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== Ch'Watikk (Red Squirrel) == | == Ch'Watikk (Red Squirrel) == | ||
− | A tribe of Phanatons live in the deepest parts of the | + | A tribe of Phanatons live in the deepest parts of the Witchwood, rarely venturing far outside. They do foster a small druidic cult dedicated to a shattered nature deity - Yootikkwavoolchikk, Great Spirit of the World Wood - that sometimes sends its members far abroad. They do not worship Yootikkwavoolchikk; the spirit is inimical to civilization and indeed to all intelligent life. Rather they seek out and defend or hide fragments of the spirit, and foster practices to keep it asleep, its power scattered. For if the spirit reassembles itself, the world would surely end. |
As a young boy, Ch'Watikk (Red Squirrel in Sylvan) began receiving dreams from Yootikkwavoolchikk, marking him to follow in his grandfather's footsteps as a Druid. He was his grandfather's favorite, and avidly listened to his tales of his peregrinations in the world of men and elves. When the time came, and the Great Spirit's dreams began to be filled with goblins, fire, and war, he left his forest home to seek out the source. | As a young boy, Ch'Watikk (Red Squirrel in Sylvan) began receiving dreams from Yootikkwavoolchikk, marking him to follow in his grandfather's footsteps as a Druid. He was his grandfather's favorite, and avidly listened to his tales of his peregrinations in the world of men and elves. When the time came, and the Great Spirit's dreams began to be filled with goblins, fire, and war, he left his forest home to seek out the source. | ||
A tallish lean Phanaton with large yellow eyes, Ch’Watikk is so named for his ruddy fur and bushy tail. He is extremely curious, especially about magical things and strange creatures. He has a very cheerful demeanour and is rarely gloomy. He can be a bit skittish with strangers, prone to keeping a barrier between them in squirrel fashion, but quick to make friends – and has a very abbreviated sense of ’personal space’. | A tallish lean Phanaton with large yellow eyes, Ch’Watikk is so named for his ruddy fur and bushy tail. He is extremely curious, especially about magical things and strange creatures. He has a very cheerful demeanour and is rarely gloomy. He can be a bit skittish with strangers, prone to keeping a barrier between them in squirrel fashion, but quick to make friends – and has a very abbreviated sense of ’personal space’. | ||
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== Summary == | == Summary == | ||
− | '''Neutral Good Male Phanaton Druid | + | '''Neutral Good Male Phanaton Druid 5''' |
− | + | *HD 5d8 | |
− | + | *Hit points 33 | |
− | + | *Initiative +2 | |
− | Initiative +2 | + | *Speed 25' Climb 25' Glide 40' |
− | + | *AC 19 (+1 size, +2 Dex, +4 armor, +1 shield, +1 natural) touch 13, flat-footed 16 | |
− | Speed 25' Climb 25' Glide 40' | + | * Size Small (2' 8", 27lbs) |
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− | Size Small (2' 8", 27lbs) | ||
== Abilities == | == Abilities == | ||
− | Strength 8 (-1) | + | *Strength 8 (-1) |
− | + | *Dexterity 14 (+2) | |
− | Dexterity 14 (+2) | + | *Constitution 12 (+1) |
− | + | *Intelligence 12 (+1) | |
− | Constitution 12 (+1) | + | *Wisdom 17 (+3) |
− | + | *Charisma 12 (+1) | |
− | Intelligence 12 (+1) | ||
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− | Wisdom 17 (+3) | ||
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− | Charisma 12 (+1) | ||
== Saves == | == Saves == | ||
− | Fortitude | + | *Fortitude +5 |
− | + | *Reflex +3 | |
− | Reflex + | + | *Will +7 |
− | + | +2 when in forests | |
− | Will + | ||
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− | +2 when in forests | ||
== Attacks == | == Attacks == | ||
− | + | *Attack (melee): Club +3 (1d4-1) | |
− | + | *Attack (ranged:) Sling +6 (1d3-1) | |
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− | Club + | ||
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− | Sling + | ||
== Racial Abilities == | == Racial Abilities == | ||
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*'''Natural armor:''' A phanaton’s fur gives it a +1 natural armor bonus. | *'''Natural armor:''' A phanaton’s fur gives it a +1 natural armor bonus. | ||
*'''Darkvision:''' Phanatons have darkvision out to 60 feet. | *'''Darkvision:''' Phanatons have darkvision out to 60 feet. | ||
