' 1kg '''Light Combat/Stealth'''
 
**IR Chameleon upgrade -4 to detect with sensors
 
  
 
'''Combat Gear:'''
 
'''Combat Gear:'''
 
*TL10 Subdermal Armor '''1'''   
 
*TL10 Subdermal Armor '''1'''   
 
*TL12 Skinsuit  
 
*TL12 Skinsuit  
'''Combat Armor: 371,000cr total :'''
+
*Combat Armor: 371,000cr total
*TL 12 Combat Armour, Improved - Protection '''14''', 300,000c, 10kg
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*TL 12 Combat Armour, Improved - Protection 14, 300,000c, 10kg
 
**TL 13 Vislight Chameleon Upgrade, 50,000c - advanced IR chameleon - invisible to naked eye, +4 DM on stealth rolls
 
**TL 13 Vislight Chameleon Upgrade, 50,000c - advanced IR chameleon - invisible to naked eye, +4 DM on stealth rolls
 
**TL 11 Helmet reader 5 feeds. 750c
 
**TL 11 Helmet reader 5 feeds. 750c
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**TL 8 Environment Reader 100
 
**TL 8 Environment Reader 100
  
=Other/MISC=
+
=Other Equipment=
 
*Thieve's Tools, 6kg
 
*Thieve's Tools, 6kg
 
*Disguise Kit, 12kg
 
*Disguise Kit, 12kg
*79,000 credits
 
  
 
='''CHARGEN'''=
 
='''CHARGEN'''=

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