− | *'''Skills:''' Phanatons have a +8 racial bonus on Climb checks, and a +4 racial bonus on Stealth checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks | + | *'''Skills:''' Phanatons have a +8 racial bonus on Climb checks, and a +4 racial bonus on Stealth checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks. |
− | *'''Gliding (Ex):''' A phanaton may use its wing membranes to glide with a speed of 40’ and 20’ of forward travel for every 5 foot of descent (with a maneuverability rating of Clumsy). Gliding allows a phanaton to negate damage from a fall of any height. Even if a phanaton’s maneuverability improves, it cannot hover while gliding. Phanatons cannot glide while carrying a Medium or Heavy load. | + | *'''Gliding (Ex):''' A phanaton may use its wing membranes to glide can glide with a speed of 40’ and 20’ of forward travel for every 5 foot of descent (with a maneuverability rating of Clumsy). Gliding allows a phanaton to negate damage from a fall of any height. Even if a phanaton’s maneuverability improves, it cannot hover while gliding. Phanatons cannot glide while carrying a Medium or Heavy load. |
*'''Forest Empathy (Ex):''' A phanaton has an empathic link with its forest surroundings, alerting it to danger before it arrives. This grants a phanaton a +2 racial bonus on all saving throws while in a forest. | *'''Forest Empathy (Ex):''' A phanaton has an empathic link with its forest surroundings, alerting it to danger before it arrives. This grants a phanaton a +2 racial bonus on all saving throws while in a forest. | ||
*'''Prehensile Tail (Ex):''' A phanaton’s prehensile tail allows it to manipulate objects. The tail can be used as an extra hand for Multiweapon Fighting and grants a phanaton a +2 competence bonus on grapple checks and Climb checks. | *'''Prehensile Tail (Ex):''' A phanaton’s prehensile tail allows it to manipulate objects. The tail can be used as an extra hand for Multiweapon Fighting and grants a phanaton a +2 competence bonus on grapple checks and Climb checks. | ||
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*Mountain Lion (leopard) | *Mountain Lion (leopard) | ||
*Medium Animal | *Medium Animal | ||
− | *Hit Dice: | + | *Hit Dice: 3d8+6 (19 hp) |
− | *Initiative: + | + | *Initiative: +4 |
*Speed: 40' Climb 20' | *Speed: 40' Climb 20' | ||
− | *AC: | + | *AC: 17 (+4 Dex, +1 natural, +2 leather barding), touch 14, flat-pawed 13 |
− | *Saves: Fort + | + | *Saves: Fort +5, Ref +7, Will +2 |
− | *Attacks: Bite + | + | *Attacks: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) |
− | *Base Attack/Grapple: + | + | *Base Attack/Grapple: +2/+5 |
*Special Attacks: Improved grab, pounce, rake 1d3+1 | *Special Attacks: Improved grab, pounce, rake 1d3+1 | ||
− | *Special Qualities: Low-light vision, scent | + | *Special Qualities: Low-light vision, scent |
− | *Skills: Balance + | + | *Skills: Balance +12, Climb +11, Stealth +11*, Jump +11, Perception +6 |
*Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. | *Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. | ||
*Feats: Alertness, Weapon Finesse | *Feats: Alertness, Weapon Finesse | ||
− | *Abilities: Str | + | *Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
− | *Tricks: Come, Attack, Defend, Down, Guard, Heel, Fetch, | + | *Tricks: Come, Attack, Defend, Down, Guard, Heel, Fetch, Seek |
'''Combat''' | '''Combat''' | ||
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*Pounce (Ex):If a leopard charges a foe, it can make a full attack, including two rake attacks. | *Pounce (Ex):If a leopard charges a foe, it can make a full attack, including two rake attacks. | ||
*Rake (Ex): Attack bonus +6 melee, damage 1d3+1. | *Rake (Ex): Attack bonus +6 melee, damage 1d3+1. | ||
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== Skills == | == Skills == | ||
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*Appraise +1 (INT +1) | *Appraise +1 (INT +1) | ||
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*Bluff +1 (CHA +1) | *Bluff +1 (CHA +1) | ||
*Climb +12 (DEX +2, Phanaton +10) | *Climb +12 (DEX +2, Phanaton +10) | ||
− | *'''Concentration''' + | + | *'''Concentration''' +9 (CON +1, 8 ranks) |
*'''Craft''' +1 (INT +1) | *'''Craft''' +1 (INT +1) | ||
− | *'''Diplomacy''' + | + | *'''Diplomacy''' +1 (CHA +1) |
*Disguise +1 (CHA +1) | *Disguise +1 (CHA +1) | ||
*Escape Artist +2 (DEX +2) | *Escape Artist +2 (DEX +2) | ||
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*Gather Information +1 (CHA +1) | *Gather Information +1 (CHA +1) | ||
*'''Handle Animal''' +9 (CHA +1, 8 ranks) | *'''Handle Animal''' +9 (CHA +1, 8 ranks) | ||
− | *'''Heal''' + | + | *'''Heal''' +8 (WIS +3, Healer's Belt +2 competence, Healer's Kit +2 circumstance, 1 rank) |
*Intimidate +1 (CHA +1) | *Intimidate +1 (CHA +1) | ||
*Jump -1 (STR -1) | *Jump -1 (STR -1) | ||
− | *'''Knowledge (Nature)''' +13 (INT +1, | + | *'''Knowledge (Nature)''' +13 (INT +1, Druid +2, Survival synergy +2, 8 ranks) |
− | *'''Perception''' + | + | *'''Perception''' +11 (WIS +3, 8 ranks) |
*Perform +1 (CHA +1) | *Perform +1 (CHA +1) | ||
− | *'''Ride''' + | + | *'''Ride''' +6 (DEX +2, Handle Animal synergy +2, 1 rank) |
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*Sense Motive +3 (WIS +3) | *Sense Motive +3 (WIS +3) | ||
*Stealth +10 (DEX +2, Small +4, Phanaton +4) | *Stealth +10 (DEX +2, Small +4, Phanaton +4) | ||
*'''Spellcraft''' +2 (INT +1, 1 rank) | *'''Spellcraft''' +2 (INT +1, 1 rank) | ||
− | *'''Survival''' +10 (WIS +3, | + | *'''Survival''' +10 (WIS +3, Druid +2, 5 ranks) +2 for Knowledge (nature) synergy in aboveground natural environments |
*'''Swim''' -1 (STR -1) | *'''Swim''' -1 (STR -1) | ||
*Use Rope +2 (DEX +2) | *Use Rope +2 (DEX +2) | ||
− | + | Languages Known: Common, Phanaton, Sylvan | |
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− | Languages Known: Common, Phanaton, Sylvan | ||
== Feats == | == Feats == | ||
− | * | + | *Spell Focus (Conjuration): All conjuration spells receive +1 DC. |
− | * | + | *Augment Summoning: All creatures you conjure with Summon spells gain a +4 Enhancement bonus to Strength and Constitution for the duration of the spell. |
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== Spells == | == Spells == | ||
− | *Spells Per Day | + | *Spells Per Day 5/4/3/2 |
− | *0th (DC 13): Cure Minor Wounds; Guidance | + | *0th (DC 13): Cure Minor Wounds; Guidance, Light, Read Magic, Resistance |
− | *1st (DC 14): | + | *1st (DC 14): Charm Animal, Entangle, Longstrider, Produce Flame |
− | *2nd (DC 15): | + | *2nd (DC 15): Barkskin, Mass Snake's Swiftness, Summon Swarm |
− | *3rd (DC 14): | + | *3rd (DC 14): Greater Magic Fang, Sleet Storm |
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== Gear == | == Gear == | ||
− | * | + | *1900 +1 Spidersilk armor (2.5 lbs) |
* 190 Darkwood buckler (1.25 lbs) | * 190 Darkwood buckler (1.25 lbs) | ||
− | * 750 Healing Belt (1 lb) | + | * 750 Healing Belt (1 lb) |
− | + | * 750 Wand of Lesser Vigor 50 charges | |
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− | * 750 Wand of Lesser Vigor | ||
* 750 Wand of Speak with Animals 50 charges | * 750 Wand of Speak with Animals 50 charges | ||
*3000 Lesser Metamagic Rod - Extend (2.5 lbs) | *3000 Lesser Metamagic Rod - Extend (2.5 lbs) | ||
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*2000 Heward's haversack (5 lbs) | *2000 Heward's haversack (5 lbs) | ||
* 5 Spell component pouch (0.5 lbs) | * 5 Spell component pouch (0.5 lbs) | ||
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**Faerie Fire | **Faerie Fire | ||
− | * | + | *450 Scrolls - 2nd Lvl |
+ | **Delay Poison | ||
**Mass Snake's Swiftness | **Mass Snake's Swiftness | ||
**Resist Energy | **Resist Energy | ||
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* 50 Healer's Kit | * 50 Healer's Kit | ||
* 21.22 Wilderness array kit: Bedroll, Bucket, Dagger, Fishhook, Fishing Net (25 square feet), Flint and Steel, Handaxe, Hempen Rope (50’), Iron Pot, Sewing Needle, Shovel, Soap, Traveler’s Outfit, Waterskin, Whetstone, Winter Blanket | * 21.22 Wilderness array kit: Bedroll, Bucket, Dagger, Fishhook, Fishing Net (25 square feet), Flint and Steel, Handaxe, Hempen Rope (50’), Iron Pot, Sewing Needle, Shovel, Soap, Traveler’s Outfit, Waterskin, Whetstone, Winter Blanket | ||
− | * 0.8 Signal whistle | + | * 0.8 Signal whistle |
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* 20 leather barding for Chinikkt Ahow | * 20 leather barding for Chinikkt Ahow | ||
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− | * | + | *12.98 gp left to spend |
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